const struct brw_sampler *sampler = brw->curr.sampler[i];
const float *bc;
- if (util_is_depth_or_stencil(tex->base.format)) {
+ if (util_format_is_depth_or_stencil(tex->base.format)) {
float bordercolor[4] = {
sampler->border_color[0],
sampler->border_color[0],