#define ILO_CONTEXT_H
#include "pipe/p_context.h"
+#include "util/slab.h"
#include "ilo_common.h"
+#include "ilo_cp.h"
+#include "ilo_draw.h"
+#include "ilo_state.h"
+struct u_upload_mgr;
struct intel_winsys;
+
+struct ilo_blitter;
+struct ilo_render;
struct ilo_screen;
+struct ilo_shader_cache;
struct ilo_context {
struct pipe_context base;
struct intel_winsys *winsys;
- int devid;
- int gen;
- int gt;
+ struct ilo_dev *dev;
+
+ struct slab_mempool transfer_mempool;
+
+ struct ilo_cp *cp;
+
+ struct ilo_shader_cache *shader_cache;
+ struct ilo_blitter *blitter;
+ struct ilo_render *render;
+
+ struct u_upload_mgr *uploader;
+
+ struct ilo_state_vector state_vector;
+
+ struct {
+ struct pipe_query *query;
+ bool condition;
+ unsigned mode;
+ } render_condition;
- int max_vs_threads;
- int max_gs_threads;
- int max_wm_threads;
struct {
- int size;
- int max_vs_entries;
- int max_gs_entries;
- } urb;
+ struct ilo_cp_owner cp_owner;
+ struct list_head queries;
+ } draw;
};
static inline struct ilo_context *
void
ilo_init_context_functions(struct ilo_screen *is);
+bool
+ilo_skip_rendering(struct ilo_context *ilo);
+
#endif /* ILO_CONTEXT_H */