#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "util/u_simple_list.h"
#include "brw_context.h"
-#include "brw_defines.h"
#include "brw_draw.h"
#include "brw_state.h"
#include "brw_batchbuffer.h"
#include "brw_winsys.h"
+#include "brw_resource.h"
#include "brw_screen.h"
brw_pipe_vertex_cleanup( brw );
brw_pipe_clear_cleanup( brw );
+ brw_hw_cc_cleanup( brw );
+
+
FREE(brw->wm.compile_data);
for (i = 0; i < brw->curr.fb.nr_cbufs; i++)
bo_reference(&brw->wm.sampler_bo, NULL);
bo_reference(&brw->wm.prog_bo, NULL);
bo_reference(&brw->wm.state_bo, NULL);
- bo_reference(&brw->cc.prog_bo, NULL);
- bo_reference(&brw->cc.state_bo, NULL);
- bo_reference(&brw->cc.vp_bo, NULL);
}
-struct pipe_context *brw_create_context(struct pipe_screen *screen)
+struct pipe_context *brw_create_context(struct pipe_screen *screen,
+ void *priv)
{
struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
}
brw->base.screen = screen;
+ brw->base.priv = priv;
brw->base.destroy = brw_destroy_context;
brw->sws = brw_screen(screen)->sws;
brw->chipset = brw_screen(screen)->chipset;
+ brw_init_resource_functions( brw );
brw_pipe_blend_init( brw );
brw_pipe_depth_stencil_init( brw );
brw_pipe_framebuffer_init( brw );
brw_pipe_vertex_init( brw );
brw_pipe_clear_init( brw );
+ brw_hw_cc_init( brw );
+
brw_init_state( brw );
brw_draw_init( brw );