#include "brw_context.h"
#include "brw_wm.h"
#include "brw_debug.h"
+#include "brw_disasm.h"
/* Not quite sure how correct this is - need to understand horiz
* vs. vertical strides a little better.
{
GLuint i;
- assert(!(mask & BRW_WRITEMASK_W) == BRW_WRITEMASK_X);
+ assert((mask & BRW_WRITEMASK_W) != BRW_WRITEMASK_W);
for (i = 0 ; i < 3; i++) {
if (mask & (1<<i)) {
brw_push_insn_state(p);
brw_set_mask_control(p, BRW_MASK_DISABLE);
- brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); //IMASK
+ brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); /* IMASK */
brw_AND(p, r0uw, c->emit_mask_reg, r0uw);
brw_pop_insn_state(p);
}