#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_util.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
#include "i915_context.h"
#include "i915_texture.h"
#include "i915_debug.h"
#include "i915_screen.h"
+/*
+ * Helper function and arrays
+ */
+
+/**
+ * Initial offset for Cube map.
+ */
+static const int initial_offsets[6][2] = {
+ {0, 0},
+ {0, 2},
+ {1, 0},
+ {1, 2},
+ {1, 1},
+ {1, 3}
+};
+
+/**
+ * Step offsets for Cube map.
+ */
+static const int step_offsets[6][2] = {
+ {0, 2},
+ {0, 2},
+ {-1, 2},
+ {-1, 2},
+ {-1, 1},
+ {-1, 1}
+};
static unsigned minify( unsigned d )
{
return MAX2(1, d>>1);
}
+static unsigned
+power_of_two(unsigned x)
+{
+ unsigned value = 1;
+ while (value < x)
+ value = value << 1;
+ return value;
+}
+
+static unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+
+/*
+ * More advanced helper funcs
+ */
static void
i915_miptree_set_level_info(struct i915_texture *tex,
unsigned level,
unsigned nr_images,
- unsigned x, unsigned y, unsigned w, unsigned h, unsigned d)
+ unsigned w, unsigned h, unsigned d)
{
struct pipe_texture *pt = &tex->base;
pt->width[level] = w;
pt->height[level] = h;
pt->depth[level] = d;
+
+ pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w);
+ pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h);
- tex->level_offset[level] = (x + y * tex->pitch) * pt->cpp;
tex->nr_images[level] = nr_images;
/*
tex->image_offset[level][0] = 0;
}
-
static void
i915_miptree_set_image_offset(struct i915_texture *tex,
unsigned level, unsigned img, unsigned x, unsigned y)
assert(img < tex->nr_images[level]);
- tex->image_offset[level][img] = (x + y * tex->pitch);
+ tex->image_offset[level][img] = y * tex->stride + x * tex->base.block.size;
/*
- DBG("%s level %d img %d pos %d,%d image_offset %x\n",
+ printf("%s level %d img %d pos %d,%d image_offset %x\n",
__FUNCTION__, level, img, x, y, tex->image_offset[level][img]);
*/
}
-/* Hack it up to use the old winsys->surface_alloc_storage()
- * method for now:
+/*
+ * Layout functions
+ */
+
+
+/**
+ * Special case to deal with display targets.
*/
static boolean
-i915_displaytarget_layout(struct pipe_screen *screen,
- struct i915_texture *tex)
+i915_displaytarget_layout(struct i915_texture *tex)
{
- struct pipe_winsys *ws = screen->winsys;
- struct pipe_surface surf;
- unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ |
- PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
-
-
- memset(&surf, 0, sizeof(surf));
-
- ws->surface_alloc_storage( ws,
- &surf,
- tex->base.width[0],
- tex->base.height[0],
- tex->base.format,
- flags,
- tex->base.tex_usage);
-
- /* Now extract the goodies:
- */
- i915_miptree_set_level_info( tex, 0, 1, 0, 0,
+ struct pipe_texture *pt = &tex->base;
+
+ if (pt->last_level > 0 || pt->block.size != 4)
+ return 0;
+
+ i915_miptree_set_level_info( tex, 0, 1,
tex->base.width[0],
tex->base.height[0],
1 );
i915_miptree_set_image_offset( tex, 0, 0, 0, 0 );
- tex->buffer = surf.buffer;
- tex->pitch = surf.pitch;
- tex->total_height = 0;
+ if (tex->base.width[0] >= 128) {
+ tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
+ tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
+#if 0 /* used for tiled display targets */
+ tex->tiled = 1;
+#endif
+ } else {
+ tex->stride = round_up(tex->base.nblocksx[0] * pt->block.size, 64);
+ tex->total_nblocksy = tex->base.nblocksy[0];
+ }
+ /*
+ printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
+ tex->base.width[0], tex->base.height[0], pt->block.size,
+ tex->stride, tex->total_nblocksy, tex->stride * tex->total_nblocksy);
+ */
- return tex->buffer != NULL;
+ return 1;
}
-
-
-
-
static void
i945_miptree_layout_2d( struct i915_texture *tex )
{
struct pipe_texture *pt = &tex->base;
- int align_h = 2, align_w = 4;
+ const int align_x = 2, align_y = 4;
unsigned level;
unsigned x = 0;
unsigned y = 0;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
- tex->pitch = pt->width[0];
+ /* used for tiled display targets */
+ if (0)
+ if (i915_displaytarget_layout(tex))
+ return;
+
+ tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
/* May need to adjust pitch to accomodate the placement of
* the 2nd mipmap level. This occurs when the alignment
* 2nd mipmap level out past the width of its parent.
