*
* CS - Clipper. Mesa's clipping algorithms are imported to run on
* this unit. The fixed function part performs cliptesting against
- * the 6 fixed clipplanes and makes descisions on whether or not the
+ * the 6 fixed clipplanes and makes decisions on whether or not the
* incoming primitive needs to be passed to a thread for clipping.
* User clip planes are handled via cooperation with the VS thread.
*
#define BRW_MAX_CURBE (32*16)
+
+/* Need a value to say a particular vertex shader output isn't
+ * present. Limits us to 63 outputs currently.
+ */
+#define BRW_OUTPUT_NOT_PRESENT ((1<<6)-1)
+
+
struct brw_context;
struct brw_depth_stencil_state {
- //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
-
/* Precalculated hardware state:
*/
struct brw_cc0 cc0;
struct brw_blend_state {
- //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
-
/* Precalculated hardware state:
*/
struct brw_cc2 cc2;
struct brw_surf_ss0 ss0;
};
-
struct brw_rasterizer_state;
+struct brw_immediate_data {
+ unsigned nr;
+ float (*data)[4];
+};
struct brw_vertex_shader {
const struct tgsi_token *tokens;
+ struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */
+
struct tgsi_shader_info info;
+ struct brw_immediate_data immediates;
+
+ GLuint has_flow_control:1;
+ GLuint use_const_buffer:1;
+
+ /* Offsets of special vertex shader outputs required for clipping.
+ */
+ GLuint output_hpos:6; /* not always zero? */
+ GLuint output_color0:6;
+ GLuint output_color1:6;
+ GLuint output_bfc0:6;
+ GLuint output_bfc1:6;
+ GLuint output_edgeflag:6;
unsigned id;
- struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */
- GLboolean use_const_buffer;
};
+struct brw_fs_signature {
+ GLuint nr_inputs;
+ struct {
+ GLuint interp:3; /* TGSI_INTERPOLATE_x */
+ GLuint semantic:5; /* TGSI_SEMANTIC_x */
+ GLuint semantic_index:24;
+ } input[PIPE_MAX_SHADER_INPUTS];
+};
+
+#define brw_fs_signature_size(s) (offsetof(struct brw_fs_signature, input) + \
+ ((s)->nr_inputs * sizeof (s)->input[0]))
+
struct brw_fragment_shader {
const struct tgsi_token *tokens;
struct tgsi_shader_info info;
+ struct brw_fs_signature signature;
+ struct brw_immediate_data immediates;
+
unsigned iz_lookup;
+ /*unsigned wm_lookup;*/
- boolean uses_depth:1;
- boolean has_flow_control:1;
+ unsigned uses_depth:1;
+ unsigned has_flow_control:1;
unsigned id;
struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */
struct brw_sampler {
- struct pipe_sampler_state templ;
struct brw_ss0 ss0;
struct brw_ss1 ss1;
+ float border_color[4];
struct brw_ss3 ss3;
};
#define PIPE_NEW_QUERY 0x80000
#define PIPE_NEW_SCISSOR 0x100000
#define PIPE_NEW_BOUND_TEXTURES 0x200000
+#define PIPE_NEW_NR_CBUFS 0x400000
+#define PIPE_NEW_FRAGMENT_SIGNATURE 0x800000
#define BRW_NEW_WM_SURFACES 0x1000
#define BRW_NEW_xxx 0x2000 /* was FENCE */
#define BRW_NEW_INDICES 0x4000
-#define BRW_NEW_VERTICES 0x8000
+
/**
* Used for any batch entry with a relocated pointer that will be used
* by any 3D rendering. Need to re-emit these fresh in each
GLuint nr_params; /**< number of TGSI_FILE_CONSTANT's */
- GLboolean copy_edgeflag;
GLboolean writes_psiz;
/* Used for calculating urb partitions:
/* Size == 0 if output either not written, or always [0,0,0,1]
*/
-struct brw_vs_ouput_sizes {
+struct brw_vs_output_sizes {
GLubyte output_size[PIPE_MAX_SHADER_OUTPUTS];
};
/** Number of texture sampler units */
#define BRW_MAX_TEX_UNIT 16
+/** Max number of render targets in a shader */
+#define BRW_MAX_DRAW_BUFFERS 4
+
/**
* Size of our surface binding table for the WM.
