* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
+
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+
#include "brw_context.h"
-#include "brw_util.h"
#include "brw_wm.h"
-static void brwBindProgram( struct brw_context *brw,
- GLenum target,
- struct gl_program *prog )
+
+/**
+ * Determine if the given shader uses complex features such as flow
+ * conditionals, loops, subroutines.
+ */
+static GLboolean has_flow_control(const struct tgsi_shader_info *info)
{
- struct brw_context *brw = brw_context(ctx);
-
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB:
- brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
- break;
- }
+ return (info->opcode_count[TGSI_OPCODE_ARL] > 0 ||
+ info->opcode_count[TGSI_OPCODE_IF] > 0 ||
+ info->opcode_count[TGSI_OPCODE_ENDIF] > 0 || /* redundant - IF */
+ info->opcode_count[TGSI_OPCODE_CAL] > 0 ||
+ info->opcode_count[TGSI_OPCODE_BRK] > 0 || /* redundant - BGNLOOP */
+ info->opcode_count[TGSI_OPCODE_RET] > 0 || /* redundant - CAL */
+ info->opcode_count[TGSI_OPCODE_BGNLOOP] > 0);
}
-static struct gl_program *brwNewProgram( structg brw_context *brw,
- GLenum target,
- GLuint id )
+
+static void scan_immediates(const struct tgsi_token *tokens,
+ const struct tgsi_shader_info *info,
+ struct brw_immediate_data *imm)
{
- struct brw_context *brw = brw_context(ctx);
+ struct tgsi_parse_context parse;
+ boolean done = FALSE;
+
+ imm->nr = 0;
+ imm->data = MALLOC(info->immediate_count * 4 * sizeof(float));
+
+ tgsi_parse_init( &parse, tokens );
+ while (!tgsi_parse_end_of_tokens( &parse ) && !done) {
+ tgsi_parse_token( &parse );
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB: {
- struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
- if (prog) {
- prog->id = brw->program_id++;
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ break;
- return _mesa_init_vertex_program( ctx, &prog->program,
- target, id );
+ case TGSI_TOKEN_TYPE_IMMEDIATE: {
+ static const float id[4] = {0,0,0,1};
+ const float *value = &parse.FullToken.FullImmediate.u[0].Float;
+ unsigned size = parse.FullToken.FullImmediate.Immediate.NrTokens - 1;
+ unsigned i;
+
+ for (i = 0; i < size; i++)
+ imm->data[imm->nr][i] = value[i];
+
+ for (; i < 4; i++)
+ imm->data[imm->nr][i] = id[i];
+
+ imm->nr++;
+ break;
+ }
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ done = 1;
+ break;
}
- else
- return NULL;
}
+}
- case GL_FRAGMENT_PROGRAM_ARB: {
- struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
- if (prog) {
- prog->id = brw->program_id++;
- return _mesa_init_fragment_program( ctx, &prog->program,
- target, id );
- }
- else
- return NULL;
+static void brw_bind_fs_state( struct pipe_context *pipe, void *prog )
+{
+ struct brw_fragment_shader *fs = (struct brw_fragment_shader *)prog;
+ struct brw_context *brw = brw_context(pipe);
+
+ if (brw->curr.fragment_shader == fs)
+ return;
+
+ if (brw->curr.fragment_shader == NULL ||
+ fs == NULL ||
+ memcmp(&brw->curr.fragment_shader->signature, &fs->signature,
+ brw_fs_signature_size(&fs->signature)) != 0) {
+ brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_SIGNATURE;
}
- default:
- return _mesa_new_program(ctx, target, id);
+ brw->curr.fragment_shader = fs;
+ brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_SHADER;
+}
+
+static void brw_bind_vs_state( struct pipe_context *pipe, void *prog )
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->curr.vertex_shader = (struct brw_vertex_shader *)prog;
+ brw->state.dirty.mesa |= PIPE_NEW_VERTEX_SHADER;
+}
+
+
+
+static void *brw_create_fs_state( struct pipe_context *pipe,
+ const struct pipe_shader_state *shader )
+{
+ struct brw_context *brw = brw_context(pipe);
+ struct brw_fragment_shader *fs;
+ int i;
+
+ fs = CALLOC_STRUCT(brw_fragment_shader);
+ if (fs == NULL)
+ return NULL;
+
+ /* Duplicate tokens, scan shader
+ */
+ fs->id = brw->program_id++;
+ fs->has_flow_control = has_flow_control(&fs->info);
+
+ fs->tokens = tgsi_dup_tokens(shader->tokens);
+ if (fs->tokens == NULL)
+ goto fail;
+
+ tgsi_scan_shader(fs->tokens, &fs->info);
+ scan_immediates(fs->tokens, &fs->info, &fs->immediates);
+
+ fs->signature.nr_inputs = fs->info.num_inputs;
+ for (i = 0; i < fs->info.num_inputs; i++) {
+ fs->signature.input[i].interp = fs->info.input_interpolate[i];
+ fs->signature.input[i].semantic = fs->info.input_semantic_name[i];
+ fs->signature.input[i].semantic_index = fs->info.input_semantic_index[i];
}
+
+ for (i = 0; i < fs->info.num_inputs; i++)
+ if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_POSITION)
+ fs->uses_depth = 1;
+
+ if (fs->info.uses_kill)
+ fs->iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT;
+
+ if (fs->info.writes_z)
+ fs->iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
+
+ return (void *)fs;
+
+fail:
+ FREE(fs);
+ return NULL;
}
-static void brwDeleteProgram( struct brw_context *brw,
- struct gl_program *prog )
+
+static void *brw_create_vs_state( struct pipe_context *pipe,