*/
if (pt->last_level > 0) {
- unsigned mip1_width = align_int(minify(pt->width[0]), align_w)
- + minify(minify(pt->width[0]));
+ unsigned mip1_nblocksx
+ = align(pf_get_nblocksx(&pt->block, minify(width)), align_x)
+ + pf_get_nblocksx(&pt->block, minify(minify(width)));
- if (mip1_width > pt->width[0])
- tex->pitch = mip1_width;
+ if (mip1_nblocksx > nblocksx)
+ tex->stride = mip1_nblocksx * pt->block.size;
}
- /* Pitch must be a whole number of dwords, even though we
- * express it in texels.
+ /* Pitch must be a whole number of dwords
*/
- tex->pitch = align_int(tex->pitch * pt->cpp, 4) / pt->cpp;
- tex->total_height = 0;
+ tex->stride = align(tex->stride, 64);
+ tex->total_nblocksy = 0;
for (level = 0; level <= pt->last_level; level++) {
- unsigned img_height;
-
- i915_miptree_set_level_info(tex, level, 1, x, y, width, height, 1);
-
- if (pt->compressed)
- img_height = MAX2(1, height/4);
- else
- img_height = align_int(height, align_h);
+ i915_miptree_set_level_info(tex, level, 1, width, height, 1);
+ i915_miptree_set_image_offset(tex, level, 0, x, y);
+ nblocksy = align(nblocksy, align_y);
/* Because the images are packed better, the final offset
* might not be the maximal one:
*/
- tex->total_height = MAX2(tex->total_height, y + img_height);
+ tex->total_nblocksy = MAX2(tex->total_nblocksy, y + nblocksy);
/* Layout_below: step right after second mipmap level.
*/
if (level == 1) {
- x += align_int(width, align_w);
+ x += align(nblocksx, align_x);
}
else {
- y += img_height;
+ y += nblocksy;
}
width = minify(width);
height = minify(height);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
}
}
+static void
+i945_miptree_layout_cube(struct i915_texture *tex)
+{
+ struct pipe_texture *pt = &tex->base;
+ unsigned level;
-static const int initial_offsets[6][2] = {
- {0, 0},
- {0, 2},
- {1, 0},
- {1, 2},
- {1, 1},
- {1, 3}
-};
+ const unsigned nblocks = pt->nblocksx[0];
+ unsigned face;
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
-static const int step_offsets[6][2] = {
- {0, 2},
- {0, 2},
- {-1, 2},
- {-1, 2},
- {-1, 1},
- {-1, 1}
-};
+ /*
+ printf("%s %i, %i\n", __FUNCTION__, pt->width[0], pt->height[0]);
+ */
+
+ assert(width == height); /* cubemap images are square */
+
+ /*
+ * XXX Should only be used for compressed formats. But lets
+ * keep this code active just in case.
+ *
+ * Depending on the size of the largest images, pitch can be
+ * determined either by the old-style packing of cubemap faces,
+ * or the final row of 4x4, 2x2 and 1x1 faces below this.
+ */
+ if (nblocks > 32)
+ tex->stride = round_up(nblocks * pt->block.size * 2, 4);
+ else
+ tex->stride = 14 * 8 * pt->block.size;
+
+ tex->total_nblocksy = nblocks * 4;
+
+ /* Set all the levels to effectively occupy the whole rectangular region.
