gen6_draw_sf_rect(render, vec, session);
gen6_draw_vf(render, vec, session);
- ilo_render_3dprimitive(render, vec->draw, &vec->ib);
+ ilo_render_3dprimitive(render, &vec->draw_info);
}
static void
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
blitter->fb.width, blitter->fb.height);
- ilo_render_3dprimitive(r, &blitter->draw, NULL);
+ ilo_render_3dprimitive(r, &blitter->draw_info);
}
int