Squashed commit of the following:
[mesa.git] / src / gallium / drivers / i965 / brw_pipe_shader.c
index 44f9ad6f9cd18256083f5c56d9211ced6cf45d1b..d9bee96c11f73ad2ed099e87b300f5df2eac5bd4 100644 (file)
   *   Keith Whitwell <keith@tungstengraphics.com>
   */
 
+#include "util/u_inlines.h"
 #include "util/u_memory.h"
   
 #include "tgsi/tgsi_parse.h"
 #include "tgsi/tgsi_scan.h"
 
 #include "brw_context.h"
-#include "brw_util.h"
 #include "brw_wm.h"
 
 
@@ -55,12 +55,64 @@ static GLboolean has_flow_control(const struct tgsi_shader_info *info)
 }
 
 
+static void scan_immediates(const struct tgsi_token *tokens,
+                            const struct tgsi_shader_info *info,
+                            struct brw_immediate_data *imm)
+{
+   struct tgsi_parse_context parse;
+   boolean done = FALSE;
+
+   imm->nr = 0;
+   imm->data = MALLOC(info->immediate_count * 4 * sizeof(float));
+
+   tgsi_parse_init( &parse, tokens );
+   while (!tgsi_parse_end_of_tokens( &parse ) && !done) {
+      tgsi_parse_token( &parse );
+
+      switch (parse.FullToken.Token.Type) {
+      case TGSI_TOKEN_TYPE_DECLARATION:
+         break;
+
+      case TGSI_TOKEN_TYPE_IMMEDIATE: {
+        static const float id[4] = {0,0,0,1};
+        const float *value = &parse.FullToken.FullImmediate.u[0].Float;
+        unsigned size = parse.FullToken.FullImmediate.Immediate.NrTokens - 1;
+         unsigned i;
+
+        for (i = 0; i < size; i++)
+           imm->data[imm->nr][i] = value[i];
+
+        for (; i < 4; i++)
+           imm->data[imm->nr][i] = id[i];
+         
+         imm->nr++;
+        break;
+      }
+
+      case TGSI_TOKEN_TYPE_INSTRUCTION:
+        done = 1;
+        break;
+      }
+   }
+}
+
 
 static void brw_bind_fs_state( struct pipe_context *pipe, void *prog )
 {
+   struct brw_fragment_shader *fs = (struct brw_fragment_shader *)prog;
    struct brw_context *brw = brw_context(pipe);
+   
+   if (brw->curr.fragment_shader == fs)
+      return;
+
+   if (brw->curr.fragment_shader == NULL ||
+       fs == NULL ||
+       memcmp(&brw->curr.fragment_shader->signature, &fs->signature,
+              brw_fs_signature_size(&fs->signature)) != 0) {
+      brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_SIGNATURE;
+   }
 
-   brw->curr.fragment_shader = (struct brw_fragment_shader *)prog;
+   brw->curr.fragment_shader = fs;
    brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_SHADER;
 }
 
@@ -95,6 +147,14 @@ static void *brw_create_fs_state( struct pipe_context *pipe,
       goto fail;
 
    tgsi_scan_shader(fs->tokens, &fs->info);
+   scan_immediates(fs->tokens, &fs->info, &fs->immediates);
+
+   fs->signature.nr_inputs = fs->info.num_inputs;
+   for (i = 0; i < fs->info.num_inputs; i++) {
+      fs->signature.input[i].interp = fs->info.input_interpolate[i];
+      fs->signature.input[i].semantic = fs->info.input_semantic_name[i];
+      fs->signature.input[i].semantic_index = fs->info.input_semantic_index[i];
+   }
 
    for (i = 0; i < fs->info.num_inputs; i++)
       if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_POSITION)
@@ -118,21 +178,56 @@ static void *brw_create_vs_state( struct pipe_context *pipe,
                                  const struct pipe_shader_state *shader )
 {
    struct brw_context *brw = brw_context(pipe);
+   struct brw_vertex_shader *vs;
+   unsigned i;
 
-   struct brw_vertex_shader *vs = CALLOC_STRUCT(brw_vertex_shader);
+   vs = CALLOC_STRUCT(brw_vertex_shader);
    if (vs == NULL)
       return NULL;
 
    /* Duplicate tokens, scan shader
     */
-   vs->id = brw->program_id++;
-   vs->has_flow_control = has_flow_control(&vs->info);
-
    vs->tokens = tgsi_dup_tokens(shader->tokens);
    if (vs->tokens == NULL)
       goto fail;
 
    tgsi_scan_shader(vs->tokens, &vs->info);
+   scan_immediates(vs->tokens, &vs->info, &vs->immediates);
+
+   vs->id = brw->program_id++;
+   vs->has_flow_control = has_flow_control(&vs->info);
+
+   vs->output_hpos = BRW_OUTPUT_NOT_PRESENT;
+   vs->output_color0 = BRW_OUTPUT_NOT_PRESENT;
+   vs->output_color1 = BRW_OUTPUT_NOT_PRESENT;
+   vs->output_bfc0 = BRW_OUTPUT_NOT_PRESENT;
+   vs->output_bfc1 = BRW_OUTPUT_NOT_PRESENT;
+   vs->output_edgeflag = BRW_OUTPUT_NOT_PRESENT;
+
+   for (i = 0; i < vs->info.num_outputs; i++) {
+      int index = vs->info.output_semantic_index[i];
+      switch (vs->info.output_semantic_name[i]) {
+      case TGSI_SEMANTIC_POSITION:
+         vs->output_hpos = i;
+         break;
+      case TGSI_SEMANTIC_COLOR:
+         if (index == 0)
+            vs->output_color0 = i;
+         else
+            vs->output_color1 = i;
+         break;
+      case TGSI_SEMANTIC_BCOLOR:
+         if (index == 0)
+            vs->output_bfc0 = i;
+         else
+            vs->output_bfc1 = i;
+         break;
+      case TGSI_SEMANTIC_EDGEFLAG:
+         vs->output_edgeflag = i;
+         break;
+      }
+   }
+
    
    /* Done:
     */
@@ -167,21 +262,21 @@ static void brw_delete_vs_state( struct pipe_context *pipe, void *prog )
 
 static void brw_set_constant_buffer(struct pipe_context *pipe,
                                      uint shader, uint index,
-                                     const struct pipe_constant_buffer *buf)
+                                     struct pipe_resource *buf)
 {
    struct brw_context *brw = brw_context(pipe);
 
    assert(index == 0);
 
    if (shader == PIPE_SHADER_FRAGMENT) {
-      pipe_buffer_reference( &brw->curr.fragment_constants,
-                             buf->buffer );
+      pipe_resource_reference( &brw->curr.fragment_constants,
+                             buf );
 
       brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_CONSTANTS;
    }
    else {
-      pipe_buffer_reference( &brw->curr.vertex_constants,
-                             buf->buffer );
+      pipe_resource_reference( &brw->curr.vertex_constants,
+                             buf );
 
       brw->state.dirty.mesa |= PIPE_NEW_VERTEX_CONSTANTS;
    }
@@ -203,6 +298,6 @@ void brw_pipe_shader_init( struct brw_context *brw )
 
 void brw_pipe_shader_cleanup( struct brw_context *brw )
 {
-   pipe_buffer_reference( &brw->curr.fragment_constants, NULL );
-   pipe_buffer_reference( &brw->curr.vertex_constants, NULL );
+   pipe_resource_reference( &brw->curr.fragment_constants, NULL );
+   pipe_resource_reference( &brw->curr.vertex_constants, NULL );
 }