#include "util/u_debug.h"
+#include "util/u_surface.h"
#include "brw_resource.h"
#include "brw_context.h"
if (template->target == PIPE_BUFFER)
return brw_buffer_create(screen, template);
else
- return brw_resource_create(screen, template);
+ return brw_texture_create(screen, template);
}
brw->base.transfer_unmap = u_transfer_unmap_vtbl;
brw->base.transfer_destroy = u_transfer_destroy_vtbl;
brw->base.transfer_inline_write = u_transfer_inline_write_vtbl;
+ brw->base.resource_copy_region = util_resource_copy_region;
}
void