*/
#include "genhw/genhw.h"
-#include "util/u_dual_blend.h"
+#include "core/ilo_builder_3d.h"
+#include "core/ilo_builder_mi.h"
+#include "core/ilo_builder_render.h"
#include "util/u_prim.h"
#include "ilo_blitter.h"
-#include "ilo_builder_3d.h"
-#include "ilo_builder_mi.h"
-#include "ilo_builder_render.h"
#include "ilo_query.h"
+#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
-#include "ilo_render.h"
#include "ilo_render_gen.h"
-/**
- * A wrapper for gen6_PIPE_CONTROL().
- */
-static inline void
-gen6_pipe_control(struct ilo_render *r, uint32_t dw1)
-{
- struct intel_bo *bo = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) ?
- r->workaround_bo : NULL;
-
- ILO_DEV_ASSERT(r->dev, 6, 6);
-
- gen6_PIPE_CONTROL(r->builder, dw1, bo, 0, false);
-
- r->state.current_pipe_control_dw1 |= dw1;
-
- assert(!r->state.deferred_pipe_control_dw1);
-}
-
/**
* This should be called before PIPE_CONTROL.
*/
-static void
+void
gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1)
{
/*
const uint32_t direct_wa = GEN6_PIPE_CONTROL_CS_STALL |
GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
- gen6_pipe_control(r, direct_wa);
+ ilo_render_pipe_control(r, direct_wa);
}
if (indirect_wa_cond &&
!(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_WRITE__MASK)) {
const uint32_t indirect_wa = GEN6_PIPE_CONTROL_WRITE_IMM;
- gen6_pipe_control(r, indirect_wa);
+ ilo_render_pipe_control(r, indirect_wa);
}
}
gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
}
+static void
+gen6_wa_post_3dstate_urb_no_gs(struct ilo_render *r)
+{
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 27:
+ *
+ * "Because of a urb corruption caused by allocating a previous
+ * gsunit's urb entry to vsunit software is required to send a
+ * "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
+ * size == 0) plus a dummy DRAW call before any case where VS will
+ * be taking over GS URB space."
+ */
+ const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
+
+ if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
+ gen6_wa_pre_pipe_control(r, dw1);
+ if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
+ ilo_render_pipe_control(r, dw1);
+}
+
static void
gen6_wa_post_3dstate_constant_vs(struct ilo_render *r)
{
GEN6_PIPE_CONTROL_INSTRUCTION_CACHE_INVALIDATE |
GEN6_PIPE_CONTROL_STATE_CACHE_INVALIDATE;
- gen6_wa_pre_pipe_control(r, dw1);
+ if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
+ gen6_wa_pre_pipe_control(r, dw1);
+ if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
+ ilo_render_pipe_control(r, dw1);
+}
+
+static void
+gen6_wa_pre_3dstate_vs_toggle(struct ilo_render *r)
+{
+ /*
+ * The classic driver has this undocumented WA:
+ *
+ * From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
+ * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
+ *
+ * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
+ * command that causes the VS Function Enable to toggle. Pipeline
+ * flush can be executed by sending a PIPE_CONTROL command with CS
+ * stall bit set and a post sync operation.
+ */
+ const uint32_t dw1 = GEN6_PIPE_CONTROL_WRITE_IMM |
+ GEN6_PIPE_CONTROL_CS_STALL;
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen6_pipe_control(r, dw1);
+ gen6_wa_pre_pipe_control(r, dw1);
+ if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
+ ilo_render_pipe_control(r, dw1);
}
static void
ILO_DEV_ASSERT(r->dev, 6, 6);
- gen6_wa_pre_pipe_control(r, dw1);
-
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen6_pipe_control(r, dw1);
+ gen6_wa_pre_pipe_control(r, dw1);
+ if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
+ ilo_render_pipe_control(r, dw1);
}
static void
ILO_DEV_ASSERT(r->dev, 6, 6);
- gen6_wa_pre_pipe_control(r, dw1);
-
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen6_pipe_control(r, dw1);
+ gen6_wa_pre_pipe_control(r, dw1);
+ if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
+ ilo_render_pipe_control(r, dw1);
}
static void
gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL |
GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
- gen6_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
- gen6_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
- gen6_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
+ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
+ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
+ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
}
#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
void
gen6_draw_common_select(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* PIPELINE_SELECT */
if (r->hw_ctx_changed) {
void
gen6_draw_common_sip(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* STATE_SIP */
if (r->hw_ctx_changed) {
void
gen6_draw_common_base_address(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* STATE_BASE_ADDRESS */
if (r->state_bo_changed || r->instruction_bo_changed ||
if (ilo_dev_gen(r->dev) == ILO_GEN(6))
gen6_wa_pre_non_pipelined(r);
- gen6_state_base_address(r->builder, r->hw_ctx_changed);
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
+ gen8_state_base_address(r->builder, r->hw_ctx_changed);
+ else
+ gen6_state_base_address(r->builder, r->hw_ctx_changed);
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 28:
* 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
* reasonable to also reissue the command. Same to PCB.
*/
- session->viewport_state_changed = true;
+ session->viewport_changed = true;
+
+ session->scissor_changed = true;
- session->cc_state_blend_changed = true;
- session->cc_state_dsa_changed = true;
- session->cc_state_cc_changed = true;
+ session->blend_changed = true;
+ session->dsa_changed = true;
+ session->cc_changed = true;
- session->scissor_state_changed = true;
+ session->sampler_vs_changed = true;
+ session->sampler_gs_changed = true;
+ session->sampler_fs_changed = true;
+
+ session->pcb_vs_changed = true;
+ session->pcb_gs_changed = true;
+ session->pcb_fs_changed = true;
session->binding_table_vs_changed = true;
session->binding_table_gs_changed = true;
session->binding_table_fs_changed = true;
-
- session->sampler_state_vs_changed = true;
- session->sampler_state_gs_changed = true;
- session->sampler_state_fs_changed = true;
-
- session->pcb_state_vs_changed = true;
- session->pcb_state_gs_changed = true;
- session->pcb_state_fs_changed = true;
}
}
static void
gen6_draw_common_urb(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
- /* 3DSTATE_URB */
- if (DIRTY(VE) || DIRTY(VS) || DIRTY(GS)) {
- const bool gs_active = (vec->gs || (vec->vs &&
- ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)));
- int vs_entry_size, gs_entry_size;
- int vs_total_size, gs_total_size;
-
- vs_entry_size = (vec->vs) ?
- ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_OUTPUT_COUNT) : 0;
-
- /*
- * As indicated by 2e712e41db0c0676e9f30fc73172c0e8de8d84d4, VF and VS
- * share VUE handles. The VUE allocation size must be large enough to
- * store either VF outputs (number of VERTEX_ELEMENTs) and VS outputs.
- *
- * I am not sure if the PRM explicitly states that VF and VS share VUE
- * handles. But here is a citation that implies so:
- *
- * From the Sandy Bridge PRM, volume 2 part 1, page 44:
- *
- * "Once a FF stage that spawn threads has sufficient input to
- * initiate a thread, it must guarantee that it is safe to request
- * the thread initiation. For all these FF stages, this check is
- * based on :
- *
- * - The availability of output URB entries:
- * - VS: As the input URB entries are overwritten with the
- * VS-generated output data, output URB availability isn't a
- * factor."
