#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "util/u_simple_list.h"
#include "brw_context.h"
-#include "brw_defines.h"
#include "brw_draw.h"
#include "brw_state.h"
#include "brw_batchbuffer.h"
#include "brw_winsys.h"
+#include "brw_resource.h"
+#include "brw_screen.h"
static void brw_destroy_context( struct pipe_context *pipe )
struct brw_context *brw = brw_context(pipe);
int i;
+ brw_context_flush( brw );
+ brw_batchbuffer_free( brw->batch );
brw_destroy_state(brw);
brw_draw_cleanup( brw );
+ brw_pipe_blend_cleanup( brw );
+ brw_pipe_depth_stencil_cleanup( brw );
+ brw_pipe_framebuffer_cleanup( brw );
+ brw_pipe_flush_cleanup( brw );
+ brw_pipe_misc_cleanup( brw );
+ brw_pipe_query_cleanup( brw );
+ brw_pipe_rast_cleanup( brw );
+ brw_pipe_sampler_cleanup( brw );
+ brw_pipe_shader_cleanup( brw );
+ brw_pipe_vertex_cleanup( brw );
+ brw_pipe_clear_cleanup( brw );
+
+ brw_hw_cc_cleanup( brw );
+
+
FREE(brw->wm.compile_data);
for (i = 0; i < brw->curr.fb.nr_cbufs; i++)
brw->curr.fb.nr_cbufs = 0;
pipe_surface_reference(&brw->curr.fb.zsbuf, NULL);
- brw->sws->bo_unreference(brw->curbe.curbe_bo);
- brw->sws->bo_unreference(brw->vs.prog_bo);
- brw->sws->bo_unreference(brw->vs.state_bo);
- brw->sws->bo_unreference(brw->vs.bind_bo);
- brw->sws->bo_unreference(brw->gs.prog_bo);
- brw->sws->bo_unreference(brw->gs.state_bo);
- brw->sws->bo_unreference(brw->clip.prog_bo);
- brw->sws->bo_unreference(brw->clip.state_bo);
- brw->sws->bo_unreference(brw->clip.vp_bo);
- brw->sws->bo_unreference(brw->sf.prog_bo);
- brw->sws->bo_unreference(brw->sf.state_bo);
- brw->sws->bo_unreference(brw->sf.vp_bo);
- for (i = 0; i < BRW_MAX_TEX_UNIT; i++)
- brw->sws->bo_unreference(brw->wm.sdc_bo[i]);
- brw->sws->bo_unreference(brw->wm.bind_bo);
- for (i = 0; i < BRW_WM_MAX_SURF; i++)
- brw->sws->bo_unreference(brw->wm.surf_bo[i]);
- brw->sws->bo_unreference(brw->wm.sampler_bo);
- brw->sws->bo_unreference(brw->wm.prog_bo);
- brw->sws->bo_unreference(brw->wm.state_bo);
- brw->sws->bo_unreference(brw->cc.prog_bo);
- brw->sws->bo_unreference(brw->cc.state_bo);
- brw->sws->bo_unreference(brw->cc.vp_bo);
+ bo_reference(&brw->curbe.curbe_bo, NULL);
+ bo_reference(&brw->vs.prog_bo, NULL);
+ bo_reference(&brw->vs.state_bo, NULL);
+ bo_reference(&brw->vs.bind_bo, NULL);
+ bo_reference(&brw->gs.prog_bo, NULL);
+ bo_reference(&brw->gs.state_bo, NULL);
+ bo_reference(&brw->clip.prog_bo, NULL);
+ bo_reference(&brw->clip.state_bo, NULL);
+ bo_reference(&brw->clip.vp_bo, NULL);
+ bo_reference(&brw->sf.prog_bo, NULL);
+ bo_reference(&brw->sf.state_bo, NULL);
+ bo_reference(&brw->sf.vp_bo, NULL);
+
+ for (i = 0; i < Elements(brw->wm.sdc_bo); i++)
+ bo_reference(&brw->wm.sdc_bo[i], NULL);
+
+ bo_reference(&brw->wm.bind_bo, NULL);
+
+ for (i = 0; i < Elements(brw->wm.surf_bo); i++)
+ bo_reference(&brw->wm.surf_bo[i], NULL);
+
+ bo_reference(&brw->wm.sampler_bo, NULL);
+ bo_reference(&brw->wm.prog_bo, NULL);
+ bo_reference(&brw->wm.state_bo, NULL);
}
-struct pipe_context *brw_create_context(struct pipe_screen *screen)
+struct pipe_context *brw_create_context(struct pipe_screen *screen,
+ void *priv)
{
struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
if (!brw) {
debug_printf("%s: failed to alloc context\n", __FUNCTION__);
- return GL_FALSE;
+ return NULL;
}
- /* We want the GLSL compiler to emit code that uses condition codes */
- //ctx->Shader.EmitCondCodes = GL_TRUE;
- //ctx->Shader.EmitNVTempInitialization = GL_TRUE;
-
+ brw->base.screen = screen;
+ brw->base.priv = priv;
brw->base.destroy = brw_destroy_context;
+ brw->sws = brw_screen(screen)->sws;
+ brw->chipset = brw_screen(screen)->chipset;
+
+ brw_init_resource_functions( brw );
+ brw_pipe_blend_init( brw );
+ brw_pipe_depth_stencil_init( brw );
+ brw_pipe_framebuffer_init( brw );
+ brw_pipe_flush_init( brw );
+ brw_pipe_misc_init( brw );
+ brw_pipe_query_init( brw );
+ brw_pipe_rast_init( brw );
+ brw_pipe_sampler_init( brw );
+ brw_pipe_shader_init( brw );
+ brw_pipe_vertex_init( brw );
+ brw_pipe_clear_init( brw );
+
+ brw_hw_cc_init( brw );
- brw_init_query( brw );
brw_init_state( brw );
brw_draw_init( brw );
brw->state.dirty.mesa = ~0;
brw->state.dirty.brw = ~0;
- brw->emit_state_always = 0;
+ brw->flags.always_emit_state = 0;
make_empty_list(&brw->query.active_head);
+ brw->batch = brw_batchbuffer_alloc( brw->sws, brw->chipset );
+ if (brw->batch == NULL)
+ goto fail;
return &brw->base;
+
+fail:
+ if (brw->batch)
+ brw_batchbuffer_free( brw->batch );
+ return NULL;
}