struct brw_sampler_state
{
- struct
+ struct brw_ss0
{
GLuint shadow_function:3;
GLuint lod_bias:11;
GLuint disable:1;
} ss0;
- struct
+ struct brw_ss1
{
GLuint r_wrap_mode:3;
GLuint t_wrap_mode:3;
} ss1;
- struct
+ struct brw_ss2
{
GLuint pad:5;
GLuint default_color_pointer:27;
} ss2;
- struct
+ struct brw_ss3
{
GLuint pad:19;
GLuint max_aniso:3;