- */
- if (vs_entry_size < vec->ve->count)
- vs_entry_size = vec->ve->count;
+ const bool gs_active = (vec->gs || (vec->vs &&
+ ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)));
- gs_entry_size = (vec->gs) ?
- ilo_shader_get_kernel_param(vec->gs, ILO_KERNEL_OUTPUT_COUNT) :
- (gs_active) ? vs_entry_size : 0;
-
- /* in bytes */
- vs_entry_size *= sizeof(float) * 4;
- gs_entry_size *= sizeof(float) * 4;
- vs_total_size = r->dev->urb_size;
-
- if (gs_active) {
- vs_total_size /= 2;
- gs_total_size = vs_total_size;
- }
- else {
- gs_total_size = 0;
- }
-
- gen6_3DSTATE_URB(r->builder, vs_total_size, gs_total_size,
- vs_entry_size, gs_entry_size);
+ /* 3DSTATE_URB */
+ if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS |
+ ILO_STATE_URB_3DSTATE_URB_GS)) {
+ gen6_3DSTATE_URB(r->builder, &vec->urb);
- /*
- * From the Sandy Bridge PRM, volume 2 part 1, page 27:
- *
- * "Because of a urb corruption caused by allocating a previous
- * gsunit's urb entry to vsunit software is required to send a
- * "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
- * size == 0) plus a dummy DRAW call before any case where VS will
- * be taking over GS URB space."
- */
if (r->state.gs.active && !gs_active)
- ilo_render_emit_flush_gen6(r);
-
- r->state.gs.active = gs_active;
+ gen6_wa_post_3dstate_urb_no_gs(r);
}
+
+ r->state.gs.active = gs_active;
}
static void
gen6_draw_common_pointers_1(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_VIEWPORT_STATE_POINTERS */
- if (session->viewport_state_changed) {
+ if (session->viewport_changed) {
gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
r->state.CLIP_VIEWPORT,
r->state.SF_VIEWPORT,
static void
gen6_draw_common_pointers_2(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_CC_STATE_POINTERS */
- if (session->cc_state_blend_changed ||
- session->cc_state_dsa_changed ||
- session->cc_state_cc_changed) {
+ if (session->blend_changed ||
+ session->dsa_changed ||
+ session->cc_changed) {
gen6_3DSTATE_CC_STATE_POINTERS(r->builder,
r->state.BLEND_STATE,
r->state.DEPTH_STENCIL_STATE,
}
/* 3DSTATE_SAMPLER_STATE_POINTERS */
- if (session->sampler_state_vs_changed ||
- session->sampler_state_gs_changed ||
- session->sampler_state_fs_changed) {
+ if (session->sampler_vs_changed ||
+ session->sampler_gs_changed ||
+ session->sampler_fs_changed) {
gen6_3DSTATE_SAMPLER_STATE_POINTERS(r->builder,
r->state.vs.SAMPLER_STATE,
0,
static void
gen6_draw_common_pointers_3(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_SCISSOR_STATE_POINTERS */
- if (session->scissor_state_changed) {
+ if (session->scissor_changed) {
gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
r->state.SCISSOR_RECT);
}
void
gen6_draw_vf(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
if (ilo_dev_gen(r->dev) >= ILO_GEN(7.5)) {
/* 3DSTATE_INDEX_BUFFER */
- if (DIRTY(IB) || r->batch_bo_changed) {
- gen6_3DSTATE_INDEX_BUFFER(r->builder,
- &vec->ib, false);
- }
+ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
+ DIRTY(IB) || r->batch_bo_changed)
+ gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
/* 3DSTATE_VF */
- if (session->primitive_restart_changed) {
- gen7_3DSTATE_VF(r->builder, vec->draw->primitive_restart,
- vec->draw->restart_index);
- }
- }
- else {
+ if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF)
+ gen75_3DSTATE_VF(r->builder, &vec->ve->vf);
+ } else {
/* 3DSTATE_INDEX_BUFFER */
- if (DIRTY(IB) || session->primitive_restart_changed ||
- r->batch_bo_changed) {
- gen6_3DSTATE_INDEX_BUFFER(r->builder,
- &vec->ib, vec->draw->primitive_restart);
- }
+ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
+ DIRTY(IB) || r->batch_bo_changed)
+ gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
}
/* 3DSTATE_VERTEX_BUFFERS */
- if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed)
- gen6_3DSTATE_VERTEX_BUFFERS(r->builder, vec->ve, &vec->vb);
+ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_BUFFERS) ||
+ DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
+ gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf,
+ vec->vb.vb, vec->ve->vb_count);
+ }
/* 3DSTATE_VERTEX_ELEMENTS */
- if (DIRTY(VE) || DIRTY(VS)) {
- const struct ilo_ve_state *ve = vec->ve;
- bool last_velement_edgeflag = false;
- bool prepend_generate_ids = false;
-
- if (vec->vs) {
- if (ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_VS_INPUT_EDGEFLAG)) {
- /* we rely on the state tracker here */
- assert(ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_INPUT_COUNT) == ve->count);
-
- last_velement_edgeflag = true;
- }
-
- if (ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_VS_INPUT_INSTANCEID) ||
- ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_VS_INPUT_VERTEXID))
- prepend_generate_ids = true;
- }
-
- gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, ve,
- last_velement_edgeflag, prepend_generate_ids);
- }
+ if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_ELEMENTS)
+ gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &vec->ve->vf);
}
void
gen6_draw_vf_statistics(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_VF_STATISTICS */
if (r->hw_ctx_changed)
gen6_3DSTATE_VF_STATISTICS(r->builder, false);
}
-static void
-gen6_draw_vf_draw(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* 3DPRIMITIVE */
- gen6_3DPRIMITIVE(r->builder, vec->draw, &vec->ib);
-
- r->state.current_pipe_control_dw1 = 0;
- assert(!r->state.deferred_pipe_control_dw1);
-}
-
void
gen6_draw_vs(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
- const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
- r->instruction_bo_changed);
- const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
-
- /*
- * the classic i965 does this in upload_vs_state(), citing a spec that I
- * cannot find
- */
- if (emit_3dstate_vs && ilo_dev_gen(r->dev) == ILO_GEN(6))
