i965g: Drop i965simple
[mesa.git] / src / gallium / drivers / i965simple / brw_state.c
diff --git a/src/gallium/drivers/i965simple/brw_state.c b/src/gallium/drivers/i965simple/brw_state.c
deleted file mode 100644 (file)
index b47f537..0000000
+++ /dev/null
@@ -1,469 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors:  Zack Rusin <zack@tungstengraphics.com>
- *           Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "pipe/internal/p_winsys_screen.h"
-#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
-#include "pipe/p_shader_tokens.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_parse.h"
-
-#include "brw_context.h"
-#include "brw_defines.h"
-#include "brw_state.h"
-#include "brw_draw.h"
-
-
-#define DUP( TYPE, VAL )                        \
-do {                                            \
-   struct TYPE *x = malloc(sizeof(*x));         \
-   memcpy(x, VAL, sizeof(*x) );                 \
-   return x;                                    \
-} while (0)
-
-/************************************************************************
- * Blend 
- */
-static void *
-brw_create_blend_state(struct pipe_context *pipe,
-                        const struct pipe_blend_state *blend)
-{   
-   DUP( pipe_blend_state, blend );
-}
-
-static void brw_bind_blend_state(struct pipe_context *pipe,
-                                 void *blend)
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   brw->attribs.Blend = (struct pipe_blend_state*)blend;
-   brw->state.dirty.brw |= BRW_NEW_BLEND;
-}
-
-
-static void brw_delete_blend_state(struct pipe_context *pipe, void *blend)
-{
-   free(blend);
-}
-
-static void brw_set_blend_color( struct pipe_context *pipe,
-                            const struct pipe_blend_color *blend_color )
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   brw->attribs.BlendColor = *blend_color;
-
-   brw->state.dirty.brw |= BRW_NEW_BLEND;
-}
-
-/************************************************************************
- * Sampler 
- */
-
-static void *
-brw_create_sampler_state(struct pipe_context *pipe,
-                          const struct pipe_sampler_state *sampler)
-{
-   DUP( pipe_sampler_state, sampler );
-}
-
-static void brw_bind_sampler_states(struct pipe_context *pipe,
-                                    unsigned num, void **sampler)
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   assert(num <= PIPE_MAX_SAMPLERS);
-
-   /* Check for no-op */
-   if (num == brw->num_samplers &&
-       !memcmp(brw->attribs.Samplers, sampler, num * sizeof(void *)))
-      return;
-
-   memcpy(brw->attribs.Samplers, sampler, num * sizeof(void *));
-   memset(&brw->attribs.Samplers[num], 0, (PIPE_MAX_SAMPLERS - num) *
-          sizeof(void *));
-
-   brw->num_samplers = num;
-
-   brw->state.dirty.brw |= BRW_NEW_SAMPLER;
-}
-
-static void brw_delete_sampler_state(struct pipe_context *pipe,
-                                      void *sampler)
-{
-   free(sampler);
-}
-
-
-/************************************************************************
- * Depth stencil 
- */
-
-static void *
-brw_create_depth_stencil_state(struct pipe_context *pipe,
-                           const struct pipe_depth_stencil_alpha_state *depth_stencil)
-{
-   DUP( pipe_depth_stencil_alpha_state, depth_stencil );
-}
-
-static void brw_bind_depth_stencil_state(struct pipe_context *pipe,
-                                         void *depth_stencil)
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   brw->attribs.DepthStencil = (const struct pipe_depth_stencil_alpha_state *)depth_stencil;
-
-   brw->state.dirty.brw |= BRW_NEW_DEPTH_STENCIL;
-}
-
-static void brw_delete_depth_stencil_state(struct pipe_context *pipe,
-                                           void *depth_stencil)
-{
-   free(depth_stencil);
-}
-
-/************************************************************************
- * Scissor
- */
-static void brw_set_scissor_state( struct pipe_context *pipe,
-                                 const struct pipe_scissor_state *scissor )
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   memcpy( &brw->attribs.Scissor, scissor, sizeof(*scissor) );
-   brw->state.dirty.brw |= BRW_NEW_SCISSOR;
-}
-
-
-/************************************************************************
- * Stipple
- */
-
-static void brw_set_polygon_stipple( struct pipe_context *pipe,
-                                   const struct pipe_poly_stipple *stipple )
-{
-}
-
-
-/************************************************************************
- * Fragment shader
- */
-
