#include "util/u_pack_color.h"
#include "intel_reg.h"
+#include "ilo_3d.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_resource.h"
union util_color packed;
bool success;
+ if (!ilo_3d_pass_render_condition(blitter->ilo))
+ return true;
+
switch (cpp) {
case 1:
mask = GEN6_BLT_MASK_8;
struct pipe_box box;
uint32_t val;
+ if (!ilo_3d_pass_render_condition(blitter->ilo))
+ return true;
+
switch (zs->format) {
case PIPE_FORMAT_Z16_UNORM:
if (!(clear_flags & PIPE_CLEAR_DEPTH))