+ */
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_level_info(tex, level, 6, width, height, 1);
+ width /= 2;
+ height /= 2;
+ }
+ for (face = 0; face < 6; face++) {
+ unsigned x = initial_offsets[face][0] * nblocks;
+ unsigned y = initial_offsets[face][1] * nblocks;
+ unsigned d = nblocks;
+
+#if 0 /* Fix and enable this code for compressed formats */
+ if (nblocks == 4 && face >= 4) {
+ y = tex->total_height - 4;
+ x = (face - 4) * 8;
+ }
+ else if (nblocks < 4 && (face > 0)) {
+ y = tex->total_height - 4;
+ x = face * 8;
+ }
+#endif
+
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_image_offset(tex, level, face, x, y);
+
+ d >>= 1;
+
+#if 0 /* Fix and enable this code for compressed formats */
+ switch (d) {
+ case 4:
+ switch (face) {
+ case PIPE_TEX_FACE_POS_X:
+ case PIPE_TEX_FACE_NEG_X:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
+ case PIPE_TEX_FACE_POS_Y:
+ case PIPE_TEX_FACE_NEG_Y:
+ y += 12;
+ x -= 8;
+ break;
+ case PIPE_TEX_FACE_POS_Z:
+ case PIPE_TEX_FACE_NEG_Z:
+ y = tex->total_height - 4;
+ x = (face - 4) * 8;
+ break;
+ }
+ case 2:
+ y = tex->total_height - 4;
+ x = 16 + face * 8;
+ break;
+
+ case 1:
+ x += 48;
+ break;
+ default:
+#endif
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+#if 0
+ break;
+ }
+#endif
+ }
+ }
+}
static boolean
i915_miptree_layout(struct i915_texture * tex)
switch (pt->target) {
case PIPE_TEXTURE_CUBE: {
- const unsigned dim = pt->width[0];
+ const unsigned nblocks = pt->nblocksx[0];
unsigned face;
- unsigned lvlWidth = pt->width[0], lvlHeight = pt->height[0];
+ unsigned width = pt->width[0], height = pt->height[0];
- assert(lvlWidth == lvlHeight); /* cubemap images are square */
+ assert(width == height); /* cubemap images are square */
/* double pitch for cube layouts */
- tex->pitch = ((dim * pt->cpp * 2 + 3) & ~3) / pt->cpp;
- tex->total_height = dim * 4;
+ tex->stride = round_up(nblocks * pt->block.size * 2, 4);
+ tex->total_nblocksy = nblocks * 4;
for (level = 0; level <= pt->last_level; level++) {
i915_miptree_set_level_info(tex, level, 6,
- 0, 0,
- /*OLD: tex->pitch, tex->total_height,*/
- lvlWidth, lvlHeight,
+ width, height,
1);
- lvlWidth /= 2;
- lvlHeight /= 2;
+ width /= 2;
+ height /= 2;
}
for (face = 0; face < 6; face++) {
- unsigned x = initial_offsets[face][0] * dim;
- unsigned y = initial_offsets[face][1] * dim;
- unsigned d = dim;
+ unsigned x = initial_offsets[face][0] * nblocks;
+ unsigned y = initial_offsets[face][1] * nblocks;
+ unsigned d = nblocks;
for (level = 0; level <= pt->last_level; level++) {
i915_miptree_set_image_offset(tex, level, face, x, y);
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
- unsigned stack_height = 0;
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
+ unsigned stack_nblocksy = 0;
/* Calculate the size of a single slice.
*/
- tex->pitch = ((pt->width[0] * pt->cpp + 3) & ~3) / pt->cpp;
+ tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
/* XXX: hardware expects/requires 9 levels at minimum.
*/
for (level = 0; level <= MAX2(8, pt->last_level);
level++) {
- i915_miptree_set_level_info(tex, level, depth, 0, tex->total_height,
- width, height, depth);
+ i915_miptree_set_level_info(tex, level, depth,
+ width, height, depth);
- stack_height += MAX2(2, height);
+ stack_nblocksy += MAX2(2, nblocksy);
width = minify(width);
height = minify(height);
depth = minify(depth);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
}
/* Fixup depth image_offsets:
unsigned i;
for (i = 0; i < depth; i++)
i915_miptree_set_image_offset(tex, level, i,
- 0, i * stack_height);
+ 0, i * stack_nblocksy);
depth = minify(depth);
}
* remarkable how wasteful of memory the i915 texture layouts
* are. They are largely fixed in the i945.
