#define ILO_CONTEXT_H
#include "pipe/p_context.h"
+#include "util/u_slab.h"
#include "ilo_gpe.h"
#include "ilo_common.h"
-struct blitter_context;
+struct pipe_draw_info;
+struct u_upload_mgr;
struct intel_winsys;
struct intel_bo;
struct ilo_3d;
+struct ilo_blitter;
struct ilo_cp;
struct ilo_screen;
struct ilo_shader_state;
struct intel_winsys *winsys;
struct ilo_dev_info *dev;
+ struct util_slab_mempool transfer_mempool;
+
struct ilo_cp *cp;
struct intel_bo *last_cp_bo;
struct ilo_shader_cache *shader_cache;
struct ilo_3d *hw3d;
- struct blitter_context *blitter;
+ struct ilo_blitter *blitter;
+
+ struct u_upload_mgr *uploader;
+ const struct pipe_draw_info *draw;
uint32_t dirty;
struct ilo_vb_state vb;
const struct ilo_ve_state *ve;
struct ilo_ib_state ib;
- struct ilo_so_state so;
-
- struct pipe_blend_state *blend;
- struct pipe_rasterizer_state *rasterizer;
- struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
- struct ilo_shader_state *fs;
struct ilo_shader_state *vs;
struct ilo_shader_state *gs;
- struct pipe_blend_color blend_color;
- struct pipe_stencil_ref stencil_ref;
- unsigned sample_mask;
+ struct ilo_so_state so;
+
struct pipe_clip_state clip;
- struct pipe_framebuffer_state framebuffer;
+ struct ilo_viewport_state viewport;
+ struct ilo_scissor_state scissor;
+
+ const struct ilo_rasterizer_state *rasterizer;
struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
- struct pipe_viewport_state viewport;
-
- struct {
- struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS];
- unsigned num_samplers;
- } samplers[PIPE_SHADER_TYPES];
-
- struct {
- struct pipe_sampler_view *views[ILO_MAX_SAMPLER_VIEWS];
- unsigned num_views;
- } sampler_views[PIPE_SHADER_TYPES];
-
- struct {
- struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS];
- unsigned num_buffers;
- } constant_buffers[PIPE_SHADER_TYPES];
-
- struct {
- struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
- unsigned num_surfaces;
- } shader_resources;
-
- struct ilo_shader_state *compute;
-
- struct {
- struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
- unsigned num_surfaces;
- } compute_resources;
-
- struct {
- /*
- * XXX These should not be treated as real resources (and there could be
- * thousands of them). They should be treated as regions in GLOBAL
- * resource, which is the only real resource.
- *
- * That is, a resource here should instead be
- *
- * struct ilo_global_region {
- * struct pipe_resource base;
- * int offset;
- * int size;
- * };
- *
- * and it describes the region [offset, offset + size) in GLOBAL
- * resource.
- */
- struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
- uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
- unsigned num_resources;
- } global_binding;
+ unsigned sample_mask;
+
+ struct ilo_shader_state *fs;
+
+ const struct ilo_dsa_state *dsa;
+ struct pipe_stencil_ref stencil_ref;
+ const struct ilo_blend_state *blend;
+ struct pipe_blend_color blend_color;
+ struct ilo_fb_state fb;
+
+ /* shader resources */
+ struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
+ struct ilo_view_state view[PIPE_SHADER_TYPES];
+ struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
+ struct ilo_resource_state resource;
+
+ /* GPGPU */
+ struct ilo_shader_state *cs;
+ struct ilo_resource_state cs_resource;
+ struct ilo_global_binding global_binding;
};
static inline struct ilo_context *