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r300g: only check for an empty shader if there are no compile errors
[mesa.git]
/
src
/
gallium
/
drivers
/
identity
/
SConscript
diff --git
a/src/gallium/drivers/identity/SConscript
b/src/gallium/drivers/identity/SConscript
index 7f079dd0a8b8e3642a2878d73997badf71e9a1b5..b364e0acc84a4f97d95d94b3308b53021a52f271 100644
(file)
--- a/
src/gallium/drivers/identity/SConscript
+++ b/
src/gallium/drivers/identity/SConscript
@@
-5,9
+5,9
@@
env = env.Clone()
identity = env.ConvenienceLibrary(
target = 'identity',
source = [
- 'id_screen.c',
'id_context.c',
'id_objects.c',
+ 'id_screen.c',
])
Export('identity')