gen6_wa_pre_3dstate_vs_toggle(r);
if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
- ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO))
- gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs, kernel_offset);
- else
- gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
+ ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
+ gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs,
+ kernel_offset, r->vs_scratch.bo);
+ } else {
+ gen6_3DSTATE_VS(r->builder, &cso->vs,
+ kernel_offset, r->vs_scratch.bo);
+ }
}
}
cso = ilo_shader_get_kernel_cso(vec->gs);
kernel_offset = ilo_shader_get_kernel_offset(vec->gs);
- gen6_3DSTATE_GS(r->builder, &cso->gs, kernel_offset);
+ gen6_3DSTATE_GS(r->builder, &cso->gs,
+ kernel_offset, r->gs_scratch.bo);
} else if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
const int verts_per_prim =
kernel_offset = ilo_shader_get_kernel_offset(vec->vs) +
ilo_shader_get_kernel_param(vec->vs, param);
- gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol, kernel_offset);
+ gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol,
+ kernel_offset, r->gs_scratch.bo);
} else {
- gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0);
+ gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0, NULL);
}
}
}
gen6_wa_pre_3dstate_wm_max_threads(r);
gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs,
- &cso->ps, kernel_offset);
+ &cso->ps, kernel_offset, r->fs_scratch.bo);
}
}
gen6_wa_post_3dstate_constant_vs(r);
gen6_wa_pre_3dstate_vs_toggle(r);
- gen6_3DSTATE_VS(r->builder, &blitter->vs, 0);
+ gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL);
gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
- gen6_3DSTATE_GS(r->builder, &blitter->gs, 0);
+ gen6_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL);
gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe);
gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
gen6_wa_pre_3dstate_wm_max_threads(r);
- gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0);
+ gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0, NULL);
}
static void