-static void * brw_create_fs_state(struct pipe_context *pipe,
-                                   const struct pipe_shader_state *shader)
-{
-   struct brw_fragment_program *brw_fp = CALLOC_STRUCT(brw_fragment_program);
-
-   brw_fp->program.tokens = tgsi_dup_tokens(shader->tokens);
-   brw_fp->id = brw_context(pipe)->program_id++;
-
-   tgsi_scan_shader(shader->tokens, &brw_fp->info);
-
-#if 0
-   brw_shader_info(shader->tokens,
-                  &brw_fp->info2);
-#endif
-
-   tgsi_dump(shader->tokens, 0);
-
-
-   return (void *)brw_fp;
-}
-
-static void brw_bind_fs_state(struct pipe_context *pipe, void *shader)
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   brw->attribs.FragmentProgram = (struct brw_fragment_program *)shader;
-   brw->state.dirty.brw |= BRW_NEW_FS;
-}
-
-static void brw_delete_fs_state(struct pipe_context *pipe, void *shader)
-{
-   struct brw_fragment_program *brw_fp = (struct brw_fragment_program *) shader;
-
-   FREE((void *) brw_fp->program.tokens);
-   FREE(brw_fp);
-}
-
-
-/************************************************************************
- * Vertex shader and other TNL state 
- */
-
-static void *brw_create_vs_state(struct pipe_context *pipe,
-                                 const struct pipe_shader_state *shader)
-{
-   struct brw_vertex_program *brw_vp = CALLOC_STRUCT(brw_vertex_program);
-
-   brw_vp->program.tokens = tgsi_dup_tokens(shader->tokens);
-   brw_vp->id = brw_context(pipe)->program_id++;
-
-   tgsi_scan_shader(shader->tokens, &brw_vp->info);
-
-#if 0
-   brw_shader_info(shader->tokens,
-                  &brw_vp->info2);
-#endif
-   tgsi_dump(shader->tokens, 0);
-
-   return (void *)brw_vp;
-}
-
-static void brw_bind_vs_state(struct pipe_context *pipe, void *vs)
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   brw->attribs.VertexProgram = (struct brw_vertex_program *)vs;
-   brw->state.dirty.brw |= BRW_NEW_VS;
-
-   debug_printf("YYYYYYYYYYYYY BINDING VERTEX SHADER\n");
-}
-
-static void brw_delete_vs_state(struct pipe_context *pipe, void *shader)
-{
-   struct brw_vertex_program *brw_vp = (struct brw_vertex_program *) shader;
-
-   FREE((void *) brw_vp->program.tokens);
-   FREE(brw_vp);
-}
-
-
-static void brw_set_clip_state( struct pipe_context *pipe,
-                                const struct pipe_clip_state *clip )
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   brw->attribs.Clip = *clip;
-}
-
-
-static void brw_set_viewport_state( struct pipe_context *pipe,
-                                    const struct pipe_viewport_state *viewport )
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   brw->attribs.Viewport = *viewport; /* struct copy */
-   brw->state.dirty.brw |= BRW_NEW_VIEWPORT;
-
-   /* pass the viewport info to the draw module */
-   //draw_set_viewport_state(brw->draw, viewport);
-}
-
-
-static void brw_set_vertex_buffers(struct pipe_context *pipe,
-                                  unsigned count,
-                                  const struct pipe_vertex_buffer *buffers)
-{
-   struct brw_context *brw = brw_context(pipe);
-   memcpy(brw->vb.vbo_array, buffers, count * sizeof(buffers[0]));
-}
-
-static void brw_set_vertex_elements(struct pipe_context *pipe,
-                                    unsigned count,
-                                    const struct pipe_vertex_element *elements)
-{
-   /* flush ? */
-   struct brw_context *brw = brw_context(pipe);
-   uint i;
-
-   assert(count <= PIPE_MAX_ATTRIBS);
-
-   for (i = 0; i < count; i++) {
-      struct brw_vertex_element_state el;
-      memset(&el, 0, sizeof(el));
-
-      el.ve0.src_offset = elements[i].src_offset;
-      el.ve0.src_format = brw_translate_surface_format(elements[i].src_format);
-      el.ve0.valid = 1;
-      el.ve0.vertex_buffer_index = elements[i].vertex_buffer_index;
-
-      el.ve1.dst_offset   = i * 4;
-
-      el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC;
-      el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC;
-      el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC;
-      el.ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC;
-
-      switch (elements[i].nr_components) {
-      case 1: el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0;
-      case 2: el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0;
-      case 3: el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT;
-         break;
-      }
-
-      brw->vb.inputs[i] = el;
-   }
-}
-
-
-
-/************************************************************************
- * Constant buffers
- */
-