* This contains pointers to the drawing surfaces and current texture
* objects and shader constant buffers (+2).
*/
-#define BRW_WM_MAX_SURF (PIPE_MAX_COLOR_BUFS + BRW_MAX_TEX_UNIT + 1)
+#define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
/**
* Helpers to convert drawing buffers, textures and constant buffers
* to surface binding table indexes, for WM.
*/
-#define SURF_INDEX_DRAW(d) (d)
-#define SURF_INDEX_FRAG_CONST_BUFFER (PIPE_MAX_COLOR_BUFS)
-#define SURF_INDEX_TEXTURE(t) (PIPE_MAX_COLOR_BUFS + 1 + (t))
+#define BTI_COLOR_BUF(d) (d)
+#define BTI_FRAGMENT_CONSTANTS (BRW_MAX_DRAW_BUFFERS)
+#define BTI_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
/**
* Size of surface binding table for the VS.
#define SURF_INDEX_VERT_CONST_BUFFER 0
+/* Bit of a hack to align these with the winsys buffer_data_type enum.
+ */
enum brw_cache_id {
- BRW_CC_VP,
- BRW_CC_UNIT,
- BRW_WM_PROG,
- BRW_SAMPLER_DEFAULT_COLOR,
- BRW_SAMPLER,
- BRW_WM_UNIT,
- BRW_SF_PROG,
- BRW_SF_VP,
- BRW_SF_UNIT,
- BRW_VS_UNIT,
- BRW_VS_PROG,
- BRW_GS_UNIT,
- BRW_GS_PROG,
- BRW_CLIP_VP,
- BRW_CLIP_UNIT,
- BRW_CLIP_PROG,
- BRW_SS_SURFACE,
- BRW_SS_SURF_BIND,
+ BRW_CC_VP = BRW_DATA_GS_CC_VP,
+ BRW_CC_UNIT = BRW_DATA_GS_CC_UNIT,
+ BRW_WM_PROG = BRW_DATA_GS_WM_PROG,
+ BRW_SAMPLER_DEFAULT_COLOR = BRW_DATA_GS_SAMPLER_DEFAULT_COLOR,
+ BRW_SAMPLER = BRW_DATA_GS_SAMPLER,
+ BRW_WM_UNIT = BRW_DATA_GS_WM_UNIT,
+ BRW_SF_PROG = BRW_DATA_GS_SF_PROG,
+ BRW_SF_VP = BRW_DATA_GS_SF_VP,
+ BRW_SF_UNIT = BRW_DATA_GS_SF_UNIT,
+ BRW_VS_UNIT = BRW_DATA_GS_VS_UNIT,
+ BRW_VS_PROG = BRW_DATA_GS_VS_PROG,
+ BRW_GS_UNIT = BRW_DATA_GS_GS_UNIT,
+ BRW_GS_PROG = BRW_DATA_GS_GS_PROG,
+ BRW_CLIP_VP = BRW_DATA_GS_CLIP_VP,
+ BRW_CLIP_UNIT = BRW_DATA_GS_CLIP_UNIT,
+ BRW_CLIP_PROG = BRW_DATA_GS_CLIP_PROG,
+ BRW_SS_SURFACE = BRW_DATA_SS_SURFACE,
+ BRW_SS_SURF_BIND = BRW_DATA_SS_SURF_BIND,
BRW_MAX_CACHE
};
GLuint hash;
GLuint key_size; /* for variable-sized keys */
const void *key;
- struct brw_winsys_buffer **reloc_bufs;
- GLuint nr_reloc_bufs;
+ struct brw_winsys_reloc *relocs;
+ GLuint nr_relocs;
struct brw_winsys_buffer *bo;
GLuint data_size;
struct brw_cache_item **items;
GLuint size, n_items;
+ enum brw_buffer_type buffer_type;
+
GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
GLuint aux_size[BRW_MAX_CACHE];
char *name[BRW_MAX_CACHE];
uint64_t result;
};
+#define CC_RELOC_VP 0
+
/**
* brw_context is derived from pipe_context
struct pipe_context base;
struct brw_chipset chipset;
- struct brw_screen *brw_screen;
struct brw_winsys_screen *sws;
struct brw_batchbuffer *batch;
const struct brw_blend_state *blend;
const struct brw_rasterizer_state *rast;
const struct brw_depth_stencil_state *zstencil;
+ const struct brw_vertex_element_packet *velems;
const struct brw_sampler *sampler[PIPE_MAX_SAMPLERS];
- const struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
- unsigned num_vertex_elements;
unsigned num_samplers;
- struct brw_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- unsigned num_textures;
+ unsigned num_fragment_sampler_views;
unsigned num_vertex_buffers;
struct pipe_scissor_state scissor;
+ struct pipe_viewport_state viewport;
+ struct pipe_stencil_ref stencil_ref;
struct pipe_framebuffer_state fb;
- struct pipe_viewport_state vp;
struct pipe_clip_state ucp;
- struct pipe_buffer *vertex_constants;
- struct pipe_buffer *fragment_constants;
+ struct pipe_resource *vertex_constants;
+ struct pipe_resource *fragment_constants;
- struct pipe_viewport_state viewport;
struct brw_blend_constant_color bcc;
+ struct brw_cc1 cc1_stencil_ref;
struct brw_polygon_stipple bps;
-
-
+ struct brw_cc_viewport ccv;
/**
* Index buffer for this draw_prims call.
