static struct pipe_query *
identity_create_query(struct pipe_context *_pipe,
- unsigned query_type)
+ unsigned query_type,
+ unsigned index)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
return pipe->create_query(pipe,
- query_type);
+ query_type,
+ index);
}
static void
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- /* remove this when we have pipe->bind_sampler_states(..., start, ...) */
- assert(start == 0);
-
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- pipe->bind_vertex_sampler_states(pipe, num_samplers, samplers);
- break;
- case PIPE_SHADER_GEOMETRY:
- pipe->bind_geometry_sampler_states(pipe, num_samplers, samplers);
- break;
- case PIPE_SHADER_FRAGMENT:
- pipe->bind_fragment_sampler_states(pipe, num_samplers, samplers);
- break;
- default:
- debug_error("Unexpected shader in identity_bind_sampler_states()");
- }
-}
-
-static void
-identity_bind_fragment_sampler_states(struct pipe_context *_pipe,
- unsigned num_samplers,
- void **samplers)
-{
- identity_bind_sampler_states(_pipe, PIPE_SHADER_FRAGMENT,
- 0, num_samplers, samplers);
-}
-
-static void
-identity_bind_vertex_sampler_states(struct pipe_context *_pipe,
- unsigned num_samplers,
- void **samplers)
-{
- identity_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX,
- 0, num_samplers, samplers);
+ pipe->bind_sampler_states(pipe, shader, start, num_samplers, samplers);
}
static void
}
static void
-identity_set_scissor_state(struct pipe_context *_pipe,
- const struct pipe_scissor_state *scissor)
+identity_set_scissor_states(struct pipe_context *_pipe,
+ unsigned start_slot,
+ unsigned num_scissors,
+ const struct pipe_scissor_state *scissor)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- pipe->set_scissor_state(pipe,
- scissor);
+ pipe->set_scissor_states(pipe, start_slot, num_scissors, scissor);
}
static void
-identity_set_viewport_state(struct pipe_context *_pipe,
- const struct pipe_viewport_state *viewport)
+identity_set_viewport_states(struct pipe_context *_pipe,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *viewport)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- pipe->set_viewport_state(pipe,
- viewport);
+ pipe->set_viewport_states(pipe, start_slot, num_viewports, viewport);
}
static void
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view **views = NULL;
+ struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned i;
- /* remove this when we have pipe->set_sampler_views(..., start, ...) */
- assert(start == 0);
-
- if (_views) {
- for (i = 0; i < num; i++)
- unwrapped_views[i] = identity_sampler_view_unwrap(_views[i]);
- for (; i < PIPE_MAX_SAMPLERS; i++)
- unwrapped_views[i] = NULL;
-
- views = unwrapped_views;
- }
-
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- pipe->set_vertex_sampler_views(pipe, num, views);
- break;
- case PIPE_SHADER_GEOMETRY:
- pipe->set_geometry_sampler_views(pipe, num, views);
- break;
- case PIPE_SHADER_FRAGMENT:
- pipe->set_fragment_sampler_views(pipe, num, views);
- break;
- default:
- debug_error("Unexpected shader in identity_set_sampler_views()");
- }
-}
-
-static void
-identity_set_fragment_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- identity_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT, 0, num, _views);
-}
+ for (i = 0; i < num; i++)
+ unwrapped_views[i] = identity_sampler_view_unwrap(_views[i]);
-static void
-identity_set_vertex_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- identity_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views);
+ pipe->set_sampler_views(pipe, shader, start, num, unwrapped_views);
}
static void
identity_set_vertex_buffers(struct pipe_context *_pipe,
- unsigned num_buffers,
+ unsigned start_slot, unsigned num_buffers,
const struct pipe_vertex_buffer *_buffers)
{
struct identity_context *id_pipe = identity_context(_pipe);
}
pipe->set_vertex_buffers(pipe,
- num_buffers,
+ start_slot, num_buffers,
buffers);
}
src_box);
}
+static void
+identity_blit(struct pipe_context *_pipe,
+ const struct pipe_blit_info *info)
+{
+ struct identity_context *id_pipe = identity_context(_pipe);
+ struct pipe_context *pipe = id_pipe->pipe;
+ struct pipe_blit_info blit = *info;
+
+ blit.src.resource = identity_resource(blit.src.resource)->resource;
+ blit.dst.resource = identity_resource(blit.dst.resource)->resource;
+
+ pipe->blit(pipe, &blit);
+}
+
+static void
+identity_flush_resource(struct pipe_context *_pipe,
+ struct pipe_resource *resource)
+{
+ struct identity_context *id_pipe = identity_context(_pipe);
+ struct pipe_context *pipe = id_pipe->pipe;
+
+ pipe->flush_resource(pipe, resource);