-static void brw_set_constant_buffer(struct pipe_context *pipe,
-                                     uint shader, uint index,
-                                     const struct pipe_constant_buffer *buf)
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   assert(buf == 0 || index == 0);
-
-   brw->attribs.Constants[shader] = buf;
-   brw->state.dirty.brw |= BRW_NEW_CONSTANTS;
-}
-
-
-/************************************************************************
- * Texture surfaces
- */
-
-
-static void brw_set_sampler_textures(struct pipe_context *pipe,
-                                     unsigned num,
-                                     struct pipe_texture **texture)
-{
-   struct brw_context *brw = brw_context(pipe);
-   uint i;
-
-   assert(num <= PIPE_MAX_SAMPLERS);
-
-   /* Check for no-op */
-   if (num == brw->num_textures &&
-       !memcmp(brw->attribs.Texture, texture, num *
-               sizeof(struct pipe_texture *)))
-      return;
-
-   for (i = 0; i < num; i++)
-      pipe_texture_reference((struct pipe_texture **) &brw->attribs.Texture[i],
-                             texture[i]);
-
-   for (i = num; i < brw->num_textures; i++)
-      pipe_texture_reference((struct pipe_texture **) &brw->attribs.Texture[i],
-                             NULL);
-
-   brw->num_textures = num;
-
-   brw->state.dirty.brw |= BRW_NEW_TEXTURE;
-}
-
-
-/************************************************************************
- * Render targets, etc
- */
-
-static void brw_set_framebuffer_state(struct pipe_context *pipe,
-                                      const struct pipe_framebuffer_state *fb)
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   brw->attribs.FrameBuffer = *fb; /* struct copy */
-
-   brw->state.dirty.brw |= BRW_NEW_FRAMEBUFFER;
-}
-
-
-
-/************************************************************************
- * Rasterizer state
- */
-
-static void *
-brw_create_rasterizer_state(struct pipe_context *pipe,
-                             const struct pipe_rasterizer_state *rasterizer)
-{
-   DUP(pipe_rasterizer_state, rasterizer);
-}
-
-static void brw_bind_rasterizer_state( struct pipe_context *pipe,
-                                        void *setup )
-{
-   struct brw_context *brw = brw_context(pipe);
-
-   brw->attribs.Raster = (struct pipe_rasterizer_state *)setup;
-
-   /* Also pass-through to draw module:
-    */
-   //draw_set_rasterizer_state(brw->draw, setup);
-
-   brw->state.dirty.brw |= BRW_NEW_RASTERIZER;
-}
-
-static void brw_delete_rasterizer_state(struct pipe_context *pipe,
-                                         void *setup)
-{
-   free(setup);
-}
-
-
-
-void
-brw_init_state_functions( struct brw_context *brw )
-{
-   brw->pipe.create_blend_state = brw_create_blend_state;
-   brw->pipe.bind_blend_state = brw_bind_blend_state;
-   brw->pipe.delete_blend_state = brw_delete_blend_state;
-
-   brw->pipe.create_sampler_state = brw_create_sampler_state;
-   brw->pipe.bind_sampler_states = brw_bind_sampler_states;
-   brw->pipe.delete_sampler_state = brw_delete_sampler_state;
-
-   brw->pipe.create_depth_stencil_alpha_state = brw_create_depth_stencil_state;
-   brw->pipe.bind_depth_stencil_alpha_state = brw_bind_depth_stencil_state;
-   brw->pipe.delete_depth_stencil_alpha_state = brw_delete_depth_stencil_state;
-
-   brw->pipe.create_rasterizer_state = brw_create_rasterizer_state;
-   brw->pipe.bind_rasterizer_state = brw_bind_rasterizer_state;
-   brw->pipe.delete_rasterizer_state = brw_delete_rasterizer_state;
-   brw->pipe.create_fs_state = brw_create_fs_state;
-   brw->pipe.bind_fs_state = brw_bind_fs_state;
-   brw->pipe.delete_fs_state = brw_delete_fs_state;
-   brw->pipe.create_vs_state = brw_create_vs_state;
-   brw->pipe.bind_vs_state = brw_bind_vs_state;
-   brw->pipe.delete_vs_state = brw_delete_vs_state;
-
-   brw->pipe.set_blend_color = brw_set_blend_color;
-   brw->pipe.set_clip_state = brw_set_clip_state;
-   brw->pipe.set_constant_buffer = brw_set_constant_buffer;
-   brw->pipe.set_framebuffer_state = brw_set_framebuffer_state;
-
-//   brw->pipe.set_feedback_state = brw_set_feedback_state;
-//   brw->pipe.set_feedback_buffer = brw_set_feedback_buffer;
-
-   brw->pipe.set_polygon_stipple = brw_set_polygon_stipple;
-   brw->pipe.set_scissor_state = brw_set_scissor_state;
-   brw->pipe.set_sampler_textures = brw_set_sampler_textures;
-   brw->pipe.set_viewport_state = brw_set_viewport_state;
-   brw->pipe.set_vertex_buffers = brw_set_vertex_buffers;
-   brw->pipe.set_vertex_elements = brw_set_vertex_elements;
-}