*
* Updates are signaled by PIPE_NEW_INDEX_BUFFER.
*/
- struct pipe_buffer *index_buffer;
+ struct pipe_resource *index_buffer;
unsigned index_size;
/* Updates are signalled by PIPE_NEW_INDEX_RANGE:
struct brw_winsys_buffer *bo;
} vb[PIPE_MAX_ATTRIBS];
- struct {
- } ve[PIPE_MAX_ATTRIBS];
-
unsigned nr_vb; /* currently the same as curr.num_vertex_buffers */
- unsigned nr_ve; /* currently the same as curr.num_vertex_elements */
} vb;
struct {
/** Input sizes, calculated from active vertex program.
* One bit per fragment program input attribute.
*/
- //GLbitfield input_size_masks[4];
+ /*GLbitfield input_size_masks[4];*/
/** Array of surface default colors (texture border color) */
struct brw_winsys_buffer *sdc_bo[BRW_MAX_TEX_UNIT];
/** Binding table of pointers to surf_bo entries */
struct brw_winsys_buffer *bind_bo;
- struct brw_winsys_buffer *surf_bo[PIPE_MAX_COLOR_BUFS];
+ struct brw_winsys_buffer *surf_bo[BRW_WM_MAX_SURF];
struct brw_winsys_buffer *prog_bo;
struct brw_winsys_buffer *state_bo;
struct {
- struct brw_winsys_buffer *prog_bo;
struct brw_winsys_buffer *state_bo;
- struct brw_winsys_buffer *vp_bo;
+
+ struct brw_cc_unit_state cc;
+ struct brw_winsys_reloc reloc[1];
} cc;
struct {
* brw_queryobj.c
*/
void brw_init_query(struct brw_context *brw);
-void brw_prepare_query_begin(struct brw_context *brw);
+enum pipe_error brw_prepare_query_begin(struct brw_context *brw);
void brw_emit_query_begin(struct brw_context *brw);
void brw_emit_query_end(struct brw_context *brw);
void brw_pipe_sampler_init( struct brw_context *brw );
void brw_pipe_shader_init( struct brw_context *brw );
void brw_pipe_vertex_init( struct brw_context *brw );
+void brw_pipe_clear_init( struct brw_context *brw );
+
void brw_pipe_blend_cleanup( struct brw_context *brw );
void brw_pipe_depth_stencil_cleanup( struct brw_context *brw );
void brw_pipe_sampler_cleanup( struct brw_context *brw );
void brw_pipe_shader_cleanup( struct brw_context *brw );
void brw_pipe_vertex_cleanup( struct brw_context *brw );
+void brw_pipe_clear_cleanup( struct brw_context *brw );
+
+void brw_hw_cc_init( struct brw_context *brw );
+void brw_hw_cc_cleanup( struct brw_context *brw );
+
+
+
+void brw_context_flush( struct brw_context *brw );
/* brw_urb.c
*/
int brw_upload_cs_urb_state(struct brw_context *brw);
-/* brw_disasm.c */
-int brw_disasm (FILE *file, struct brw_instruction *inst);
+/* brw_context.c
+ */
+struct pipe_context *brw_create_context(struct pipe_screen *screen,
+ void *priv);
/*======================================================================
* Inline conversion functions. These are better-typed than the