brw->curr.num_samplers);
for (i = 0; i < key->sampler_count; i++) {
- const struct brw_texture *tex = brw->curr.texture[i];
+ const struct brw_texture *tex = brw_texture(brw->curr.texture[i]);
const struct brw_sampler *sampler = brw->curr.sampler[i];
struct brw_sampler_state *entry = &key->sampler[i];
int i;
for (i = 0; i < nr; i++) {
- const struct brw_texture *tex = brw->curr.texture[i];
+ const struct brw_texture *tex = brw_texture(brw->curr.texture[i]);
const struct brw_sampler *sampler = brw->curr.sampler[i];
brw->sws->bo_unreference(brw->wm.sdc_bo[i]);