#include "ilo_core.h"
#include "ilo_dev.h"
+#include "ilo_state_shader.h"
#include "ilo_state_surface.h"
#include "ilo_state_zs.h"
int64_t draw_start_offset;
};
-struct ilo_ve_cso {
- /* VERTEX_ELEMENT_STATE */
- uint32_t payload[2];
-};
-
-struct ilo_ve_state {
- struct ilo_ve_cso cso[PIPE_MAX_ATTRIBS];
- unsigned count;
-
- unsigned instance_divisors[PIPE_MAX_ATTRIBS];
- unsigned vb_mapping[PIPE_MAX_ATTRIBS];
- unsigned vb_count;
-
- /* these are not valid until the state is finalized */
- struct ilo_ve_cso edgeflag_cso;
- bool last_cso_edgeflag;
-
- struct ilo_ve_cso nosrc_cso;
- bool prepend_nosrc_cso;
-};
-
struct ilo_so_state {
struct pipe_stream_output_target *states[ILO_MAX_SO_BUFFERS];
unsigned count;
bool enabled;
};
-struct ilo_viewport_cso {
- /* matrix form */
- float m00, m11, m22, m30, m31, m32;
-
- /* guardband in NDC space */
- float min_gbx, min_gby, max_gbx, max_gby;
-
- /* viewport in screen space */
- float min_x, min_y, min_z;
- float max_x, max_y, max_z;
-};
-
-struct ilo_viewport_state {
- struct ilo_viewport_cso cso[ILO_MAX_VIEWPORTS];
- unsigned count;
-
- struct pipe_viewport_state viewport0;
-};
-
-struct ilo_scissor_state {
- /* SCISSOR_RECT */
- uint32_t payload[ILO_MAX_VIEWPORTS * 2];
-
- struct pipe_scissor_state scissor0;
-};
-
-struct ilo_rasterizer_clip {
- /* 3DSTATE_CLIP */
- uint32_t payload[3];
-
- uint32_t can_enable_guardband;
-};
-
-struct ilo_rasterizer_sf {
- /* 3DSTATE_SF */
- uint32_t payload[3];
- uint32_t dw_msaa;
-
- /* Global Depth Offset Constant/Scale/Clamp */
- uint32_t dw_depth_offset_const;
- uint32_t dw_depth_offset_scale;
- uint32_t dw_depth_offset_clamp;
-
- /* Gen8+ 3DSTATE_RASTER */
- uint32_t dw_raster;
-};
-
-struct ilo_rasterizer_wm {
- /* 3DSTATE_WM */
- uint32_t payload[2];
- uint32_t dw_msaa_rast;
- uint32_t dw_msaa_disp;
-};
-
-struct ilo_rasterizer_state {
- struct pipe_rasterizer_state state;
-
- struct ilo_rasterizer_clip clip;
- struct ilo_rasterizer_sf sf;
- struct ilo_rasterizer_wm wm;
-};
-
-struct ilo_dsa_state {
- /* DEPTH_STENCIL_STATE or Gen8+ 3DSTATE_WM_DEPTH_STENCIL */
- uint32_t payload[3];
-
- uint32_t dw_blend_alpha;
- uint32_t dw_ps_blend_alpha;
- ubyte alpha_ref;
-};
-
-struct ilo_blend_cso {
- /* BLEND_STATE */
- uint32_t payload[2];
-
- uint32_t dw_blend;
- uint32_t dw_blend_dst_alpha_forced_one;
-};
-
-struct ilo_blend_state {
- struct ilo_blend_cso cso[ILO_MAX_DRAW_BUFFERS];
-
- bool dual_blend;
- bool alpha_to_coverage;
-
- uint32_t dw_shared;
- uint32_t dw_alpha_mod;
- uint32_t dw_logicop;
-
- /* a part of 3DSTATE_PS_BLEND */
- uint32_t dw_ps_blend;
- uint32_t dw_ps_blend_dst_alpha_forced_one;
-};
-
struct ilo_surface_cso {
struct pipe_surface base;
struct ilo_state_zs null_zs;
struct ilo_fb_blend_caps {
+ bool is_unorm;
+ bool is_integer;
+ bool force_dst_alpha_one;
+
bool can_logicop;
bool can_blend;
bool can_alpha_test;
- bool dst_alpha_forced_one;
} blend_caps[PIPE_MAX_COLOR_BUFS];
unsigned num_samples;
-};
-struct ilo_shader_cso {
- uint32_t payload[5];
+ bool has_integer_rt;
+ bool has_hiz;
+ enum gen_depth_format depth_offset_format;
};
-void
-ilo_gpe_init_ve(const struct ilo_dev *dev,
- unsigned num_states,
- const struct pipe_vertex_element *states,
- struct ilo_ve_state *ve);
-
-void
-ilo_gpe_set_ve_edgeflag(const struct ilo_dev *dev,
- struct ilo_ve_cso *cso);
-
-void
-ilo_gpe_init_ve_nosrc(const struct ilo_dev *dev,
- int comp0, int comp1, int comp2, int comp3,
- struct ilo_ve_cso *cso);
-
-void
-ilo_gpe_set_viewport_cso(const struct ilo_dev *dev,
- const struct pipe_viewport_state *state,
- struct ilo_viewport_cso *vp);
-
-void
-ilo_gpe_set_scissor(const struct ilo_dev *dev,
- unsigned start_slot,
- unsigned num_states,
- const struct pipe_scissor_state *states,
- struct ilo_scissor_state *scissor);
-
-void
-ilo_gpe_set_scissor_null(const struct ilo_dev *dev,
- struct ilo_scissor_state *scissor);
-
-void
-ilo_gpe_init_rasterizer(const struct ilo_dev *dev,
- const struct pipe_rasterizer_state *state,
- struct ilo_rasterizer_state *rasterizer);
-void
-ilo_gpe_init_dsa(const struct ilo_dev *dev,
- const struct pipe_depth_stencil_alpha_state *state,
- struct ilo_dsa_state *dsa);
-
-void
-ilo_gpe_init_blend(const struct ilo_dev *dev,
- const struct pipe_blend_state *state,
- struct ilo_blend_state *blend);
+union ilo_shader_cso {
+ struct ilo_state_vs vs;
+ struct ilo_state_hs hs;
+ struct ilo_state_ds ds;
+ struct ilo_state_gs gs;
-void
-ilo_gpe_init_vs_cso(const struct ilo_dev *dev,
- const struct ilo_shader_state *vs,
- struct ilo_shader_cso *cso);
+ uint32_t ps_payload[5];
-void
-ilo_gpe_init_gs_cso(const struct ilo_dev *dev,
- const struct ilo_shader_state *gs,
- struct ilo_shader_cso *cso);
+ struct {
+ struct ilo_state_vs vs;
+ struct ilo_state_gs sol;
+ } vs_sol;
+};
void
ilo_gpe_init_fs_cso(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
- struct ilo_shader_cso *cso);
+ union ilo_shader_cso *cso);
void
ilo_gpe_set_fb(const struct ilo_dev *dev,