- gen6_wa_pre_non_pipelined(r);
-
/* 3DSTATE_CONSTANT_VS */
- if (emit_3dstate_constant_vs) {
+ if (session->pcb_vs_changed) {
gen6_3DSTATE_CONSTANT_VS(r->builder,
&r->state.vs.PUSH_CONSTANT_BUFFER,
&r->state.vs.PUSH_CONSTANT_BUFFER_size,
1);
+
+ if (ilo_dev_gen(r->dev) == ILO_GEN(6))
+ gen6_wa_post_3dstate_constant_vs(r);
}
/* 3DSTATE_VS */
- if (emit_3dstate_vs) {
- const int num_samplers = vec->sampler[PIPE_SHADER_VERTEX].count;
+ if (DIRTY(VS) || r->instruction_bo_changed) {
+ const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
+ const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
- gen6_3DSTATE_VS(r->builder, vec->vs, num_samplers);
- }
+ if (ilo_dev_gen(r->dev) == ILO_GEN(6))
+ gen6_wa_pre_3dstate_vs_toggle(r);
- if (emit_3dstate_constant_vs && ilo_dev_gen(r->dev) == ILO_GEN(6))
- gen6_wa_post_3dstate_constant_vs(r);
+ if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
+ ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
+ gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs,
+ kernel_offset, r->vs_scratch.bo);
+ } else {
+ gen6_3DSTATE_VS(r->builder, &cso->vs,
+ kernel_offset, r->vs_scratch.bo);
+ }
+ }
}
static void
gen6_draw_gs(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_CONSTANT_GS */
- if (session->pcb_state_gs_changed)
+ if (session->pcb_gs_changed)
gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
/* 3DSTATE_GS */
if (DIRTY(GS) || DIRTY(VS) ||
session->prim_changed || r->instruction_bo_changed) {
- const int verts_per_prim = u_vertices_per_prim(session->reduced_prim);
+ const union ilo_shader_cso *cso;
+ uint32_t kernel_offset;
+
+ if (vec->gs) {
+ cso = ilo_shader_get_kernel_cso(vec->gs);
+ kernel_offset = ilo_shader_get_kernel_offset(vec->gs);
+
+ gen6_3DSTATE_GS(r->builder, &cso->gs,
+ kernel_offset, r->gs_scratch.bo);
+ } else if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
+ ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
+ const int verts_per_prim =
+ u_vertices_per_prim(session->reduced_prim);
+ enum ilo_kernel_param param;
+
+ switch (verts_per_prim) {
+ case 1:
+ param = ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET;
+ break;
+ case 2:
+ param = ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET;
+ break;
+ default:
+ param = ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET;
+ break;
+ }
- gen6_3DSTATE_GS(r->builder, vec->gs, vec->vs, verts_per_prim);
+ cso = ilo_shader_get_kernel_cso(vec->vs);
+ kernel_offset = ilo_shader_get_kernel_offset(vec->vs) +
+ ilo_shader_get_kernel_param(vec->vs, param);
+
+ gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol,
+ kernel_offset, r->gs_scratch.bo);
+ } else {
+ gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0, NULL);
+ }
}
}
static bool
gen6_draw_update_max_svbi(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
const struct pipe_stream_output_info *so_info =
static void
gen6_draw_gs_svbi(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
const bool emit = gen6_draw_update_max_svbi(r, vec, session);
void
gen6_draw_clip(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_CLIP */
- if (DIRTY(RASTERIZER) || DIRTY(FS) || DIRTY(VIEWPORT) || DIRTY(FB)) {
- bool enable_guardband = true;
- unsigned i;
-
- /*
- * We do not do 2D clipping yet. Guard band test should only be enabled
- * when the viewport is larger than the framebuffer.
- */
- for (i = 0; i < vec->viewport.count; i++) {
- const struct ilo_viewport_cso *vp = &vec->viewport.cso[i];
-
- if (vp->min_x > 0.0f || vp->max_x < vec->fb.state.width ||
- vp->min_y > 0.0f || vp->max_y < vec->fb.state.height) {
- enable_guardband = false;
- break;
- }
- }
-
- gen6_3DSTATE_CLIP(r->builder, vec->rasterizer,
- vec->fs, enable_guardband, 1);
- }
+ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_CLIP)
+ gen6_3DSTATE_CLIP(r->builder, &vec->rasterizer->rs);
}
static void
gen6_draw_sf(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_SF */
- if (DIRTY(RASTERIZER) || DIRTY(FS))
- gen6_3DSTATE_SF(r->builder, vec->rasterizer, vec->fs);
+ if ((session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) || DIRTY(FS)) {
+ const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
+ gen6_3DSTATE_SF(r->builder, &vec->rasterizer->rs, sbe);
+ }
}
void
gen6_draw_sf_rect(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_DRAWING_RECTANGLE */
if (DIRTY(FB)) {
static void
gen6_draw_wm(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_CONSTANT_PS */
- if (session->pcb_state_fs_changed) {
+ if (session->pcb_fs_changed) {
gen6_3DSTATE_CONSTANT_PS(r->builder,
&r->state.wm.PUSH_CONSTANT_BUFFER,
&r->state.wm.PUSH_CONSTANT_BUFFER_size,
}
/* 3DSTATE_WM */
- if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) || DIRTY(DSA) ||
- DIRTY(RASTERIZER) || r->instruction_bo_changed) {
- const int num_samplers = vec->sampler[PIPE_SHADER_FRAGMENT].count;
- const bool dual_blend = vec->blend->dual_blend;
- const bool cc_may_kill = (vec->dsa->dw_alpha ||
- vec->blend->alpha_to_coverage);
+ if (DIRTY(FS) ||
+ (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM) ||
+ r->instruction_bo_changed) {
+ const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
+ const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
if (ilo_dev_gen(r->dev) == ILO_GEN(6) && r->hw_ctx_changed)
gen6_wa_pre_3dstate_wm_max_threads(r);
- gen6_3DSTATE_WM(r->builder, vec->fs, num_samplers,
- vec->rasterizer, dual_blend, cc_may_kill, 0);
+ gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs,
+ &cso->ps, kernel_offset, r->fs_scratch.bo);
}
}
static void
gen6_draw_wm_multisample(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
- /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
- if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) {
- const uint32_t *packed_sample_pos;
-
- packed_sample_pos = (vec->fb.num_samples > 1) ?
