#include "util/u_memory.h"
#include "util/u_simple_list.h"
+#include "util/u_math.h"
#include "pipe/p_screen.h"
#include "brw_screen.h"
#include "brw_defines.h"
+#include "brw_resource.h"
#include "brw_winsys.h"
enum {
*/
assert(id.bits.zslice == 0);
- surface->base.format = tex->base.format;
- surface->base.width = tex->base.width[id.bits.level];
- surface->base.height = tex->base.height[id.bits.level];
+ surface->base.format = tex->b.b.format;
+ surface->base.width = u_minify(tex->b.b.width0, id.bits.level);
+ surface->base.height = u_minify(tex->b.b.height0, id.bits.level);
surface->base.offset = tex->image_offset[id.bits.level][id.bits.face];
surface->base.usage = usage;
surface->base.zslice = id.bits.zslice;
surface->tiling = tex->tiling;
bo_reference( &surface->bo, tex->bo );
- pipe_texture_reference( &surface->base.texture, &tex->base );
+ pipe_resource_reference( &surface->base.texture, &tex->b.b );
surface->ss.ss0.surface_format = tex->ss.ss0.surface_format;
surface->ss.ss0.surface_type = BRW_SURFACE_2D;
/* Get a surface which is view into a texture
*/
static struct pipe_surface *brw_get_tex_surface(struct pipe_screen *screen,
- struct pipe_texture *pt,
+ struct pipe_resource *pt,
unsigned face, unsigned level,
unsigned zslice,
unsigned usage )
case BRW_VIEW_IN_PLACE:
surface = create_in_place_view( bscreen, tex, id, usage );
break;
- default:
- return NULL;
}
insert_at_head( &tex->views[type], surface );
*/
remove_from_list(surface);
bo_reference(&surface->bo, NULL);
- pipe_texture_reference( &surface->base.texture, NULL );
+ pipe_resource_reference( &surface->base.texture, NULL );
FREE(surface);