return BRW_SURFACE_1D;
case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
return BRW_SURFACE_2D;
case PIPE_TEXTURE_3D:
unsigned pitch;
GLuint format;
- if (template->target != PIPE_TEXTURE_2D ||
+ if ((template->target != PIPE_TEXTURE_2D
+ && template->target != PIPE_TEXTURE_RECT) ||
template->last_level != 0 ||
template->depth0 != 1)
return NULL;