*/
#include "genhw/genhw.h"
-#include "util/u_dual_blend.h"
+#include "core/ilo_builder_3d.h"
+#include "core/ilo_builder_render.h"
#include "ilo_blitter.h"
-#include "ilo_builder_3d.h"
-#include "ilo_builder_render.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"
-/**
- * A wrapper for gen6_PIPE_CONTROL().
- */
-static inline void
-gen7_pipe_control(struct ilo_render *r, uint32_t dw1)
-{
- struct intel_bo *bo = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) ?
- r->workaround_bo : NULL;
-
- ILO_DEV_ASSERT(r->dev, 7, 7.5);
-
- if (dw1 & GEN6_PIPE_CONTROL_CS_STALL) {
- /* CS stall cannot be set alone */
- const uint32_t mask = GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH |
- GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
- GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL |
- GEN6_PIPE_CONTROL_DEPTH_STALL |
- GEN6_PIPE_CONTROL_WRITE__MASK;
- if (!(dw1 & mask))
- dw1 |= GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
- }
-
- gen6_PIPE_CONTROL(r->builder, dw1, bo, 0, false);
-
-
- r->state.current_pipe_control_dw1 |= dw1;
- r->state.deferred_pipe_control_dw1 &= ~dw1;
-}
-
static void
gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r)
{
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
- ILO_DEV_ASSERT(r->dev, 7, 7.5);
+ ILO_DEV_ASSERT(r->dev, 7, 7);
r->state.deferred_pipe_control_dw1 |= dw1;
}
const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
GEN6_PIPE_CONTROL_WRITE_IMM;
- ILO_DEV_ASSERT(r->dev, 7, 7.5);
+ ILO_DEV_ASSERT(r->dev, 7, 7);
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ ilo_render_pipe_control(r, dw1);
}
static void
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
- ILO_DEV_ASSERT(r->dev, 7, 7.5);
+ ILO_DEV_ASSERT(r->dev, 7, 7);
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ ilo_render_pipe_control(r, dw1);
}
static void
ILO_DEV_ASSERT(r->dev, 7, 7.5);
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ ilo_render_pipe_control(r, dw1);
}
static void
gen7_wa_pre_depth(struct ilo_render *r)
{
- /*
- * From the Ivy Bridge PRM, volume 2 part 1, page 315:
- *
- * "Driver must send a least one PIPE_CONTROL command with CS Stall and
- * a post sync operation prior to the group of depth
- * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
- * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
- */
- const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
- GEN6_PIPE_CONTROL_WRITE_IMM;
-
ILO_DEV_ASSERT(r->dev, 7, 7.5);
- if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 315:
+ *
+ * "Driver must send a least one PIPE_CONTROL command with CS Stall
+ * and a post sync operation prior to the group of depth
+ * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
+ * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
+ */
+ const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
+ GEN6_PIPE_CONTROL_WRITE_IMM;
+
+ if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
+ ilo_render_pipe_control(r, dw1);
+ }
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 315:
* guarantee that the pipeline from WM onwards is already flushed
* (e.g., via a preceding MI_FLUSH)."
*/
- gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
- gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
- gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
+ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
+ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
+ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
}
static void
ILO_DEV_ASSERT(r->dev, 7, 7.5);
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ ilo_render_pipe_control(r, dw1);
}
static void
*/
const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL;
- ILO_DEV_ASSERT(r->dev, 7, 7.5);
+ ILO_DEV_ASSERT(r->dev, 7, 7);
r->state.deferred_pipe_control_dw1 |= dw1;
}
#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
-static void
+void
gen7_draw_common_urb(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_URB_{VS,GS,HS,DS} */
- if (DIRTY(VE) || DIRTY(VS)) {
- /* the first 16KB are reserved for VS and PS PCBs */
- const int offset = (ilo_dev_gen(r->dev) == ILO_GEN(7.5) &&
- r->dev->gt == 3) ? 32768 : 16384;
- int vs_entry_size, vs_total_size;
-
- vs_entry_size = (vec->vs) ?
- ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_OUTPUT_COUNT) : 0;
-
- /*
- * From the Ivy Bridge PRM, volume 2 part 1, page 35:
- *
- * "Programming Restriction: As the VS URB entry serves as both the
- * per-vertex input and output of the VS shader, the VS URB
- * Allocation Size must be sized to the maximum of the vertex input
- * and output structures."
- */
- if (vs_entry_size < vec->ve->count + vec->ve->prepend_nosrc_cso)
- vs_entry_size = vec->ve->count + vec->ve->prepend_nosrc_cso;
-
- vs_entry_size *= sizeof(float) * 4;
- vs_total_size = r->dev->urb_size - offset;
-
- gen7_wa_pre_vs(r);
-
- gen7_3DSTATE_URB_VS(r->builder,
- offset, vs_total_size, vs_entry_size);
+ if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS |
+ ILO_STATE_URB_3DSTATE_URB_HS |
+ ILO_STATE_URB_3DSTATE_URB_DS |
+ ILO_STATE_URB_3DSTATE_URB_GS)) {
+ if (ilo_dev_gen(r->dev) == ILO_GEN(7))
+ gen7_wa_pre_vs(r);
- gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
- gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
- gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
+ gen7_3DSTATE_URB_VS(r->builder, &vec->urb);
+ gen7_3DSTATE_URB_GS(r->builder, &vec->urb);
+ gen7_3DSTATE_URB_HS(r->builder, &vec->urb);
+ gen7_3DSTATE_URB_DS(r->builder, &vec->urb);
}
}
-static void
+void
gen7_draw_common_pcb_alloc(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
- if (r->hw_ctx_changed) {
- /*
- * Push constant buffers are only allowed to take up at most the first
- * 16KB of the URB. Split the space evenly for VS and FS.
- */
- const int max_size = (ilo_dev_gen(r->dev) == ILO_GEN(7.5) &&
- r->dev->gt == 3) ? 32768 : 16384;
- const int size = max_size / 2;
- int offset = 0;
-
- gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
- offset += size;
-
- gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
+ if (session->urb_delta.dirty &
+ (ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_VS |
+ ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_HS |
+ ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_DS |
+ ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_GS |
+ ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_PS)) {
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &vec->urb);
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_GS(r->builder, &vec->urb);
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &vec->urb);
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_post_3dstate_push_constant_alloc_ps(r);
}
}
-static void
+void
gen7_draw_common_pointers_1(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
}
}
-static void
+void
gen7_draw_common_pointers_2(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
}
/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
- if (session->dsa_changed) {
+ if (ilo_dev_gen(r->dev) < ILO_GEN(8) && session->dsa_changed) {
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
r->state.DEPTH_STENCIL_STATE);
}
}
-static void
+void
gen7_draw_vs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
- const bool emit_3dstate_binding_table =
- session->binding_table_vs_changed;
- const bool emit_3dstate_sampler_state =
- session->sampler_vs_changed;
+ const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
+ const bool emit_3dstate_sampler_state = session->sampler_vs_changed;
/* see gen6_draw_vs() */
const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed);
/* emit depth stall before any of the VS commands */
- if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
- emit_3dstate_constant_vs || emit_3dstate_vs)
- gen7_wa_pre_vs(r);
+ if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
+ if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
+ emit_3dstate_constant_vs || emit_3dstate_vs)
+ gen7_wa_pre_vs(r);
+ }
/* 3DSTATE_BINDING_TABLE_POINTERS_VS */
if (emit_3dstate_binding_table) {
}
/* 3DSTATE_VS */
- if (emit_3dstate_vs)
- gen6_3DSTATE_VS(r->builder, vec->vs);
+ if (emit_3dstate_vs) {
