#include "ilo_blitter.h"
#include "ilo_query.h"
+#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"
{
if (ilo_dev_gen(r->dev) >= ILO_GEN(7.5)) {
/* 3DSTATE_INDEX_BUFFER */
- if (DIRTY(IB) || r->batch_bo_changed) {
- gen6_3DSTATE_INDEX_BUFFER(r->builder,
- &vec->ib, false);
- }
+ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
+ DIRTY(IB) || r->batch_bo_changed)
+ gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
/* 3DSTATE_VF */
- if (session->primitive_restart_changed) {
- gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart,
- vec->draw->restart_index);
- }
- }
- else {
+ if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF)
+ gen75_3DSTATE_VF(r->builder, &vec->ve->vf);
+ } else {
/* 3DSTATE_INDEX_BUFFER */
- if (DIRTY(IB) || session->primitive_restart_changed ||
- r->batch_bo_changed) {
- gen6_3DSTATE_INDEX_BUFFER(r->builder,
- &vec->ib, vec->draw->primitive_restart);
- }
+ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
+ DIRTY(IB) || r->batch_bo_changed)
+ gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
}
/* 3DSTATE_VERTEX_BUFFERS */
- if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
- gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->vb, vec->ve->vb_mapping,
- vec->ve->instance_divisors, vec->ve->vb_count);
+ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_BUFFERS) ||
+ DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
+ gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf,
+ vec->vb.vb, vec->ve->vb_count);
}
/* 3DSTATE_VERTEX_ELEMENTS */
gen6_wa_pre_3dstate_vs_toggle(r);
if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
- ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO))
- gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs, kernel_offset);
- else
- gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
+ ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
+ gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs,
+ kernel_offset, r->vs_scratch.bo);
+ } else {
+ gen6_3DSTATE_VS(r->builder, &cso->vs,
+ kernel_offset, r->vs_scratch.bo);
+ }
}
}
cso = ilo_shader_get_kernel_cso(vec->gs);
kernel_offset = ilo_shader_get_kernel_offset(vec->gs);
- gen6_3DSTATE_GS(r->builder, &cso->gs, kernel_offset);
+ gen6_3DSTATE_GS(r->builder, &cso->gs,
+ kernel_offset, r->gs_scratch.bo);
} else if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
const int verts_per_prim =
kernel_offset = ilo_shader_get_kernel_offset(vec->vs) +
ilo_shader_get_kernel_param(vec->vs, param);
- gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol, kernel_offset);
+ gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol,
+ kernel_offset, r->gs_scratch.bo);
} else {
- gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0);
+ gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0, NULL);
}
}
}
gen6_wa_pre_3dstate_wm_max_threads(r);
gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs,
- &cso->ps, kernel_offset);
+ &cso->ps, kernel_offset, r->fs_scratch.bo);
}
}
/* 3DSTATE_MULTISAMPLE */
if (DIRTY(FB) || (session->rs_delta.dirty &
ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
- const uint32_t *pattern;
-
- pattern = (vec->fb.num_samples > 1) ?
- &r->sample_pattern_4x : &r->sample_pattern_1x;
+ const uint8_t sample_count = (vec->fb.num_samples > 1) ? 4 : 1;
if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
gen6_wa_pre_non_pipelined(r);
gen6_wa_pre_3dstate_multisample(r);
}
- gen6_3DSTATE_MULTISAMPLE(r->builder,
- &vec->rasterizer->rs, pattern, 1);
+ gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
+ &r->sample_pattern, sample_count);
}
/* 3DSTATE_SAMPLE_MASK */
if (ilo_dev_gen(r->dev) == ILO_GEN(6))
gen6_wa_pre_non_pipelined(r);
- gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder,
- &vec->poly_stipple);
-
- gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, 0, 0);
+ gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder, &vec->poly_stipple);
+ gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, &vec->poly_stipple);
}
/* 3DSTATE_LINE_STIPPLE */
if (ilo_dev_gen(r->dev) == ILO_GEN(6))
gen6_wa_pre_non_pipelined(r);
- gen6_3DSTATE_LINE_STIPPLE(r->builder,
- vec->rasterizer->state.line_stipple_pattern,
- vec->rasterizer->state.line_stipple_factor + 1);
+ gen6_3DSTATE_LINE_STIPPLE(r->builder, &vec->line_stipple);
}
/* 3DSTATE_AA_LINE_PARAMETERS */
gen6_draw_sf_rect(render, vec, session);
gen6_draw_vf(render, vec, session);
- ilo_render_3dprimitive(render, vec->draw, &vec->ib);
+ ilo_render_3dprimitive(render, &vec->draw_info);
}
static void
gen6_wa_post_3dstate_constant_vs(r);
gen6_wa_pre_3dstate_vs_toggle(r);
- gen6_3DSTATE_VS(r->builder, &blitter->vs, 0);
+ gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL);
gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
- gen6_3DSTATE_GS(r->builder, &blitter->gs, 0);
+ gen6_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL);
gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe);
gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
gen6_wa_pre_3dstate_wm_max_threads(r);
- gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0);
+ gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0, NULL);
}
static void
gen6_rectlist_wm_multisample(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
- const uint32_t *pattern = (blitter->fb.num_samples > 1) ?
- &r->sample_pattern_4x : &r->sample_pattern_1x;
+ const uint8_t sample_count = (blitter->fb.num_samples > 1) ? 4 : 1;
gen6_wa_pre_3dstate_multisample(r);
- gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, pattern, true);
+ gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, &r->sample_pattern, sample_count);
gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
}
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
blitter->fb.width, blitter->fb.height);
- ilo_render_3dprimitive(r, &blitter->draw, NULL);
+ ilo_render_3dprimitive(r, &blitter->draw_info);
}
int