*/
- tex->total_height = stack_height * pt->depth[0];
+ tex->total_nblocksy = stack_nblocksy * pt->depth[0];
break;
}
default:{
unsigned width = pt->width[0];
unsigned height = pt->height[0];
- unsigned img_height;
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
- tex->pitch = ((pt->width[0] * pt->cpp + 3) & ~3) / pt->cpp;
- tex->total_height = 0;
+ tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+ tex->total_nblocksy = 0;
for (level = 0; level <= pt->last_level; level++) {
i915_miptree_set_level_info(tex, level, 1,
- 0, tex->total_height,
- width, height, 1);
+ width, height, 1);
+ i915_miptree_set_image_offset(tex, level, 0,
+ 0, tex->total_nblocksy);
- if (pt->compressed)
- img_height = MAX2(1, height / 4);
- else
- img_height = (MAX2(2, height) + 1) & ~1;
+ nblocksy = round_up(MAX2(2, nblocksy), 2);
- tex->total_height += img_height;
+ tex->total_nblocksy += nblocksy;
width = minify(width);
height = minify(height);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
}
break;
}
/*
DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
tex->pitch,
- tex->total_height, pt->cpp, tex->pitch * tex->total_height * pt->cpp);
+ tex->total_nblocksy, pt->block.size, tex->stride * tex->total_nblocksy);
*/
return TRUE;
unsigned level;
switch (pt->target) {
- case PIPE_TEXTURE_CUBE:{
- const unsigned dim = pt->width[0];
- unsigned face;
- unsigned lvlWidth = pt->width[0], lvlHeight = pt->height[0];
-
- assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
- /* Depending on the size of the largest images, pitch can be
- * determined either by the old-style packing of cubemap faces,
- * or the final row of 4x4, 2x2 and 1x1 faces below this.
- */
- if (dim > 32)
- tex->pitch = ((dim * pt->cpp * 2 + 3) & ~3) / pt->cpp;
- else
- tex->pitch = 14 * 8;
-
- tex->total_height = dim * 4 + 4;
-
- /* Set all the levels to effectively occupy the whole rectangular region.
- */
- for (level = 0; level <= pt->last_level; level++) {
- i915_miptree_set_level_info(tex, level, 6,
- 0, 0,
- lvlWidth, lvlHeight, 1);
- lvlWidth /= 2;
- lvlHeight /= 2;
- }
-
-
- for (face = 0; face < 6; face++) {
- unsigned x = initial_offsets[face][0] * dim;
- unsigned y = initial_offsets[face][1] * dim;
- unsigned d = dim;
-
- if (dim == 4 && face >= 4) {
- y = tex->total_height - 4;
- x = (face - 4) * 8;
- }
- else if (dim < 4 && (face > 0)) {
- y = tex->total_height - 4;
- x = face * 8;
- }
-
- for (level = 0; level <= pt->last_level; level++) {
- i915_miptree_set_image_offset(tex, level, face, x, y);
-
- d >>= 1;
-
- switch (d) {
- case 4:
- switch (face) {
- case PIPE_TEX_FACE_POS_X:
- case PIPE_TEX_FACE_NEG_X:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- case PIPE_TEX_FACE_POS_Y:
- case PIPE_TEX_FACE_NEG_Y:
- y += 12;
- x -= 8;
- break;
- case PIPE_TEX_FACE_POS_Z:
- case PIPE_TEX_FACE_NEG_Z:
- y = tex->total_height - 4;
- x = (face - 4) * 8;
- break;
- }
-
- case 2:
- y = tex->total_height - 4;
- x = 16 + face * 8;
- break;
-
- case 1:
- x += 48;
- break;
-
- default:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- }
- }
- }
- break;
- }
+ case PIPE_TEXTURE_CUBE:
+ i945_miptree_layout_cube(tex);
+ break;
case PIPE_TEXTURE_3D:{
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
unsigned pack_x_pitch, pack_x_nr;
unsigned pack_y_pitch;
- unsigned level;
- tex->pitch = ((pt->width[0] * pt->cpp + 3) & ~3) / pt->cpp;
- tex->total_height = 0;
+ tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+ tex->total_nblocksy = 0;
- pack_y_pitch = MAX2(pt->height[0], 2);
- pack_x_pitch = tex->pitch;
+ pack_y_pitch = MAX2(pt->nblocksy[0], 2);
+ pack_x_pitch = tex->stride / pt->block.size;
pack_x_nr = 1;
for (level = 0; level <= pt->last_level; level++) {
unsigned q, j;
i915_miptree_set_level_info(tex, level, nr_images,
- 0, tex->total_height,
- width, height, depth);
+ width, height, depth);
for (q = 0; q < nr_images;) {
for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
- i915_miptree_set_image_offset(tex, level, q, x, y);
+ i915_miptree_set_image_offset(tex, level, q, x, y + tex->total_nblocksy);
x += pack_x_pitch;
}
}
- tex->total_height += y;
+ tex->total_nblocksy += y;
if (pack_x_pitch > 4) {
pack_x_pitch >>= 1;
pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= tex->pitch);
+ assert(pack_x_pitch * pack_x_nr * pt->block.size <= tex->stride);
}
if (pack_y_pitch > 2) {
width = minify(width);
height = minify(height);
depth = minify(depth);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
}
break;
}
/*
DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
tex->pitch,
- tex->total_height, pt->cpp, tex->pitch * tex->total_height * pt->cpp);
+ tex->total_nblocksy, pt->block.size, tex->stride * tex->total_nblocksy);
*/
return TRUE;
static struct pipe_texture *
-i915_texture_create_screen(struct pipe_screen *screen,
- const struct pipe_texture *templat)
+i915_texture_create(struct pipe_screen *screen,
+ const struct pipe_texture *templat)
{
struct i915_screen *i915screen = i915_screen(screen);
struct pipe_winsys *ws = screen->winsys;
struct i915_texture *tex = CALLOC_STRUCT(i915_texture);
+ size_t tex_size;
- if (!tex)
+ if (!tex)
return NULL;
tex->base = *templat;
tex->base.refcount = 1;
tex->base.screen = screen;
- if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
- if (!i915_displaytarget_layout(screen, tex))
- goto fail;
- }
- else {
- if (i915screen->is_i945) {
- if (!i945_miptree_layout(tex))
- goto fail;
- }
- else {
- if (!i915_miptree_layout(tex))
- goto fail;
- }
-
- tex->buffer = ws->buffer_create(ws, 64,
- PIPE_BUFFER_USAGE_PIXEL,
- tex->pitch * tex->base.cpp *
- tex->total_height);
-
- if (!tex->buffer)
- goto fail;
+ tex->base.nblocksx[0] = pf_get_nblocksx(&tex->base.block, tex->base.width[0]);
+ tex->base.nblocksy[0] = pf_get_nblocksy(&tex->base.block, tex->base.height[0]);
+
+ if (i915screen->is_i945) {
+ if (!i945_miptree_layout(tex))
+ goto fail;
+ } else {
+ if (!i915_miptree_layout(tex))
+ goto fail;
}
+ tex_size = tex->stride * tex->total_nblocksy;
+
+ tex->buffer = ws->buffer_create(ws, 64,
+ PIPE_BUFFER_USAGE_PIXEL,
+ tex_size);
+
+ if (!tex->buffer)
+ goto fail;
+
+#if 0
+ void *ptr = ws->buffer_map(ws, tex->buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ memset(ptr, 0x80, tex_size);
+ ws->buffer_unmap(ws, tex->buffer);
+#endif
+
return &tex->base;
- fail:
+fail:
FREE(tex);
return NULL;
}
static void
-i915_texture_release_screen(struct pipe_screen *screen,
- struct pipe_texture **pt)
+i915_texture_release(struct pipe_screen *screen,
+ struct pipe_texture **pt)
{
if (!*pt)
return;
DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
*/
- pipe_buffer_reference(screen->winsys, &tex->buffer, NULL);
+ pipe_buffer_reference(screen, &tex->buffer, NULL);
for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