+ const struct pipe_shader_state *shader )
{
- if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
- struct brw_fragment_program *brw_fprog = brw_fragment_program(fprog);
- brw->sws->bo_unreference(brw_fprog->const_buffer);
+ struct brw_context *brw = brw_context(pipe);
+ struct brw_vertex_shader *vs;
+ unsigned i;
+
+ vs = CALLOC_STRUCT(brw_vertex_shader);
+ if (vs == NULL)
+ return NULL;
+
+ /* Duplicate tokens, scan shader
+ */
+ vs->tokens = tgsi_dup_tokens(shader->tokens);
+ if (vs->tokens == NULL)
+ goto fail;
+
+ tgsi_scan_shader(vs->tokens, &vs->info);
+ scan_immediates(vs->tokens, &vs->info, &vs->immediates);
+
+ vs->id = brw->program_id++;
+ vs->has_flow_control = has_flow_control(&vs->info);
+
+ vs->output_hpos = BRW_OUTPUT_NOT_PRESENT;
+ vs->output_color0 = BRW_OUTPUT_NOT_PRESENT;
+ vs->output_color1 = BRW_OUTPUT_NOT_PRESENT;
+ vs->output_bfc0 = BRW_OUTPUT_NOT_PRESENT;
+ vs->output_bfc1 = BRW_OUTPUT_NOT_PRESENT;
+ vs->output_edgeflag = BRW_OUTPUT_NOT_PRESENT;
+
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ int index = vs->info.output_semantic_index[i];
+ switch (vs->info.output_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ vs->output_hpos = i;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ if (index == 0)
+ vs->output_color0 = i;
+ else
+ vs->output_color1 = i;
+ break;
+ case TGSI_SEMANTIC_BCOLOR:
+ if (index == 0)
+ vs->output_bfc0 = i;
+ else
+ vs->output_bfc1 = i;
+ break;
+ case TGSI_SEMANTIC_EDGEFLAG:
+ vs->output_edgeflag = i;
+ break;
+ }
}
- _mesa_delete_program( ctx, prog );
+
+ /* Done:
+ */
+ return (void *)vs;
+
+fail:
+ FREE(vs);
+ return NULL;
}
-static GLboolean brwIsProgramNative( struct brw_context *brw,
- GLenum target,
- struct gl_program *prog )
+static void brw_delete_fs_state( struct pipe_context *pipe, void *prog )
{
- return GL_TRUE;
+ struct brw_fragment_shader *fs = (struct brw_fragment_shader *)prog;
+
+ bo_reference(&fs->const_buffer, NULL);
+ FREE( (void *)fs->tokens );
+ FREE( fs );
}
-static void brwProgramStringNotify( struct brw_context *brw,
- GLenum target,
- struct gl_program *prog )
+
+static void brw_delete_vs_state( struct pipe_context *pipe, void *prog )
{
- struct brw_context *brw = brw_context(ctx);
+ struct brw_fragment_shader *vs = (struct brw_fragment_shader *)prog;
- if (target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
- struct brw_fragment_program *newFP = brw_fragment_program(fprog);
- const struct brw_fragment_program *curFP =
- brw_fragment_program_const(brw->fragment_program);
+ /* Delete draw shader
+ */
+ FREE( (void *)vs->tokens );
+ FREE( vs );
+}
- if (fprog->FogOption) {
- _mesa_append_fog_code(ctx, fprog);
- fprog->FogOption = GL_NONE;
- }
- if (newFP == curFP)
- brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
- newFP->id = brw->program_id++;
- newFP->isGLSL = brw_wm_is_glsl(fprog);
+static void brw_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ struct pipe_resource *buf)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ assert(index == 0);
+
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ pipe_resource_reference( &brw->curr.fragment_constants,
+ buf );
+
+ brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_CONSTANTS;
}
- else if (target == GL_VERTEX_PROGRAM_ARB) {
- struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
- struct brw_vertex_program *newVP = brw_vertex_program(vprog);
- const struct brw_vertex_program *curVP =
- brw_vertex_program_const(brw->vertex_program);
-
- if (newVP == curVP)
- brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
- if (newVP->program.IsPositionInvariant) {
- _mesa_insert_mvp_code(ctx, &newVP->program);
- }
- newVP->id = brw->program_id++;
+ else {
+ pipe_resource_reference( &brw->curr.vertex_constants,
+ buf );
- /* Also tell tnl about it:
- */
- _tnl_program_string(ctx, target, prog);
+ brw->state.dirty.mesa |= PIPE_NEW_VERTEX_CONSTANTS;
}
}
-void brwInitFragProgFuncs( struct dd_function_table *functions )
+
+void brw_pipe_shader_init( struct brw_context *brw )
{
- assert(functions->ProgramStringNotify == _tnl_program_string);
+ brw->base.set_constant_buffer = brw_set_constant_buffer;
- functions->BindProgram = brwBindProgram;
- functions->NewProgram = brwNewProgram;
- functions->DeleteProgram = brwDeleteProgram;
- functions->IsProgramNative = brwIsProgramNative;
- functions->ProgramStringNotify = brwProgramStringNotify;
+ brw->base.create_vs_state = brw_create_vs_state;
+ brw->base.bind_vs_state = brw_bind_vs_state;
+ brw->base.delete_vs_state = brw_delete_vs_state;
+
+ brw->base.create_fs_state = brw_create_fs_state;
+ brw->base.bind_fs_state = brw_bind_fs_state;
+ brw->base.delete_fs_state = brw_delete_fs_state;
}
+void brw_pipe_shader_cleanup( struct brw_context *brw )
+{
+ pipe_resource_reference( &brw->curr.fragment_constants, NULL );
+ pipe_resource_reference( &brw->curr.vertex_constants, NULL );
+}