#define ILO_BUILDER_3D_BOTTOM_H
#include "genhw/genhw.h"
-#include "../ilo_shader.h"
#include "intel_winsys.h"
#include "ilo_core.h"
#include "ilo_state_cc.h"
#include "ilo_state_raster.h"
#include "ilo_state_sbe.h"
+#include "ilo_state_shader.h"
#include "ilo_state_viewport.h"
#include "ilo_builder.h"
#include "ilo_builder_3d_top.h"
static inline void
gen6_3DSTATE_WM(struct ilo_builder *builder,
const struct ilo_state_raster *rs,
- const struct ilo_shader_state *fs,
- bool dual_blend, bool cc_may_kill)
+ const struct ilo_state_ps *ps,
+ uint32_t kernel_offset)
{
const uint8_t cmd_len = 9;
- const bool multisample = false;
- const int num_samples = 1;
- uint32_t dw2, dw4, dw5, dw6, *dw;
+ uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 6, 6);
- dw2 = 0;
- /* see raster_set_gen6_3dstate_wm() */
- dw4 = rs->raster[0];
- dw5 = rs->raster[1];
- dw6 = rs->raster[2];
-
- if (fs) {
- const union ilo_shader_cso *cso;
-
- cso = ilo_shader_get_kernel_cso(fs);
- /* see fs_init_cso_gen6() */
- dw2 |= cso->ps_payload[0];
- dw4 |= cso->ps_payload[1];
- dw5 |= cso->ps_payload[2];
- dw6 |= cso->ps_payload[3];
- } else {
- const int max_threads = (builder->dev->gt == 2) ? 80 : 40;
-
- /* honor the valid range even if dispatching is disabled */
- dw5 |= (max_threads - 1) << GEN6_WM_DW5_MAX_THREADS__SHIFT;
- }
-
- if (cc_may_kill)
- dw5 |= GEN6_WM_DW5_PS_KILL_PIXEL | GEN6_WM_DW5_PS_DISPATCH_ENABLE;
-
- if (dual_blend)
- dw5 |= GEN6_WM_DW5_PS_DUAL_SOURCE_BLEND;
-
- if (multisample && num_samples > 1)
- dw6 |= GEN6_WM_DW6_MSDISPMODE_PERPIXEL;
-
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_WM) | (cmd_len - 2);
- dw[1] = ilo_shader_get_kernel_offset(fs);
- dw[2] = dw2;
- dw[3] = 0; /* scratch */
- dw[4] = dw4;
- dw[5] = dw5;
- dw[6] = dw6;
+ dw[1] = kernel_offset;
+ /* see raster_set_gen6_3dstate_wm() and ps_set_gen6_3dstate_wm() */
+ dw[2] = ps->ps[0];
+ dw[3] = ps->ps[1];
+ dw[4] = rs->wm[0] | ps->ps[2];
+ dw[5] = rs->wm[1] | ps->ps[3];
+ dw[6] = rs->wm[2] | ps->ps[4];
dw[7] = 0; /* kernel 1 */
dw[8] = 0; /* kernel 2 */
}
static inline void
gen7_3DSTATE_WM(struct ilo_builder *builder,
const struct ilo_state_raster *rs,
- const struct ilo_shader_state *fs,
- bool cc_may_kill)
+ const struct ilo_state_ps *ps)
{
const uint8_t cmd_len = 3;
- const bool multisample = false;
- const int num_samples = 1;
- uint32_t dw1, dw2, *dw;
+ uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
- /* see raster_set_gen8_3DSTATE_WM() */
- dw1 = rs->wm[0];
-
- if (fs) {
- const union ilo_shader_cso *cso;
-
- cso = ilo_shader_get_kernel_cso(fs);
- /* see fs_init_cso_gen7() */
- dw1 |= cso->ps_payload[3];
- }
-
- if (cc_may_kill)
- dw1 |= GEN7_WM_DW1_PS_DISPATCH_ENABLE | GEN7_WM_DW1_PS_KILL_PIXEL;
-
- dw2 = 0;
- if (multisample && num_samples > 1)
- dw2 |= GEN7_WM_DW2_MSDISPMODE_PERPIXEL;
-
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_WM) | (cmd_len - 2);
- dw[1] = dw1;
- dw[2] = dw2;
+ /* see raster_set_gen8_3DSTATE_WM() and ps_set_gen7_3dstate_wm() */
+ dw[1] = rs->wm[0] | ps->ps[0];
+ dw[2] = ps->ps[1];
}
static inline void
static inline void
gen7_3DSTATE_PS(struct ilo_builder *builder,
- const struct ilo_shader_state *fs,
- bool dual_blend)
+ const struct ilo_state_ps *ps,
+ uint32_t kernel_offset)
{
const uint8_t cmd_len = 8;
- const union ilo_shader_cso *cso;