- &r->packed_sample_position_4x : &r->packed_sample_position_1x;
+ /* 3DSTATE_MULTISAMPLE */
+ if (DIRTY(FB) || (session->rs_delta.dirty &
+ ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
+ const uint8_t sample_count = (vec->fb.num_samples > 1) ? 4 : 1;
if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
gen6_wa_pre_non_pipelined(r);
gen6_wa_pre_3dstate_multisample(r);
}
- gen6_3DSTATE_MULTISAMPLE(r->builder,
- vec->fb.num_samples, packed_sample_pos,
- vec->rasterizer->state.half_pixel_center);
-
- gen6_3DSTATE_SAMPLE_MASK(r->builder,
- (vec->fb.num_samples > 1) ? vec->sample_mask : 0x1);
+ gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
+ &r->sample_pattern, sample_count);
}
+
+ /* 3DSTATE_SAMPLE_MASK */
+ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
+ gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
}
static void
gen6_draw_wm_depth(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
if (DIRTY(FB) || r->batch_bo_changed) {
- const struct ilo_zs_surface *zs;
+ const struct ilo_state_zs *zs;
uint32_t clear_params;
if (vec->fb.state.zsbuf) {
void
gen6_draw_wm_raster(struct ilo_render *r,
const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+ struct ilo_render_draw_session *session)
{
/* 3DSTATE_POLY_STIPPLE_PATTERN and 3DSTATE_POLY_STIPPLE_OFFSET */
if ((DIRTY(RASTERIZER) || DIRTY(POLY_STIPPLE)) &&
if (ilo_dev_gen(r->dev) == ILO_GEN(6))
gen6_wa_pre_non_pipelined(r);
- gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder,
- &vec->poly_stipple);
-
- gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, 0, 0);
+ gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder, &vec->poly_stipple);
+ gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, &vec->poly_stipple);
}
/* 3DSTATE_LINE_STIPPLE */
if (ilo_dev_gen(r->dev) == ILO_GEN(6))
gen6_wa_pre_non_pipelined(r);
- gen6_3DSTATE_LINE_STIPPLE(r->builder,
- vec->rasterizer->state.line_stipple_pattern,
- vec->rasterizer->state.line_stipple_factor + 1);
+ gen6_3DSTATE_LINE_STIPPLE(r->builder, &vec->line_stipple);
}
/* 3DSTATE_AA_LINE_PARAMETERS */
- if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_smooth) {
+ if (session->rs_delta.dirty &
+ ILO_STATE_RASTER_3DSTATE_AA_LINE_PARAMETERS) {
if (ilo_dev_gen(r->dev) == ILO_GEN(6))
gen6_wa_pre_non_pipelined(r);
- gen6_3DSTATE_AA_LINE_PARAMETERS(r->builder);
- }
-}
-
-static void
-gen6_draw_state_viewports(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* SF_CLIP_VIEWPORT and CC_VIEWPORT */
- if (ilo_dev_gen(r->dev) >= ILO_GEN(7) && DIRTY(VIEWPORT)) {
- r->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- session->viewport_state_changed = true;
- }
- /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
- else if (DIRTY(VIEWPORT)) {
- r->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- r->state.SF_VIEWPORT = gen6_SF_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- session->viewport_state_changed = true;
- }
-}
-
-static void
-gen6_draw_state_cc(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* BLEND_STATE */
- if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) {
- r->state.BLEND_STATE = gen6_BLEND_STATE(r->builder,
- vec->blend, &vec->fb, vec->dsa);
-
- session->cc_state_blend_changed = true;
- }
-
- /* COLOR_CALC_STATE */
- if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
- r->state.COLOR_CALC_STATE =
- gen6_COLOR_CALC_STATE(r->builder, &vec->stencil_ref,
- vec->dsa->alpha_ref, &vec->blend_color);
-
- session->cc_state_cc_changed = true;
- }
-
- /* DEPTH_STENCIL_STATE */
- if (DIRTY(DSA)) {
- r->state.DEPTH_STENCIL_STATE =
- gen6_DEPTH_STENCIL_STATE(r->builder, vec->dsa);
-
- session->cc_state_dsa_changed = true;
- }
-}
-
-static void
-gen6_draw_state_scissors(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* SCISSOR_RECT */
- if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) {
- /* there should be as many scissors as there are viewports */
- r->state.SCISSOR_RECT = gen6_SCISSOR_RECT(r->builder,
- &vec->scissor, vec->viewport.count);
-
- session->scissor_state_changed = true;
- }
-}
-
-static void
-gen6_draw_state_surfaces_rt(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* SURFACE_STATEs for render targets */
- if (DIRTY(FB)) {
- const struct ilo_fb_state *fb = &vec->fb;
- const int offset = ILO_WM_DRAW_SURFACE(0);
- uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset];
- int i;
-
- for (i = 0; i < fb->state.nr_cbufs; i++) {
- const struct ilo_surface_cso *surface =
- (const struct ilo_surface_cso *) fb->state.cbufs[i];
-
- if (!surface) {
- surface_state[i] =
- gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
- }
- else {
- assert(surface && surface->is_rt);
- surface_state[i] =
- gen6_SURFACE_STATE(r->builder, &surface->u.rt, true);
- }
- }
-
- /*
- * Upload at least one render target, as
- * brw_update_renderbuffer_surfaces() does. I don't know why.
- */
- if (i == 0) {
- surface_state[i] =
- gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
-
- i++;
- }
-
- memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
-
- if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
- session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
-
- session->binding_table_fs_changed = true;
- }
-}
-
-static void
-gen6_draw_state_surfaces_so(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- const struct ilo_so_state *so = &vec->so;
-
- if (ilo_dev_gen(r->dev) != ILO_GEN(6))
- return;
-
- /* SURFACE_STATEs for stream output targets */
- if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
- const struct pipe_stream_output_info *so_info =
- (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
- (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
- const int offset = ILO_GS_SO_SURFACE(0);
- uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset];
- int i;
-
- for (i = 0; so_info && i < so_info->num_outputs; i++) {
- const int target = so_info->output[i].output_buffer;
- const struct pipe_stream_output_target *so_target =
- (target < so->count) ? so->states[target] : NULL;
-
- if (so_target) {
- surface_state[i] = gen6_so_SURFACE_STATE(r->builder,
- so_target, so_info, i);
- }
- else {
- surface_state[i] = 0;
- }
- }
-
- memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
-
- if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
- session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
-
- session->binding_table_gs_changed = true;
- }
-}
-
-static void
-gen6_draw_state_surfaces_view(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- int shader_type,
- struct gen6_draw_session *session)
-{
- const struct ilo_view_state *view = &vec->view[shader_type];
- uint32_t *surface_state;
- int offset, i;
- bool skip = false;
-
- /* SURFACE_STATEs for sampler views */
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- if (DIRTY(VIEW_VS)) {
- offset = ILO_VS_TEXTURE_SURFACE(0);
- surface_state = &r->state.vs.SURFACE_STATE[offset];
-
- session->binding_table_vs_changed = true;
- }
- else {
- skip = true;
- }
- break;
- case PIPE_SHADER_FRAGMENT:
- if (DIRTY(VIEW_FS)) {
