#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "util/u_math.h"
#include "util/u_memory.h"
if (tex->base.width[0] >= 128) {
tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
+#if 0 /* used for tiled display targets */
tex->tiled = 1;
+#endif
} else {
tex->stride = round_up(tex->base.nblocksx[0] * pt->block.size, 64);
tex->total_nblocksy = tex->base.nblocksy[0];
tex_size = tex->stride * tex->total_nblocksy;
tex->buffer = ws->buffer_create(ws, 64,
- PIPE_BUFFER_USAGE_PIXEL,
- tex_size);
+ PIPE_BUFFER_USAGE_PIXEL,
+ tex_size);
if (!tex->buffer)
goto fail;
unsigned flags)
{
struct i915_texture *tex = (struct i915_texture *)pt;
- struct pipe_winsys *ws = screen->winsys;
struct pipe_surface *ps;
unsigned offset; /* in bytes */
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
ps->refcount = 1;
- ps->winsys = ws;
pipe_texture_reference(&ps->texture, pt);
- pipe_buffer_reference(screen, &ps->buffer, tex->buffer);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
}
pipe_texture_reference(&surf->texture, NULL);
- pipe_buffer_reference(screen, &surf->buffer, NULL);
FREE(surf);
}