#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "brw_context.h"
if (brw_miptree_layout(tex))
tex->buffer = ws->buffer_create(ws, 64,
- PIPE_BUFFER_USAGE_PIXEL,
- tex->stride *
- tex->total_nblocksy);
+ PIPE_BUFFER_USAGE_PIXEL,
+ tex->stride *
+ tex->total_nblocksy);
if (!tex->buffer) {
FREE(tex);
__FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
*/
if (--(*pt)->refcount <= 0) {
- struct pipe_winsys *ws = screen->winsys;
struct brw_texture *tex = (struct brw_texture *)*pt;
uint i;
DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
*/
- winsys_buffer_reference(ws, &tex->buffer, NULL);
+ pipe_buffer_reference(screen, &tex->buffer, NULL);
for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
if (tex->image_offset[i])
struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice)
{
- struct pipe_winsys *ws = screen->winsys;
struct brw_texture *tex = (struct brw_texture *)pt;
struct pipe_surface *ps;
unsigned offset; /* in bytes */
assert(zslice == 0);
}
- ps = ws->surface_alloc(ws);
+ ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
- assert(ps->format);
- assert(ps->refcount);
- winsys_buffer_reference(ws, &ps->buffer, tex->buffer);
+ ps->refcount = 1;
+ pipe_texture_reference(&ps->texture, pt);
+ pipe_buffer_reference(screen, &ps->buffer, tex->buffer);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->nblocksy = pt->nblocksy[level];
ps->stride = tex->stride;
ps->offset = offset;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
}
return ps;
}