+ const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
+ const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
+
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
+ gen8_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
+ else
+ gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
+ }
}
-static void
+void
gen7_draw_hs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
if (r->hw_ctx_changed) {
+ const struct ilo_state_hs *hs = &vec->disabled_hs;
+ const uint32_t kernel_offset = 0;
+
gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
- gen7_disable_3DSTATE_HS(r->builder);
+
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
+ gen8_3DSTATE_HS(r->builder, hs, kernel_offset);
+ else
+ gen7_3DSTATE_HS(r->builder, hs, kernel_offset);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_HS */
gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0);
}
-static void
+void
gen7_draw_te(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_TE */
- if (r->hw_ctx_changed)
- gen7_3DSTATE_TE(r->builder);
+ if (r->hw_ctx_changed) {
+ const struct ilo_state_ds *ds = &vec->disabled_ds;
+ gen7_3DSTATE_TE(r->builder, ds);
+ }
}
-static void
+void
gen7_draw_ds(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
if (r->hw_ctx_changed) {
+ const struct ilo_state_ds *ds = &vec->disabled_ds;
+ const uint32_t kernel_offset = 0;
+
gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
- gen7_disable_3DSTATE_DS(r->builder);
+
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
+ gen8_3DSTATE_DS(r->builder, ds, kernel_offset);
+ else
+ gen7_3DSTATE_DS(r->builder, ds, kernel_offset);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_DS */
}
-static void
+void
gen7_draw_gs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
if (r->hw_ctx_changed) {
+ const struct ilo_state_gs *gs = &vec->disabled_gs;
+ const uint32_t kernel_offset = 0;
+
gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
- gen7_disable_3DSTATE_GS(r->builder);
+
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
+ gen8_3DSTATE_GS(r->builder, gs, kernel_offset);
+ else
+ gen7_3DSTATE_GS(r->builder, gs, kernel_offset);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_GS */
}
}
-static void
+void
gen7_draw_sol(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
- const struct pipe_stream_output_info *so_info;
+ const struct ilo_state_sol *sol;
const struct ilo_shader_state *shader;
bool dirty_sh = false;
dirty_sh = DIRTY(VS);
}
- so_info = ilo_shader_get_kernel_so_info(shader);
+ sol = ilo_shader_get_kernel_sol(shader);
/* 3DSTATE_SO_BUFFER */
if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) &&
vec->so.enabled) {
+ const struct pipe_stream_output_info *so_info;
int i;
+ so_info = ilo_shader_get_kernel_so_info(shader);
+
for (i = 0; i < vec->so.count; i++) {
const int stride = so_info->stride[i] * 4; /* in bytes */
/* 3DSTATE_SO_DECL_LIST */
if (dirty_sh && vec->so.enabled)
- gen7_3DSTATE_SO_DECL_LIST(r->builder, so_info);
+ gen7_3DSTATE_SO_DECL_LIST(r->builder, sol);
- /* 3DSTATE_STREAMOUT */
- if (DIRTY(SO) || DIRTY(RASTERIZER) || dirty_sh) {
- const unsigned buffer_mask = (1 << vec->so.count) - 1;
- const int output_count = ilo_shader_get_kernel_param(shader,
- ILO_KERNEL_OUTPUT_COUNT);
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 196-197:
+ *
+ * "Anytime the SOL unit MMIO registers or non-pipeline state are
+ * written, the SOL unit needs to receive a pipeline state update with
+ * SOL unit dirty state for information programmed in MMIO/NP to get
+ * loaded into the SOL unit.
+ *
+ * The SOL unit incorrectly double buffers MMIO/NP registers and only
+ * moves them into the design for usage when control topology is
+ * received with the SOL unit dirty state.
+ *
+ * If the state does not change, need to resend the same state.
+ *
+ * Because of corruption, software must flush the whole fixed function
+ * pipeline when 3DSTATE_STREAMOUT changes state."
+ *
+ * The first and fourth paragraphs are gone on Gen7.5+.
+ */
- gen7_3DSTATE_STREAMOUT(r->builder, 0,
- vec->rasterizer->state.rasterizer_discard,
- buffer_mask, output_count);
- }
+ /* 3DSTATE_STREAMOUT */
+ gen7_3DSTATE_STREAMOUT(r->builder, sol);
}
static void
struct ilo_render_draw_session *session)
{
/* 3DSTATE_SBE */
- if (DIRTY(RASTERIZER) || DIRTY(FS))
- gen7_3DSTATE_SBE(r->builder, vec->rasterizer, vec->fs);
+ if (DIRTY(FS)) {
+ const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
+ gen7_3DSTATE_SBE(r->builder, sbe);
+ }
/* 3DSTATE_SF */
- if (DIRTY(RASTERIZER) || DIRTY(FB)) {
- struct pipe_surface *zs = vec->fb.state.zsbuf;
+ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) {
+ if (ilo_dev_gen(r->dev) == ILO_GEN(7))
+ gen7_wa_pre_3dstate_sf_depth_bias(r);
- gen7_wa_pre_3dstate_sf_depth_bias(r);
- gen7_3DSTATE_SF(r->builder, vec->rasterizer,
- (zs) ? zs->format : PIPE_FORMAT_NONE);
+ gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs);
}
}
struct ilo_render_draw_session *session)
{
/* 3DSTATE_WM */
- if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER)) {
- const bool cc_may_kill = (vec->dsa->dw_alpha ||
- vec->blend->alpha_to_coverage);
-
- gen7_3DSTATE_WM(r->builder, vec->fs, vec->rasterizer, cc_may_kill);
+ if (DIRTY(FS) || DIRTY(BLEND) ||
+ (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM)) {
+ gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, vec->fs,
+ vec->blend->alpha_may_kill);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_PS */
if (DIRTY(FS) || DIRTY(BLEND) || r->instruction_bo_changed) {
const bool dual_blend = vec->blend->dual_blend;
- if ((ilo_dev_gen(r->dev) == ILO_GEN(7) ||
- ilo_dev_gen(r->dev) == ILO_GEN(7.5)) &&
- r->hw_ctx_changed)
+ if (r->hw_ctx_changed)
gen7_wa_pre_3dstate_ps_max_threads(r);
gen7_3DSTATE_PS(r->builder, vec->fs, dual_blend);
r->state.SCISSOR_RECT);
}
- /* XXX what is the best way to know if this workaround is needed? */
{
const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND));
const bool emit_3dstate_depth_buffer =
(DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
- if (emit_3dstate_ps ||
- session->pcb_fs_changed ||
- session->viewport_changed ||
- session->binding_table_fs_changed ||
- session->sampler_fs_changed ||
- session->cc_changed ||
- session->blend_changed ||
- session->dsa_changed)
- gen7_wa_post_ps_and_later(r);
+ if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
+ /* XXX what is the best way to know if this workaround is needed? */
+ if (emit_3dstate_ps ||
+ session->pcb_fs_changed ||
+ session->viewport_changed ||
+ session->binding_table_fs_changed ||
+ session->sampler_fs_changed ||
+ session->cc_changed ||
+ session->blend_changed ||
+ session->dsa_changed)
+ gen7_wa_post_ps_and_later(r);
+ }
if (emit_3dstate_depth_buffer)
gen7_wa_pre_depth(r);
/* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
if (DIRTY(FB) || r->batch_bo_changed) {
- const struct ilo_zs_surface *zs;
+ const struct ilo_state_zs *zs;
uint32_t clear_params;
if (vec->fb.state.zsbuf) {
clear_params = 0;
}
- gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs, false);
+ gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
- /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
- if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) {
- const uint32_t *packed_sample_pos;
+ /* 3DSTATE_MULTISAMPLE */
+ if (DIRTY(FB) || (session->rs_delta.dirty &
+ ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
+ const uint32_t *pattern;
+ int pattern_len;
gen7_wa_pre_3dstate_multisample(r);
- packed_sample_pos =
- (vec->fb.num_samples > 4) ? r->packed_sample_position_8x :
- (vec->fb.num_samples > 1) ? &r->packed_sample_position_4x :
- &r->packed_sample_position_1x;
-
- gen6_3DSTATE_MULTISAMPLE(r->builder,
- vec->fb.num_samples, packed_sample_pos,
- vec->rasterizer->state.half_pixel_center);
+ if (vec->fb.num_samples > 4) {
+ pattern = r->sample_pattern_8x;
+ pattern_len = ARRAY_SIZE(r->sample_pattern_8x);
+ } else {
+ pattern = (vec->fb.num_samples > 1) ?
