#define ILO_CONTEXT_H
#include "pipe/p_context.h"
-#include "util/u_slab.h"
+#include "util/slab.h"
-#include "ilo_gpe.h"
#include "ilo_common.h"
+#include "ilo_cp.h"
+#include "ilo_draw.h"
+#include "ilo_state.h"
struct u_upload_mgr;
struct intel_winsys;
-struct intel_bo;
-struct ilo_3d;
+
struct ilo_blitter;
-struct ilo_cp;
+struct ilo_render;
struct ilo_screen;
-struct ilo_shader_state;
+struct ilo_shader_cache;
struct ilo_context {
struct pipe_context base;
struct intel_winsys *winsys;
- struct ilo_dev_info *dev;
+ struct ilo_dev *dev;
- struct util_slab_mempool transfer_mempool;
+ struct slab_mempool transfer_mempool;
struct ilo_cp *cp;
- struct intel_bo *last_cp_bo;
struct ilo_shader_cache *shader_cache;
- struct ilo_3d *hw3d;
struct ilo_blitter *blitter;
+ struct ilo_render *render;
struct u_upload_mgr *uploader;
- uint32_t dirty;
-
- struct ilo_vb_state vb;
- const struct ilo_ve_state *ve;
- struct ilo_ib_state ib;
-
- struct ilo_shader_state *vs;
- struct ilo_shader_state *gs;
-
- struct ilo_so_state so;
-
- struct pipe_clip_state clip;
- struct ilo_viewport_state viewport;
- struct ilo_scissor_state scissor;
+ struct ilo_state_vector state_vector;
- const struct ilo_rasterizer_state *rasterizer;
- struct pipe_poly_stipple poly_stipple;
- unsigned sample_mask;
+ struct {
+ struct pipe_query *query;
+ bool condition;
+ unsigned mode;
+ } render_condition;
- struct ilo_shader_state *fs;
-
- const struct ilo_dsa_state *dsa;
- struct pipe_stencil_ref stencil_ref;
- const struct ilo_blend_state *blend;
- struct pipe_blend_color blend_color;
- struct ilo_fb_state fb;
-
- /* shader resources */
- struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
- struct ilo_view_state view[PIPE_SHADER_TYPES];
- struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
- struct ilo_resource_state resource;
-
- /* GPGPU */
- struct ilo_shader_state *cs;
- struct ilo_resource_state cs_resource;
- struct ilo_global_binding global_binding;
+ struct {
+ struct ilo_cp_owner cp_owner;
+ struct list_head queries;
+ } draw;
};
static inline struct ilo_context *
void
ilo_init_context_functions(struct ilo_screen *is);
+bool
+ilo_skip_rendering(struct ilo_context *ilo);
+
#endif /* ILO_CONTEXT_H */