#define ILO_RENDER_GEN_H
#include "ilo_common.h"
+#include "ilo_builder.h"
+#include "ilo_render.h"
struct ilo_blitter;
struct ilo_render;
int num_surfaces[PIPE_SHADER_TYPES];
};
+int
+ilo_render_get_rectlist_commands_len_gen6(const struct ilo_render *render,
+ const struct ilo_blitter *blitter);
+
+static inline int
+ilo_render_get_rectlist_commands_len(const struct ilo_render *render,
+ const struct ilo_blitter *blitter)
+{
+ return ilo_render_get_rectlist_commands_len_gen6(render, blitter);
+}
+
+void
+ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r,
+ const struct ilo_blitter *blitter);
+
+void
+ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r,
+ const struct ilo_blitter *blitter);
+
+static inline void
+ilo_render_emit_rectlist_commands(struct ilo_render *render,
+ const struct ilo_blitter *blitter)
+{
+ const unsigned batch_used = ilo_builder_batch_used(render->builder);
+
+ if (ilo_dev_gen(render->dev) >= ILO_GEN(7))
+ ilo_render_emit_rectlist_commands_gen7(render, blitter);
+ else
+ ilo_render_emit_rectlist_commands_gen6(render, blitter);
+
+ assert(ilo_builder_batch_used(render->builder) <= batch_used +
+ ilo_render_get_rectlist_commands_len(render, blitter));
+}
+
int
ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
const struct ilo_state_vector *vec);