struct pipe_resource *upload_buf = NULL;
struct brw_winsys_buffer *bo = NULL;
GLuint offset;
- GLuint index_size;
+ GLuint index_size, index_offset;
GLuint ib_size;
int ret;
ib_size = index_buffer->width0;
index_size = brw->curr.index_size;
+ index_offset = brw->curr.index_offset;
/* Turn userbuffer into a proper hardware buffer?
*/
if (brw_buffer_is_user_buffer(index_buffer)) {
ret = u_upload_buffer( brw->vb.upload_index,
- 0,
+ index_offset,
ib_size,
index_buffer,
&offset,
else {
bo = brw_buffer(index_buffer)->bo;
ib_size = bo->size;
- offset = 0;
+ offset = index_offset;
}
/* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading the