freedreno/ir3: relax restriction in grouping
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen6.c
index f997274397a8861fd9230790cecbeaf01090d2ea..910e6c0fb7ae3404878a2b70e88cc74fed99aad7 100644 (file)
@@ -33,6 +33,7 @@
 
 #include "ilo_blitter.h"
 #include "ilo_query.h"
+#include "ilo_resource.h"
 #include "ilo_shader.h"
 #include "ilo_state.h"
 #include "ilo_render_gen.h"
@@ -415,7 +416,7 @@ gen6_draw_vf(struct ilo_render *r,
       /* 3DSTATE_INDEX_BUFFER */
       if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
           DIRTY(IB) || r->batch_bo_changed)
-         gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib);
+         gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
 
       /* 3DSTATE_VF */
       if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF)
@@ -424,14 +425,14 @@ gen6_draw_vf(struct ilo_render *r,
       /* 3DSTATE_INDEX_BUFFER */
       if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
           DIRTY(IB) || r->batch_bo_changed)
-         gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib);
+         gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
    }
 
    /* 3DSTATE_VERTEX_BUFFERS */
    if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_BUFFERS) ||
        DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
-      gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf, &vec->vb,
-            vec->ve->vb_mapping, vec->ve->vb_count);
+      gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf,
+            vec->vb.vb, vec->ve->vb_count);
    }
 
    /* 3DSTATE_VERTEX_ELEMENTS */
@@ -474,10 +475,13 @@ gen6_draw_vs(struct ilo_render *r,
          gen6_wa_pre_3dstate_vs_toggle(r);
 
       if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
-          ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO))
-         gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs, kernel_offset);
-      else
-         gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
+          ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
+         gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs,
+               kernel_offset, r->vs_scratch.bo);
+      } else {
+         gen6_3DSTATE_VS(r->builder, &cso->vs,
+               kernel_offset, r->vs_scratch.bo);
+      }
    }
 }
 
@@ -500,7 +504,8 @@ gen6_draw_gs(struct ilo_render *r,
          cso = ilo_shader_get_kernel_cso(vec->gs);
          kernel_offset = ilo_shader_get_kernel_offset(vec->gs);
 
-         gen6_3DSTATE_GS(r->builder, &cso->gs, kernel_offset);
+         gen6_3DSTATE_GS(r->builder, &cso->gs,
+               kernel_offset, r->gs_scratch.bo);
       } else if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
             ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
          const int verts_per_prim =
@@ -523,9 +528,10 @@ gen6_draw_gs(struct ilo_render *r,
          kernel_offset = ilo_shader_get_kernel_offset(vec->vs) +
             ilo_shader_get_kernel_param(vec->vs, param);
 
-         gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol, kernel_offset);
+         gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol,
+               kernel_offset, r->gs_scratch.bo);
       } else {
-         gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0);
+         gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0, NULL);
       }
    }
 }
@@ -671,7 +677,7 @@ gen6_draw_wm(struct ilo_render *r,
          gen6_wa_pre_3dstate_wm_max_threads(r);
 
       gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs,
-            &cso->ps, kernel_offset);
+            &cso->ps, kernel_offset, r->fs_scratch.bo);
    }
 }
 
@@ -805,7 +811,7 @@ ilo_render_emit_draw_commands_gen6(struct ilo_render *render,
    gen6_draw_sf_rect(render, vec, session);
    gen6_draw_vf(render, vec, session);
 
-   ilo_render_3dprimitive(render, vec->draw, &vec->ib);
+   ilo_render_3dprimitive(render, &vec->draw_info);
 }
 
 static void
@@ -816,10 +822,10 @@ gen6_rectlist_vs_to_sf(struct ilo_render *r,
    gen6_wa_post_3dstate_constant_vs(r);
 
    gen6_wa_pre_3dstate_vs_toggle(r);
-   gen6_3DSTATE_VS(r->builder, &blitter->vs, 0);
+   gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL);
 
    gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
-   gen6_3DSTATE_GS(r->builder, &blitter->gs, 0);
+   gen6_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL);
 
    gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
    gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe);
@@ -832,7 +838,7 @@ gen6_rectlist_wm(struct ilo_render *r,
    gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
 
    gen6_wa_pre_3dstate_wm_max_threads(r);
-   gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0);
+   gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0, NULL);
 }
 
 static void
@@ -925,7 +931,7 @@ ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r,
    gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
          blitter->fb.width, blitter->fb.height);
 
-   ilo_render_3dprimitive(r, &blitter->draw, NULL);
+   ilo_render_3dprimitive(r, &blitter->draw_info);
 }
 
 int