- offset = ILO_WM_TEXTURE_SURFACE(0);
- surface_state = &r->state.wm.SURFACE_STATE[offset];
-
- session->binding_table_fs_changed = true;
- }
- else {
- skip = true;
- }
- break;
- default:
- skip = true;
- break;
- }
-
- if (skip)
- return;
-
- for (i = 0; i < view->count; i++) {
- if (view->states[i]) {
- const struct ilo_view_cso *cso =
- (const struct ilo_view_cso *) view->states[i];
-
- surface_state[i] =
- gen6_SURFACE_STATE(r->builder, &cso->surface, false);
- }
- else {
- surface_state[i] = 0;
- }
- }
-
- memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
-
- if (i && session->num_surfaces[shader_type] < offset + i)
- session->num_surfaces[shader_type] = offset + i;
-}
-
-static void
-gen6_draw_state_surfaces_const(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- int shader_type,
- struct gen6_draw_session *session)
-{
- const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type];
- uint32_t *surface_state;
- bool *binding_table_changed;
- int offset, count, i;
-
- if (!DIRTY(CBUF))
- return;
-
- /* SURFACE_STATEs for constant buffers */
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- offset = ILO_VS_CONST_SURFACE(0);
- surface_state = &r->state.vs.SURFACE_STATE[offset];
- binding_table_changed = &session->binding_table_vs_changed;
- break;
- case PIPE_SHADER_FRAGMENT:
- offset = ILO_WM_CONST_SURFACE(0);
- surface_state = &r->state.wm.SURFACE_STATE[offset];
- binding_table_changed = &session->binding_table_fs_changed;
- break;
- default:
- return;
- break;
- }
-
- /* constants are pushed via PCB */
- if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) {
- memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4);
- return;
- }
-
- count = util_last_bit(cbuf->enabled_mask);
- for (i = 0; i < count; i++) {
- if (cbuf->cso[i].resource) {
- surface_state[i] = gen6_SURFACE_STATE(r->builder,
- &cbuf->cso[i].surface, false);
- }
- else {
- surface_state[i] = 0;
- }
- }
-
- memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4);
-
- if (count && session->num_surfaces[shader_type] < offset + count)
- session->num_surfaces[shader_type] = offset + count;
-
- *binding_table_changed = true;
-}
-
-static void
-gen6_draw_state_binding_tables(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- int shader_type,
- struct gen6_draw_session *session)
-{
- uint32_t *binding_table_state, *surface_state;
- int *binding_table_state_size, size;
- bool skip = false;
-
- /* BINDING_TABLE_STATE */
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- surface_state = r->state.vs.SURFACE_STATE;
- binding_table_state = &r->state.vs.BINDING_TABLE_STATE;
- binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size;
-
- skip = !session->binding_table_vs_changed;
- break;
- case PIPE_SHADER_GEOMETRY:
- surface_state = r->state.gs.SURFACE_STATE;
- binding_table_state = &r->state.gs.BINDING_TABLE_STATE;
- binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size;
-
- skip = !session->binding_table_gs_changed;
- break;
- case PIPE_SHADER_FRAGMENT:
- surface_state = r->state.wm.SURFACE_STATE;
- binding_table_state = &r->state.wm.BINDING_TABLE_STATE;
- binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size;
-
- skip = !session->binding_table_fs_changed;
- break;
- default:
- skip = true;
- break;
- }
-
- if (skip)
- return;
-
- /*
- * If we have seemingly less SURFACE_STATEs than before, it could be that
- * we did not touch those reside at the tail in this upload. Loop over
- * them to figure out the real number of SURFACE_STATEs.
- */
- for (size = *binding_table_state_size;
- size > session->num_surfaces[shader_type]; size--) {
- if (surface_state[size - 1])
- break;
- }
- if (size < session->num_surfaces[shader_type])
- size = session->num_surfaces[shader_type];
-
- *binding_table_state = gen6_BINDING_TABLE_STATE(r->builder,
- surface_state, size);
- *binding_table_state_size = size;
-}
-
-static void
-gen6_draw_state_samplers(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- int shader_type,
- struct gen6_draw_session *session)
-{
- const struct ilo_sampler_cso * const *samplers =
- vec->sampler[shader_type].cso;
- const struct pipe_sampler_view * const *views =
- (const struct pipe_sampler_view **) vec->view[shader_type].states;
- const int num_samplers = vec->sampler[shader_type].count;
- const int num_views = vec->view[shader_type].count;
- uint32_t *sampler_state, *border_color_state;
- bool emit_border_color = false;
- bool skip = false;
-
- /* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
- sampler_state = &r->state.vs.SAMPLER_STATE;
- border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE;
-
- if (DIRTY(SAMPLER_VS))
- emit_border_color = true;
-
- session->sampler_state_vs_changed = true;
- }
- else {
- skip = true;
- }
- break;
- case PIPE_SHADER_FRAGMENT:
- if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
- sampler_state = &r->state.wm.SAMPLER_STATE;
- border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE;
-
- if (DIRTY(SAMPLER_FS))
- emit_border_color = true;
-
- session->sampler_state_fs_changed = true;
- }
- else {
- skip = true;
- }
- break;
- default:
- skip = true;
- break;
- }
-
- if (skip)
- return;
-
- if (emit_border_color) {
- int i;
-
- for (i = 0; i < num_samplers; i++) {
- border_color_state[i] = (samplers[i]) ?
- gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0;
- }
- }
-
- /* should we take the minimum of num_samplers and num_views? */
- *sampler_state = gen6_SAMPLER_STATE(r->builder,
- samplers, views,
- border_color_state,
- MIN2(num_samplers, num_views));
-}
-
-static void
-gen6_draw_state_pcb(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* push constant buffer for VS */
- if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) {
- const int cbuf0_size = (vec->vs) ?
- ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
- const int clip_state_size = (vec->vs) ?
- ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_VS_PCB_UCP_SIZE) : 0;
- const int total_size = cbuf0_size + clip_state_size;
-
- if (total_size) {
- void *pcb;
-
- r->state.vs.PUSH_CONSTANT_BUFFER =
- gen6_push_constant_buffer(r->builder, total_size, &pcb);
- r->state.vs.PUSH_CONSTANT_BUFFER_size = total_size;
-
- if (cbuf0_size) {
- const struct ilo_cbuf_state *cbuf =
- &vec->cbuf[PIPE_SHADER_VERTEX];
-
- if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
- memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
- }
- else {
- memcpy(pcb, cbuf->cso[0].user_buffer,
- cbuf->cso[0].user_buffer_size);
- memset(pcb + cbuf->cso[0].user_buffer_size, 0,
- cbuf0_size - cbuf->cso[0].user_buffer_size);
- }
-
- pcb += cbuf0_size;
- }
-
- if (clip_state_size)
- memcpy(pcb, &vec->clip, clip_state_size);
-
- session->pcb_state_vs_changed = true;
- }
- else if (r->state.vs.PUSH_CONSTANT_BUFFER_size) {
- r->state.vs.PUSH_CONSTANT_BUFFER = 0;
- r->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
-
- session->pcb_state_vs_changed = true;
- }
- }
-
- /* push constant buffer for FS */
- if (DIRTY(FS) || DIRTY(CBUF)) {
- const int cbuf0_size = (vec->fs) ?
- ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
-
- if (cbuf0_size) {
- const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT];
- void *pcb;
-
- r->state.wm.PUSH_CONSTANT_BUFFER =
- gen6_push_constant_buffer(r->builder, cbuf0_size, &pcb);
- r->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size;
-
- if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
- memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
- }
- else {
- memcpy(pcb, cbuf->cso[0].user_buffer,
- cbuf->cso[0].user_buffer_size);
- memset(pcb + cbuf->cso[0].user_buffer_size, 0,
- cbuf0_size - cbuf->cso[0].user_buffer_size);
- }
-
- session->pcb_state_fs_changed = true;
- }
- else if (r->state.wm.PUSH_CONSTANT_BUFFER_size) {
- r->state.wm.PUSH_CONSTANT_BUFFER = 0;
- r->state.wm.PUSH_CONSTANT_BUFFER_size = 0;
-
- session->pcb_state_fs_changed = true;
- }
+ gen6_3DSTATE_AA_LINE_PARAMETERS(r->builder, &vec->rasterizer->rs);
}
}
#undef DIRTY
-static void
-gen6_draw_commands(struct ilo_render *render,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
+void
+ilo_render_emit_draw_commands_gen6(struct ilo_render *render,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session)
{
+ ILO_DEV_ASSERT(render->dev, 6, 6);
+
/*
* We try to keep the order of the commands match, as closely as possible,
* that of the classic i965 driver. It allows us to compare the command
gen6_draw_wm_raster(render, vec, session);
gen6_draw_sf_rect(render, vec, session);
gen6_draw_vf(render, vec, session);
- gen6_draw_vf_draw(render, vec, session);
-}
-
-void
-gen6_draw_states(struct ilo_render *render,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- int shader_type;
-
- gen6_draw_state_viewports(render, vec, session);
- gen6_draw_state_cc(render, vec, session);
- gen6_draw_state_scissors(render, vec, session);
- gen6_draw_state_pcb(render, vec, session);
-
- /*
- * upload all SURAFCE_STATEs together so that we know there are minimal
- * paddings
- */
- gen6_draw_state_surfaces_rt(render, vec, session);
- gen6_draw_state_surfaces_so(render, vec, session);
- for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
- gen6_draw_state_surfaces_view(render, vec, shader_type, session);
- gen6_draw_state_surfaces_const(render, vec, shader_type, session);
- }
-
- for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
- gen6_draw_state_samplers(render, vec, shader_type, session);
- /* this must be called after all SURFACE_STATEs are uploaded */
- gen6_draw_state_binding_tables(render, vec, shader_type, session);
- }
-}
-
-void
-gen6_draw_prepare(struct ilo_render *render,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- memset(session, 0, sizeof(*session));
- session->pipe_dirty = vec->dirty;
- session->reduced_prim = u_reduced_prim(vec->draw->mode);
-
- if (render->hw_ctx_changed) {
- /* these should be enough to make everything uploaded */
- render->batch_bo_changed = true;
- render->state_bo_changed = true;
- render->instruction_bo_changed = true;
-
- session->prim_changed = true;
- session->primitive_restart_changed = true;
- } else {
- session->prim_changed =
- (render->state.reduced_prim != session->reduced_prim);
- session->primitive_restart_changed =
- (render->state.primitive_restart != vec->draw->primitive_restart);
- }
-}
-
-void
-gen6_draw_emit(struct ilo_render *render,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* force all states to be uploaded if the state bo changed */
- if (render->state_bo_changed)
- session->pipe_dirty = ILO_DIRTY_ALL;
- else
- session->pipe_dirty = vec->dirty;
-
- session->emit_draw_states(render, vec, session);
-
- /* force all commands to be uploaded if the HW context changed */
- if (render->hw_ctx_changed)
- session->pipe_dirty = ILO_DIRTY_ALL;
- else
- session->pipe_dirty = vec->dirty;
-
- session->emit_draw_commands(render, vec, session);
-}
-
-void
-gen6_draw_end(struct ilo_render *render,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- render->hw_ctx_changed = false;
-
- render->batch_bo_changed = false;
- render->state_bo_changed = false;
- render->instruction_bo_changed = false;
-
- render->state.reduced_prim = session->reduced_prim;
- render->state.primitive_restart = vec->draw->primitive_restart;
-}
-
-static void
-ilo_render_emit_draw_gen6(struct ilo_render *render,
- const struct ilo_state_vector *vec)
-{
- struct gen6_draw_session session;
-
- gen6_draw_prepare(render, vec, &session);
- session.emit_draw_states = gen6_draw_states;
- session.emit_draw_commands = gen6_draw_commands;
-
- gen6_draw_emit(render, vec, &session);
- gen6_draw_end(render, vec, &session);
-}
-
-void
-ilo_render_emit_flush_gen6(struct ilo_render *r)
-{
- const uint32_t dw1 = GEN6_PIPE_CONTROL_INSTRUCTION_CACHE_INVALIDATE |
- GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH |
- GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
- GEN6_PIPE_CONTROL_VF_CACHE_INVALIDATE |
- GEN6_PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
- GEN6_PIPE_CONTROL_CS_STALL;
-
- ILO_DEV_ASSERT(r->dev, 6, 7.5);
-
- if (ilo_dev_gen(r->dev) == ILO_GEN(6))
- gen6_wa_pre_pipe_control(r, dw1);
-
- gen6_PIPE_CONTROL(r->builder, dw1, NULL, 0, false);
-
- r->state.current_pipe_control_dw1 |= dw1;
- r->state.deferred_pipe_control_dw1 &= ~dw1;
-}
-
-void
-ilo_render_emit_query_gen6(struct ilo_render *r,
- struct ilo_query *q, uint32_t offset)
-{
- const uint32_t pipeline_statistics_regs[] = {
- GEN6_REG_IA_VERTICES_COUNT,
- GEN6_REG_IA_PRIMITIVES_COUNT,
- GEN6_REG_VS_INVOCATION_COUNT,
- GEN6_REG_GS_INVOCATION_COUNT,
- GEN6_REG_GS_PRIMITIVES_COUNT,
- GEN6_REG_CL_INVOCATION_COUNT,
- GEN6_REG_CL_PRIMITIVES_COUNT,
- GEN6_REG_PS_INVOCATION_COUNT,
- (ilo_dev_gen(r->dev) >= ILO_GEN(7)) ? GEN7_REG_HS_INVOCATION_COUNT : 0,
- (ilo_dev_gen(r->dev) >= ILO_GEN(7)) ? GEN7_REG_DS_INVOCATION_COUNT : 0,
- 0,
- };
- const uint32_t primitives_generated_reg =
- (ilo_dev_gen(r->dev) >= ILO_GEN(7) && q->index > 0) ?
- GEN7_REG_SO_PRIM_STORAGE_NEEDED(q->index) :
- GEN6_REG_CL_INVOCATION_COUNT;
- const uint32_t primitives_emitted_reg =
- (ilo_dev_gen(r->dev) >= ILO_GEN(7)) ?
