#include "intel_winsys.h"
#include "ilo_3d_pipeline.h"
+#include "ilo_blit.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_query.h"
if (!upload_shaders(hw3d, ilo->shader_cache))
return;
+ ilo_blit_resolve_framebuffer(ilo);
+
/* If draw_vbo ever fails, return immediately. */
if (!draw_vbo(hw3d, ilo, &prim_generated, &prim_emitted))
return;