ilo: EOL drop unmaintained gallium drv from buildsys
[mesa.git] / src / gallium / drivers / ilo / ilo_context.h
index 52225c8eaccfc86690cc4240df817808063375c8..25d338ade18251db1fd592bac21e27835aa90223 100644 (file)
 #define ILO_CONTEXT_H
 
 #include "pipe/p_context.h"
+#include "util/slab.h"
 
-#include "ilo_gpe.h"
 #include "ilo_common.h"
+#include "ilo_cp.h"
+#include "ilo_draw.h"
+#include "ilo_state.h"
 
-struct blitter_context;
+struct u_upload_mgr;
 struct intel_winsys;
-struct intel_bo;
-struct ilo_3d;
-struct ilo_cp;
+
+struct ilo_blitter;
+struct ilo_render;
 struct ilo_screen;
-struct ilo_shader_state;
+struct ilo_shader_cache;
 
 struct ilo_context {
    struct pipe_context base;
 
    struct intel_winsys *winsys;
-   struct ilo_dev_info *dev;
+   struct ilo_dev *dev;
+
+   struct slab_mempool transfer_mempool;
 
    struct ilo_cp *cp;
-   struct intel_bo *last_cp_bo;
 
    struct ilo_shader_cache *shader_cache;
-   struct ilo_3d *hw3d;
-   struct blitter_context *blitter;
-
-   uint32_t dirty;
-
-   struct ilo_vb_state vb;
-   const struct ilo_ve_state *ve;
-   struct ilo_ib_state ib;
+   struct ilo_blitter *blitter;
+   struct ilo_render *render;
 
-   struct ilo_so_state so;
+   struct u_upload_mgr *uploader;
 
-   struct pipe_blend_state *blend;
-   struct pipe_rasterizer_state *rasterizer;
-   struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
-   struct ilo_shader_state *fs;
-   struct ilo_shader_state *vs;
-   struct ilo_shader_state *gs;
-
-   struct pipe_blend_color blend_color;
-   struct pipe_stencil_ref stencil_ref;
-   unsigned sample_mask;
-   struct pipe_clip_state clip;
-   struct pipe_framebuffer_state framebuffer;
-   struct pipe_poly_stipple poly_stipple;
-   struct pipe_scissor_state scissor;
-   struct pipe_viewport_state viewport;
-
-   struct {
-      struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS];
-      unsigned num_samplers;
-   } samplers[PIPE_SHADER_TYPES];
+   struct ilo_state_vector state_vector;
 
    struct {
-      struct pipe_sampler_view *views[ILO_MAX_SAMPLER_VIEWS];
-      unsigned num_views;
-   } sampler_views[PIPE_SHADER_TYPES];
+      struct pipe_query *query;
+      bool condition;
+      unsigned mode;
+   } render_condition;
 
    struct {
-      struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS];
-      unsigned num_buffers;
-   } constant_buffers[PIPE_SHADER_TYPES];
-
-   struct {
-      struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
-      unsigned num_surfaces;
-   } shader_resources;
-
-   struct ilo_shader_state *compute;
-
-   struct {
-      struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
-      unsigned num_surfaces;
-   } compute_resources;
-
-   struct {
-      /*
-       * XXX These should not be treated as real resources (and there could be
-       * thousands of them).  They should be treated as regions in GLOBAL
-       * resource, which is the only real resource.
-       *
-       * That is, a resource here should instead be
-       *
-       *   struct ilo_global_region {
-       *     struct pipe_resource base;
-       *     int offset;
-       *     int size;
-       *   };
-       *
-       * and it describes the region [offset, offset + size) in GLOBAL
-       * resource.
-       */
-      struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
-      uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
-      unsigned num_resources;
-   } global_binding;
+      struct ilo_cp_owner cp_owner;
+      struct list_head queries;
+   } draw;
 };
 
 static inline struct ilo_context *
@@ -137,4 +83,7 @@ ilo_context(struct pipe_context *pipe)
 void
 ilo_init_context_functions(struct ilo_screen *is);
 
+bool
+ilo_skip_rendering(struct ilo_context *ilo);
+
 #endif /* ILO_CONTEXT_H */