- GEN7_REG_SO_NUM_PRIMS_WRITTEN(q->index) :
- GEN6_REG_SO_NUM_PRIMS_WRITTEN;
- const uint32_t *regs;
- int reg_count = 0, i;
- uint32_t pipe_control_dw1 = 0;
-
- ILO_DEV_ASSERT(r->dev, 6, 7.5);
-
- switch (q->type) {
- case PIPE_QUERY_OCCLUSION_COUNTER:
- pipe_control_dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
- GEN6_PIPE_CONTROL_WRITE_PS_DEPTH_COUNT;
- break;
- case PIPE_QUERY_TIMESTAMP:
- case PIPE_QUERY_TIME_ELAPSED:
- pipe_control_dw1 = GEN6_PIPE_CONTROL_WRITE_TIMESTAMP;
- break;
- case PIPE_QUERY_PRIMITIVES_GENERATED:
- regs = &primitives_generated_reg;
- reg_count = 1;
- break;
- case PIPE_QUERY_PRIMITIVES_EMITTED:
- regs = &primitives_emitted_reg;
- reg_count = 1;
- break;
- case PIPE_QUERY_PIPELINE_STATISTICS:
- regs = pipeline_statistics_regs;
- reg_count = Elements(pipeline_statistics_regs);
- break;
- default:
- break;
- }
-
- if (pipe_control_dw1) {
- if (ilo_dev_gen(r->dev) == ILO_GEN(6))
- gen6_wa_pre_pipe_control(r, pipe_control_dw1);
-
- gen6_PIPE_CONTROL(r->builder, pipe_control_dw1, q->bo, offset, true);
-
- r->state.current_pipe_control_dw1 |= pipe_control_dw1;
- r->state.deferred_pipe_control_dw1 &= ~pipe_control_dw1;
- }
-
- if (!reg_count)
- return;
-
- r->emit_flush(r);
-
- for (i = 0; i < reg_count; i++) {
- if (regs[i]) {
- /* store lower 32 bits */
- gen6_MI_STORE_REGISTER_MEM(r->builder, q->bo, offset, regs[i]);
- /* store higher 32 bits */
- gen6_MI_STORE_REGISTER_MEM(r->builder, q->bo,
- offset + 4, regs[i] + 4);
- } else {
- gen6_MI_STORE_DATA_IMM(r->builder, q->bo, offset, 0, true);
- }
-
- offset += 8;
- }
+ ilo_render_3dprimitive(render, &vec->draw_info);
}
static void
gen6_rectlist_vs_to_sf(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
- gen6_3DSTATE_VS(r->builder, NULL, 0);
-
gen6_wa_post_3dstate_constant_vs(r);
+ gen6_wa_pre_3dstate_vs_toggle(r);
+ gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL);
+
gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
- gen6_3DSTATE_GS(r->builder, NULL, NULL, 0);
+ gen6_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL);
- gen6_3DSTATE_CLIP(r->builder, NULL, NULL, false, 0);
- gen6_3DSTATE_SF(r->builder, NULL, NULL);
+ gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
+ gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe);
}
static void
gen6_rectlist_wm(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
- uint32_t hiz_op;
-
- switch (blitter->op) {
- case ILO_BLITTER_RECTLIST_CLEAR_ZS:
- hiz_op = GEN6_WM_DW4_DEPTH_CLEAR;
- break;
- case ILO_BLITTER_RECTLIST_RESOLVE_Z:
- hiz_op = GEN6_WM_DW4_DEPTH_RESOLVE;
- break;
- case ILO_BLITTER_RECTLIST_RESOLVE_HIZ:
- hiz_op = GEN6_WM_DW4_HIZ_RESOLVE;
- break;
- default:
- hiz_op = 0;
- break;
- }
-
gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
gen6_wa_pre_3dstate_wm_max_threads(r);
- gen6_3DSTATE_WM(r->builder, NULL, 0, NULL, false, false, hiz_op);
+ gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0, NULL);
}
static void
gen6_rectlist_wm_depth(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
gen6_wa_pre_depth(r);
if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
- ILO_BLITTER_USE_FB_STENCIL)) {
- gen6_3DSTATE_DEPTH_BUFFER(r->builder,
- &blitter->fb.dst.u.zs);
- }
+ ILO_BLITTER_USE_FB_STENCIL))
+ gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
static void
gen6_rectlist_wm_multisample(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
- const uint32_t *packed_sample_pos = (blitter->fb.num_samples > 1) ?
- &r->packed_sample_position_4x : &r->packed_sample_position_1x;
+ const uint8_t sample_count = (blitter->fb.num_samples > 1) ? 4 : 1;
gen6_wa_pre_3dstate_multisample(r);
- gen6_3DSTATE_MULTISAMPLE(r->builder, blitter->fb.num_samples,
- packed_sample_pos, true);
+ gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, &r->sample_pattern, sample_count);
+ gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
+}
- gen6_3DSTATE_SAMPLE_MASK(r->builder,
- (1 << blitter->fb.num_samples) - 1);
+int
+ilo_render_get_rectlist_commands_len_gen6(const struct ilo_render *render,
+ const struct ilo_blitter *blitter)
+{
+ ILO_DEV_ASSERT(render->dev, 6, 7.5);
+
+ return 256;
}
-static void
-gen6_rectlist_commands(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+void
+ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r,
+ const struct ilo_blitter *blitter,
+ const struct ilo_render_rectlist_session *session)
{
+ ILO_DEV_ASSERT(r->dev, 6, 6);
+
gen6_wa_pre_non_pipelined(r);
- gen6_rectlist_wm_multisample(r, blitter, session);
+ gen6_rectlist_wm_multisample(r, blitter);
gen6_state_base_address(r->builder, true);
- gen6_3DSTATE_VERTEX_BUFFERS(r->builder,
- &blitter->ve, &blitter->vb);
+ gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
+ session->vb_start, session->vb_end,
+ sizeof(blitter->vertices[0]));
- gen6_3DSTATE_VERTEX_ELEMENTS(r->builder,
- &blitter->ve, false, false);
+ gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);
+
+ gen6_3DSTATE_URB(r->builder, &blitter->urb);
- gen6_3DSTATE_URB(r->builder,
- r->dev->urb_size, 0, blitter->ve.count * 4 * sizeof(float), 0);
- /* 3DSTATE_URB workaround */
if (r->state.gs.active) {
- ilo_render_emit_flush_gen6(r);
+ gen6_wa_post_3dstate_urb_no_gs(r);
r->state.gs.active = false;
}
if (blitter->uses &
(ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) {
gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0,
- session->DEPTH_STENCIL_STATE, session->COLOR_CALC_STATE);
+ r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE);
}
- gen6_rectlist_vs_to_sf(r, blitter, session);
- gen6_rectlist_wm(r, blitter, session);
+ gen6_rectlist_vs_to_sf(r, blitter);
+ gen6_rectlist_wm(r, blitter);
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
- 0, 0, session->CC_VIEWPORT);
+ 0, 0, r->state.CC_VIEWPORT);
}
- gen6_rectlist_wm_depth(r, blitter, session);
+ gen6_rectlist_wm_depth(r, blitter);
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
blitter->fb.width, blitter->fb.height);
- gen6_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
-}
-
-static void
-gen6_rectlist_states(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
-{
- if (blitter->uses & ILO_BLITTER_USE_DSA) {
- session->DEPTH_STENCIL_STATE =
- gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa);
- }
-
- if (blitter->uses & ILO_BLITTER_USE_CC) {
- session->COLOR_CALC_STATE =
- gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref,
- blitter->cc.alpha_ref, &blitter->cc.blend_color);
- }
-
- if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
