* Chia-I Wu <olv@lunarg.com>
*/
+#include "core/ilo_state_3d.h"
#include "util/u_draw.h"
#include "util/u_pack_color.h"
#include "ilo_draw.h"
#include "ilo_state.h"
-#include "ilo_state_3d.h"
#include "ilo_blit.h"
#include "ilo_blitter.h"
struct pipe_depth_stencil_alpha_state dsa_state;
uint32_t uses, clear_value;
- if (!ilo_texture_can_enable_hiz(tex,
- zs->u.tex.level, zs->u.tex.first_layer,
- zs->u.tex.last_layer - zs->u.tex.first_layer + 1))
+ if (!ilo_image_can_enable_aux(&tex->image, zs->u.tex.level))
return false;
if (!hiz_can_clear_zs(blitter, tex))
const struct ilo_texture_slice *s =
ilo_texture_get_slice(tex, level, slice);
- if (!ilo_texture_can_enable_hiz(tex, level, slice, 1))
+ if (!ilo_image_can_enable_aux(&tex->image, level))
return;
/*
struct ilo_texture *tex = ilo_texture(res);
struct pipe_depth_stencil_alpha_state dsa_state;
- if (!ilo_texture_can_enable_hiz(tex, level, slice, 1))
+ if (!ilo_image_can_enable_aux(&tex->image, level))
return;
/*