+ &r->sample_pattern_4x : &r->sample_pattern_1x;
+ pattern_len = 1;
+ }
- gen7_3DSTATE_SAMPLE_MASK(r->builder,
- (vec->fb.num_samples > 1) ? vec->sample_mask : 0x1,
- vec->fb.num_samples);
+ gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
+ pattern, pattern_len);
}
-}
-
-static void
-gen7_draw_vf_draw(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct ilo_render_draw_session *session)
-{
- if (r->state.deferred_pipe_control_dw1)
- gen7_pipe_control(r, r->state.deferred_pipe_control_dw1);
- /* 3DPRIMITIVE */
- gen7_3DPRIMITIVE(r->builder, vec->draw, &vec->ib);
-
- r->state.current_pipe_control_dw1 = 0;
- r->state.deferred_pipe_control_dw1 = 0;
+ /* 3DSTATE_SAMPLE_MASK */
+ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
+ gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
}
void
gen6_draw_wm_raster(render, vec, session);
gen6_draw_sf_rect(render, vec, session);
gen6_draw_vf(render, vec, session);
- gen7_draw_vf_draw(render, vec, session);
+
+ ilo_render_3dprimitive(render, vec->draw, &vec->ib);
}
static void
gen7_rectlist_pcb_alloc(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
- /*
- * Push constant buffers are only allowed to take up at most the first
- * 16KB of the URB. Split the space evenly for VS and FS.
- */
- const int max_size =
- (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ? 32768 : 16384;
- const int size = max_size / 2;
- int offset = 0;
-
- gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
- offset += size;
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &blitter->urb);
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &blitter->urb);
- gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
-
- gen7_wa_post_3dstate_push_constant_alloc_ps(r);
+ if (ilo_dev_gen(r->dev) == ILO_GEN(7))
+ gen7_wa_post_3dstate_push_constant_alloc_ps(r);
}
static void
gen7_rectlist_urb(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
- /* the first 16KB are reserved for VS and PS PCBs */
- const int offset =
- (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ? 32768 : 16384;
-
- gen7_3DSTATE_URB_VS(r->builder, offset, r->dev->urb_size - offset,
- (blitter->ve.count + blitter->ve.prepend_nosrc_cso) *
- 4 * sizeof(float));
-
- gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
- gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
- gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
+ gen7_3DSTATE_URB_VS(r->builder, &blitter->urb);
+ gen7_3DSTATE_URB_GS(r->builder, &blitter->urb);
+ gen7_3DSTATE_URB_HS(r->builder, &blitter->urb);
+ gen7_3DSTATE_URB_DS(r->builder, &blitter->urb);
}
static void
const struct ilo_blitter *blitter)
{
gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
- gen6_disable_3DSTATE_VS(r->builder);
+ gen6_3DSTATE_VS(r->builder, &blitter->vs, 0);
gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
- gen7_disable_3DSTATE_HS(r->builder);
+ gen7_3DSTATE_HS(r->builder, &blitter->hs, 0);
- gen7_3DSTATE_TE(r->builder);
+ gen7_3DSTATE_TE(r->builder, &blitter->ds);
gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
- gen7_disable_3DSTATE_DS(r->builder);
+ gen7_3DSTATE_DS(r->builder, &blitter->ds, 0);
gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
- gen7_disable_3DSTATE_GS(r->builder);
+ gen7_3DSTATE_GS(r->builder, &blitter->gs, 0);
- gen7_3DSTATE_STREAMOUT(r->builder, 0, false, 0x0, 0);
+ gen7_3DSTATE_STREAMOUT(r->builder, &blitter->sol);
- gen6_disable_3DSTATE_CLIP(r->builder);
+ gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
- gen7_wa_pre_3dstate_sf_depth_bias(r);
+ if (ilo_dev_gen(r->dev) == ILO_GEN(7))
+ gen7_wa_pre_3dstate_sf_depth_bias(r);
- gen7_3DSTATE_SF(r->builder, NULL, blitter->fb.dst.base.format);
- gen7_3DSTATE_SBE(r->builder, NULL, NULL);
+ gen7_3DSTATE_SF(r->builder, &blitter->fb.rs);
+ gen7_3DSTATE_SBE(r->builder, &blitter->sbe);
}
static void
gen7_rectlist_wm(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
- uint32_t hiz_op;
-
- switch (blitter->op) {
- case ILO_BLITTER_RECTLIST_CLEAR_ZS:
- hiz_op = GEN7_WM_DW1_DEPTH_CLEAR;
- break;
- case ILO_BLITTER_RECTLIST_RESOLVE_Z:
- hiz_op = GEN7_WM_DW1_DEPTH_RESOLVE;
- break;
- case ILO_BLITTER_RECTLIST_RESOLVE_HIZ:
- hiz_op = GEN7_WM_DW1_HIZ_RESOLVE;
- break;
- default:
- hiz_op = 0;
- break;
- }
-
- gen7_hiz_3DSTATE_WM(r->builder, hiz_op);
+ gen7_3DSTATE_WM(r->builder, &blitter->fb.rs, NULL, false);
gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
gen7_wa_pre_depth(r);
if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
- ILO_BLITTER_USE_FB_STENCIL)) {
- gen6_3DSTATE_DEPTH_BUFFER(r->builder,
- &blitter->fb.dst.u.zs, true);
- }
+ ILO_BLITTER_USE_FB_STENCIL))
+ gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
gen7_rectlist_wm_multisample(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
- const uint32_t *packed_sample_pos =
- (blitter->fb.num_samples > 4) ? r->packed_sample_position_8x :
- (blitter->fb.num_samples > 1) ? &r->packed_sample_position_4x :
- &r->packed_sample_position_1x;
+ const uint32_t *pattern;
+ int pattern_len;
+
+ if (blitter->fb.num_samples > 4) {
+ pattern = r->sample_pattern_8x;
+ pattern_len = ARRAY_SIZE(r->sample_pattern_8x);
+ } else {
+ pattern = (blitter->fb.num_samples > 1) ?
+ &r->sample_pattern_4x : &r->sample_pattern_1x;
+ pattern_len = 1;
+ }
gen7_wa_pre_3dstate_multisample(r);
- gen6_3DSTATE_MULTISAMPLE(r->builder, blitter->fb.num_samples,
- packed_sample_pos, true);
+ gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs,
+ pattern, pattern_len);
- gen7_3DSTATE_SAMPLE_MASK(r->builder,
- (1 << blitter->fb.num_samples) - 1, blitter->fb.num_samples);
+ gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
}
void
session->vb_start, session->vb_end,
sizeof(blitter->vertices[0]));
- gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve);
+ gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);
gen7_rectlist_pcb_alloc(r, blitter);
/* needed for any VS-related commands */
- gen7_wa_pre_vs(r);
+ if (ilo_dev_gen(r->dev) == ILO_GEN(7))
+ gen7_wa_pre_vs(r);
gen7_rectlist_urb(r, blitter);
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
blitter->fb.width, blitter->fb.height);
- gen7_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
+ if (ilo_dev_gen(r->dev) == ILO_GEN(7))
+ gen7_wa_post_ps_and_later(r);
+
+ ilo_render_3dprimitive(r, &blitter->draw, NULL);
}
int