#define ILO_CONTEXT_H
#include "pipe/p_context.h"
+#include "util/slab.h"
#include "ilo_common.h"
+#include "ilo_cp.h"
+#include "ilo_draw.h"
+#include "ilo_state.h"
-/**
- * \see brw_context.h
- */
-#define ILO_MAX_DRAW_BUFFERS 8
-#define ILO_MAX_CONST_BUFFERS 1
-#define ILO_MAX_SAMPLER_VIEWS 16
-#define ILO_MAX_SAMPLERS 16
-#define ILO_MAX_SO_BINDINGS 64
-#define ILO_MAX_SO_BUFFERS 4
-
-#define ILO_MAX_VS_SURFACES (ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
-#define ILO_VS_CONST_SURFACE(i) (i)
-#define ILO_VS_TEXTURE_SURFACE(i) (ILO_MAX_CONST_BUFFERS + i)
-
-#define ILO_MAX_GS_SURFACES (ILO_MAX_SO_BINDINGS)
-#define ILO_GS_SO_SURFACE(i) (i)
-
-#define ILO_MAX_WM_SURFACES (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
-#define ILO_WM_DRAW_SURFACE(i) (i)
-#define ILO_WM_CONST_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + i)
-#define ILO_WM_TEXTURE_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + i)
-
+struct u_upload_mgr;
struct intel_winsys;
-struct intel_bo;
-struct ilo_cp;
+
+struct ilo_blitter;
+struct ilo_render;
struct ilo_screen;
+struct ilo_shader_cache;
struct ilo_context {
struct pipe_context base;
struct intel_winsys *winsys;
- int devid;
- int gen;
- int gt;
+ struct ilo_dev *dev;
- int max_vs_threads;
- int max_gs_threads;
- int max_wm_threads;
- struct {
- int size;
- int max_vs_entries;
- int max_gs_entries;
- } urb;
+ struct slab_mempool transfer_mempool;
struct ilo_cp *cp;
- struct intel_bo *last_cp_bo;
+
+ struct ilo_shader_cache *shader_cache;
+ struct ilo_blitter *blitter;
+ struct ilo_render *render;
+
+ struct u_upload_mgr *uploader;
+
+ struct ilo_state_vector state_vector;
+
+ struct {
+ struct pipe_query *query;
+ bool condition;
+ unsigned mode;
+ } render_condition;
+
+ struct {
+ struct ilo_cp_owner cp_owner;
+ struct list_head queries;
+ } draw;
};
static inline struct ilo_context *
void
ilo_init_context_functions(struct ilo_screen *is);
+bool
+ilo_skip_rendering(struct ilo_context *ilo);
+
#endif /* ILO_CONTEXT_H */