- uint32_t dw2, dw4, dw5, *dw;
+ uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
- /* see fs_init_cso_gen7() */
- cso = ilo_shader_get_kernel_cso(fs);
- dw2 = cso->ps_payload[0];
- dw4 = cso->ps_payload[1];
- dw5 = cso->ps_payload[2];
-
- if (dual_blend)
- dw4 |= GEN7_PS_DW4_DUAL_SOURCE_BLEND;
-
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PS) | (cmd_len - 2);
- dw[1] = ilo_shader_get_kernel_offset(fs);
- dw[2] = dw2;
- dw[3] = 0; /* scratch */
- dw[4] = dw4;
- dw[5] = dw5;
+ dw[1] = kernel_offset;
+ /* see ps_set_gen7_3DSTATE_PS() */
+ dw[2] = ps->ps[2];
+ dw[3] = ps->ps[3];
+ dw[4] = ps->ps[4];
+ dw[5] = ps->ps[5];
dw[6] = 0; /* kernel 1 */
dw[7] = 0; /* kernel 2 */
}
-static inline void
-gen7_disable_3DSTATE_PS(struct ilo_builder *builder)
-{
- const uint8_t cmd_len = 8;
- int max_threads;
- uint32_t dw4, *dw;
-
- ILO_DEV_ASSERT(builder->dev, 7, 7.5);
-
- /* GPU hangs if none of the dispatch enable bits is set */
- dw4 = GEN6_PS_DISPATCH_8 << GEN7_PS_DW4_DISPATCH_MODE__SHIFT;
-
- /* see brwCreateContext() */
- switch (ilo_dev_gen(builder->dev)) {
- case ILO_GEN(7.5):
- max_threads = (builder->dev->gt == 3) ? 408 :
- (builder->dev->gt == 2) ? 204 : 102;
- dw4 |= (max_threads - 1) << GEN75_PS_DW4_MAX_THREADS__SHIFT;
- break;
- case ILO_GEN(7):
- default:
- max_threads = (builder->dev->gt == 2) ? 172 : 48;
- dw4 |= (max_threads - 1) << GEN7_PS_DW4_MAX_THREADS__SHIFT;
- break;
- }
-
- ilo_builder_batch_pointer(builder, cmd_len, &dw);
-
- dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PS) | (cmd_len - 2);
- dw[1] = 0;
- dw[2] = 0;
- dw[3] = 0;
- dw[4] = dw4;
- dw[5] = 0;
- dw[6] = 0;
- dw[7] = 0;
-}
-
static inline void
gen8_3DSTATE_PS(struct ilo_builder *builder,
- const struct ilo_shader_state *fs)
+ const struct ilo_state_ps *ps,
+ uint32_t kernel_offset)
{
const uint8_t cmd_len = 12;
- const union ilo_shader_cso *cso;
- uint32_t dw3, dw6, dw7, *dw;
+ uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
- /* see fs_init_cso_gen8() */
- cso = ilo_shader_get_kernel_cso(fs);
- dw3 = cso->ps_payload[0];
- dw6 = cso->ps_payload[1];
- dw7 = cso->ps_payload[2];
-
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PS) | (cmd_len - 2);
- dw[1] = ilo_shader_get_kernel_offset(fs);
+ dw[1] = kernel_offset;
dw[2] = 0;
- dw[3] = dw3;
- dw[4] = 0; /* scratch */
+ /* see ps_set_gen8_3DSTATE_PS() */
+ dw[3] = ps->ps[0];
+ dw[4] = ps->ps[1];
dw[5] = 0;
- dw[6] = dw6;
- dw[7] = dw7;
+ dw[6] = ps->ps[2];
+ dw[7] = ps->ps[3];
dw[8] = 0; /* kernel 1 */
dw[9] = 0;
dw[10] = 0; /* kernel 2 */
static inline void
gen8_3DSTATE_PS_EXTRA(struct ilo_builder *builder,
- const struct ilo_shader_state *fs,
- bool cc_may_kill, bool per_sample)
+ const struct ilo_state_ps *ps)
{
const uint8_t cmd_len = 2;
- const union ilo_shader_cso *cso;
- uint32_t dw1, *dw;
+ uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
- /* see fs_init_cso_gen8() */
- cso = ilo_shader_get_kernel_cso(fs);
- dw1 = cso->ps_payload[3];
-
- if (cc_may_kill)
- dw1 |= GEN8_PSX_DW1_VALID | GEN8_PSX_DW1_KILL_PIXEL;
- if (per_sample)
- dw1 |= GEN8_PSX_DW1_PER_SAMPLE;
-
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN8_RENDER_CMD(3D, 3DSTATE_PS_EXTRA) | (cmd_len - 2);
- dw[1] = dw1;
+ /* see ps_set_gen8_3DSTATE_PS_EXTRA() */
+ dw[1] = ps->ps[4];
}
static inline void