- session->CC_VIEWPORT =
- gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1);
- }
+ ilo_render_3dprimitive(r, &blitter->draw_info);
}
-static void
-ilo_render_emit_rectlist_gen6(struct ilo_render *render,
- const struct ilo_blitter *blitter)
+int
+ilo_render_get_draw_commands_len_gen6(const struct ilo_render *render,
+ const struct ilo_state_vector *vec)
{
- struct gen6_rectlist_session session;
-
- memset(&session, 0, sizeof(session));
- gen6_rectlist_states(render, blitter, &session);
- gen6_rectlist_commands(render, blitter, &session);
-}
+ static int len;
-static int
-gen6_render_max_command_size(const struct ilo_render *render)
-{
- static int size;
+ ILO_DEV_ASSERT(render->dev, 6, 6);
- if (!size) {
- size += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 3;
- size += GEN6_3DSTATE_GS_SVB_INDEX__SIZE * 4;
- size += GEN6_PIPE_CONTROL__SIZE * 5;
+ if (!len) {
+ len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 3;
+ len += GEN6_3DSTATE_GS_SVB_INDEX__SIZE * 4;
+ len += GEN6_PIPE_CONTROL__SIZE * 5;
- size +=
+ len +=
GEN6_STATE_BASE_ADDRESS__SIZE +
GEN6_STATE_SIP__SIZE +
GEN6_3DSTATE_VF_STATISTICS__SIZE +
GEN6_3DPRIMITIVE__SIZE;
}
- return size;
-}
-
-int
-gen6_render_estimate_state_size(const struct ilo_render *render,
- const struct ilo_state_vector *vec)
-{
- static int static_size;
- int sh_type, size;
-
- if (!static_size) {
- /* 64 bytes, or 16 dwords */
- const int alignment = 64 / 4;
-
- /* pad first */
- size = alignment - 1;
-
- /* CC states */
- size += align(GEN6_BLEND_STATE__SIZE * ILO_MAX_DRAW_BUFFERS, alignment);
- size += align(GEN6_DEPTH_STENCIL_STATE__SIZE, alignment);
- size += align(GEN6_COLOR_CALC_STATE__SIZE, alignment);
-
- /* viewport arrays */
- if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) {
- size +=
- align(GEN7_SF_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 16) +
- align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
- align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
- }
- else {
- size +=
- align(GEN6_SF_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
- align(GEN6_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
- align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
- align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
- }
-
- static_size = size;
- }
-
- size = static_size;
-
- for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
- const int alignment = 32 / 4;
- int num_samplers, num_surfaces, pcb_size;
-
- /* samplers */
- num_samplers = vec->sampler[sh_type].count;
-
- /* sampler views and constant buffers */
- num_surfaces = vec->view[sh_type].count +
- util_bitcount(vec->cbuf[sh_type].enabled_mask);
-
- pcb_size = 0;
-
- switch (sh_type) {
- case PIPE_SHADER_VERTEX:
- if (vec->vs) {
- if (ilo_dev_gen(render->dev) == ILO_GEN(6)) {
- const struct pipe_stream_output_info *so_info =
- ilo_shader_get_kernel_so_info(vec->vs);
-
- /* stream outputs */
- num_surfaces += so_info->num_outputs;
- }
-
- pcb_size = ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_PCB_CBUF0_SIZE);
- pcb_size += ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_VS_PCB_UCP_SIZE);
- }
- break;
- case PIPE_SHADER_GEOMETRY:
- if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) {
- const struct pipe_stream_output_info *so_info =
- ilo_shader_get_kernel_so_info(vec->gs);
-
- /* stream outputs */
- num_surfaces += so_info->num_outputs;
- }
- break;
- case PIPE_SHADER_FRAGMENT:
- /* render targets */
- num_surfaces += vec->fb.state.nr_cbufs;
-
- if (vec->fs) {
- pcb_size = ilo_shader_get_kernel_param(vec->fs,
- ILO_KERNEL_PCB_CBUF0_SIZE);
- }
- break;
- default:
- break;
- }
-
- /* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */
- if (num_samplers) {
- size += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) +
- align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers;
- }
-
- /* BINDING_TABLE_STATE and SURFACE_STATEs */
- if (num_surfaces) {
- size += align(num_surfaces, alignment) +
- align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces;
- }
-
- /* PCB */
- if (pcb_size)
- size += align(pcb_size, alignment);
- }
-
- return size;
-}
-
-int
-gen6_render_estimate_query_size(const struct ilo_render *render,
- const struct ilo_query *q)
-{
- int size;
-
- ILO_DEV_ASSERT(render->dev, 6, 7.5);
-
- switch (q->type) {
- case PIPE_QUERY_OCCLUSION_COUNTER:
- size = GEN6_PIPE_CONTROL__SIZE;
- if (ilo_dev_gen(render->dev) == ILO_GEN(6))
- size *= 3;
- break;
- case PIPE_QUERY_TIMESTAMP:
- case PIPE_QUERY_TIME_ELAPSED:
- size = GEN6_PIPE_CONTROL__SIZE;
- if (ilo_dev_gen(render->dev) == ILO_GEN(6))
- size *= 2;
- break;
- case PIPE_QUERY_PRIMITIVES_GENERATED:
- case PIPE_QUERY_PRIMITIVES_EMITTED:
- size = GEN6_PIPE_CONTROL__SIZE;
- if (ilo_dev_gen(render->dev) == ILO_GEN(6))
- size *= 3;
-
- size += GEN6_MI_STORE_REGISTER_MEM__SIZE * 2;
- break;
- case PIPE_QUERY_PIPELINE_STATISTICS:
- if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) {
- const int num_regs = 10;
- const int num_pads = 1;
-
- size = GEN6_PIPE_CONTROL__SIZE +
- GEN6_MI_STORE_REGISTER_MEM__SIZE * 2 * num_regs +
- GEN6_MI_STORE_DATA_IMM__SIZE * num_pads;
- } else {
- const int num_regs = 8;
- const int num_pads = 3;
-
- size = GEN6_PIPE_CONTROL__SIZE * 3 +
- GEN6_MI_STORE_REGISTER_MEM__SIZE * 2 * num_regs +
- GEN6_MI_STORE_DATA_IMM__SIZE * num_pads;
- }
- break;
- default:
- size = 0;
- break;
- }
-
- return size;
-}
-
-static int
-ilo_render_estimate_size_gen6(struct ilo_render *render,
- enum ilo_render_action action,
- const void *arg)
-{
- int size;
-
- switch (action) {
- case ILO_RENDER_DRAW:
- {
- const struct ilo_state_vector *ilo = arg;
-
- size = gen6_render_max_command_size(render) +
- gen6_render_estimate_state_size(render, ilo);
- }
- break;
- case ILO_RENDER_FLUSH:
- size = GEN6_PIPE_CONTROL__SIZE * 3;
- break;
- case ILO_RENDER_QUERY:
- size = gen6_render_estimate_query_size(render,
- (const struct ilo_query *) arg);
- break;
- case ILO_RENDER_RECTLIST:
- size = 64 + 256; /* states + commands */
- break;
- default:
- assert(!"unknown render action");
- size = 0;
- break;
- }
-
- return size;
-}
-
-void
-ilo_render_init_gen6(struct ilo_render *render)
-{
- render->estimate_size = ilo_render_estimate_size_gen6;
- render->emit_draw = ilo_render_emit_draw_gen6;
- render->emit_flush = ilo_render_emit_flush_gen6;
- render->emit_query = ilo_render_emit_query_gen6;
- render->emit_rectlist = ilo_render_emit_rectlist_gen6;
+ return len;
}