if (tex->image_offset[i])
*pt = NULL;
}
-
-
-/*
- * XXX note: same as code in sp_surface.c
- */
static struct pipe_surface *
-i915_get_tex_surface_screen(struct pipe_screen *screen,
- struct pipe_texture *pt,
- unsigned face, unsigned level, unsigned zslice,
- unsigned flags)
+i915_get_tex_surface(struct pipe_screen *screen,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
{
struct i915_texture *tex = (struct i915_texture *)pt;
- struct pipe_winsys *ws = screen->winsys;
struct pipe_surface *ps;
unsigned offset; /* in bytes */
- offset = tex->level_offset[level];
-
if (pt->target == PIPE_TEXTURE_CUBE) {
- offset += tex->image_offset[level][face] * pt->cpp;
+ offset = tex->image_offset[level][face];
}
else if (pt->target == PIPE_TEXTURE_3D) {
- offset += tex->image_offset[level][zslice] * pt->cpp;
+ offset = tex->image_offset[level][zslice];
}
else {
+ offset = tex->image_offset[level][0];
assert(face == 0);
assert(zslice == 0);
}
- ps = ws->surface_alloc(ws);
+ ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
- assert(ps->refcount);
- assert(ps->winsys);
+ ps->refcount = 1;
pipe_texture_reference(&ps->texture, pt);
- pipe_buffer_reference(ws, &ps->buffer, tex->buffer);
+ pipe_buffer_reference(screen, &ps->buffer, tex->buffer);
ps->format = pt->format;
- ps->cpp = pt->cpp;
ps->width = pt->width[level];
ps->height = pt->height[level];
- ps->pitch = tex->pitch;
+ ps->block = pt->block;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = tex->stride;
ps->offset = offset;
ps->usage = flags;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
}
return ps;
}
+static struct pipe_texture *
+i915_texture_blanket(struct pipe_screen * screen,
+ const struct pipe_texture *base,
+ const unsigned *stride,
+ struct pipe_buffer *buffer)
+{
+ struct i915_texture *tex;
+ assert(screen);
+
+ /* Only supports one type */
+ if (base->target != PIPE_TEXTURE_2D ||
+ base->last_level != 0 ||
+ base->depth[0] != 1) {
+ return NULL;
+ }
+
+ tex = CALLOC_STRUCT(i915_texture);
+ if (!tex)
+ return NULL;
+
+ tex->base = *base;
+ tex->base.refcount = 1;
+ tex->base.screen = screen;
+
+ tex->stride = stride[0];
+
+ i915_miptree_set_level_info(tex, 0, 1, base->width[0], base->height[0], 1);
+ i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
+
+ pipe_buffer_reference(screen, &tex->buffer, buffer);
+
+ return &tex->base;
+}
void
i915_init_texture_functions(struct i915_context *i915)
}
static void
-i915_tex_surface_release_screen(struct pipe_screen *screen,
- struct pipe_surface **surface)
+i915_tex_surface_release(struct pipe_screen *screen,
+ struct pipe_surface **surface)
{
struct pipe_surface *surf = *surface;
}
pipe_texture_reference(&surf->texture, NULL);
- pipe_buffer_reference(screen->winsys, &surf->buffer, NULL);
+ pipe_buffer_reference(screen, &surf->buffer, NULL);
FREE(surf);
}
void
i915_init_screen_texture_functions(struct pipe_screen *screen)
{
- screen->texture_create = i915_texture_create_screen;
- screen->texture_release = i915_texture_release_screen;
- screen->get_tex_surface = i915_get_tex_surface_screen;
- screen->tex_surface_release = i915_tex_surface_release_screen;
+ screen->texture_create = i915_texture_create;
+ screen->texture_release = i915_texture_release;
+ screen->get_tex_surface = i915_get_tex_surface;
+ screen->texture_blanket = i915_texture_blanket;
+ screen->tex_surface_release = i915_tex_surface_release;
}