+}
+
static void
identity_clear(struct pipe_context *_pipe,
unsigned buffers,
static void
identity_flush(struct pipe_context *_pipe,
- struct pipe_fence_handle **fence)
+ struct pipe_fence_handle **fence,
+ unsigned flags)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- pipe->flush(pipe,
- fence);
+ pipe->flush(pipe, fence, flags);
}
static struct pipe_sampler_view *
identity_surface(_surf));
}
-static struct pipe_transfer *
-identity_context_get_transfer(struct pipe_context *_context,
+static void *
+identity_context_transfer_map(struct pipe_context *_context,
struct pipe_resource *_resource,
unsigned level,
unsigned usage,
- const struct pipe_box *box)
+ const struct pipe_box *box,
+ struct pipe_transfer **transfer)
{
struct identity_context *id_context = identity_context(_context);
struct identity_resource *id_resource = identity_resource(_resource);
struct pipe_context *context = id_context->pipe;
struct pipe_resource *resource = id_resource->resource;
struct pipe_transfer *result;
+ void *map;
- result = context->get_transfer(context,
- resource,
- level,
- usage,
- box);
-
- if (result)
- return identity_transfer_create(id_context, id_resource, result);
- return NULL;
-}
-
-static void
-identity_context_transfer_destroy(struct pipe_context *_pipe,
- struct pipe_transfer *_transfer)
-{
- identity_transfer_destroy(identity_context(_pipe),
- identity_transfer(_transfer));
-}
+ map = context->transfer_map(context,
+ resource,
+ level,
+ usage,
+ box, &result);
-static void *
-identity_context_transfer_map(struct pipe_context *_context,
- struct pipe_transfer *_transfer)
-{
- struct identity_context *id_context = identity_context(_context);
- struct identity_transfer *id_transfer = identity_transfer(_transfer);
- struct pipe_context *context = id_context->pipe;
- struct pipe_transfer *transfer = id_transfer->transfer;
+ if (!map)
+ return NULL;
- return context->transfer_map(context,
- transfer);
+ *transfer = identity_transfer_map(id_context, id_resource, result);
+ return *transfer ? map : NULL;
}
-
-
static void
identity_context_transfer_flush_region(struct pipe_context *_context,
struct pipe_transfer *_transfer,
context->transfer_unmap(context,
transfer);
+
+ identity_transfer_destroy(identity_context(_context),
+ identity_transfer(_transfer));
}
id_pipe->base.bind_blend_state = identity_bind_blend_state;
id_pipe->base.delete_blend_state = identity_delete_blend_state;
id_pipe->base.create_sampler_state = identity_create_sampler_state;
- id_pipe->base.bind_fragment_sampler_states = identity_bind_fragment_sampler_states;
- id_pipe->base.bind_vertex_sampler_states = identity_bind_vertex_sampler_states;
+ id_pipe->base.bind_sampler_states = identity_bind_sampler_states;
id_pipe->base.delete_sampler_state = identity_delete_sampler_state;
id_pipe->base.create_rasterizer_state = identity_create_rasterizer_state;
id_pipe->base.bind_rasterizer_state = identity_bind_rasterizer_state;
id_pipe->base.set_constant_buffer = identity_set_constant_buffer;
id_pipe->base.set_framebuffer_state = identity_set_framebuffer_state;
id_pipe->base.set_polygon_stipple = identity_set_polygon_stipple;
- id_pipe->base.set_scissor_state = identity_set_scissor_state;
- id_pipe->base.set_viewport_state = identity_set_viewport_state;
- id_pipe->base.set_fragment_sampler_views = identity_set_fragment_sampler_views;
- id_pipe->base.set_vertex_sampler_views = identity_set_vertex_sampler_views;
+ id_pipe->base.set_scissor_states = identity_set_scissor_states;
+ id_pipe->base.set_viewport_states = identity_set_viewport_states;
+ id_pipe->base.set_sampler_views = identity_set_sampler_views;
id_pipe->base.set_vertex_buffers = identity_set_vertex_buffers;
id_pipe->base.set_index_buffer = identity_set_index_buffer;
id_pipe->base.resource_copy_region = identity_resource_copy_region;
id_pipe->base.surface_destroy = identity_context_surface_destroy;
id_pipe->base.create_sampler_view = identity_context_create_sampler_view;
id_pipe->base.sampler_view_destroy = identity_context_sampler_view_destroy;
- id_pipe->base.get_transfer = identity_context_get_transfer;
- id_pipe->base.transfer_destroy = identity_context_transfer_destroy;
id_pipe->base.transfer_map = identity_context_transfer_map;
id_pipe->base.transfer_unmap = identity_context_transfer_unmap;
id_pipe->base.transfer_flush_region = identity_context_transfer_flush_region;
id_pipe->base.transfer_inline_write = identity_context_transfer_inline_write;
+ id_pipe->base.blit = identity_blit;
+ id_pipe->base.flush_resource = identity_flush_resource;
id_pipe->pipe = pipe;