*/
#include "genhw/genhw.h"
-#include "util/u_dual_blend.h"
+#include "core/ilo_builder_3d.h"
+#include "core/ilo_builder_render.h"
#include "ilo_blitter.h"
-#include "ilo_builder_3d.h"
-#include "ilo_builder_render.h"
+#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"
-/**
- * A wrapper for gen6_PIPE_CONTROL().
- */
-static void
-gen7_pipe_control(struct ilo_render *r, uint32_t dw1)
-{
- struct intel_bo *bo = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) ?
- r->workaround_bo : NULL;
-
- ILO_DEV_ASSERT(r->dev, 7, 7.5);
-
- if (dw1 & GEN6_PIPE_CONTROL_CS_STALL) {
- /* CS stall cannot be set alone */
- const uint32_t mask = GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH |
- GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
- GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL |
- GEN6_PIPE_CONTROL_DEPTH_STALL |
- GEN6_PIPE_CONTROL_WRITE__MASK;
- if (!(dw1 & mask))
- dw1 |= GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
- }
-
- gen6_PIPE_CONTROL(r->builder, dw1, bo, 0, 0);
-
- r->state.current_pipe_control_dw1 |= dw1;
- r->state.deferred_pipe_control_dw1 &= ~dw1;
-}
-
-static void
-gen7_3dprimitive(struct ilo_render *r,
- const struct pipe_draw_info *info,
- const struct ilo_ib_state *ib)
-{
- ILO_DEV_ASSERT(r->dev, 7, 7.5);
-
- if (r->state.deferred_pipe_control_dw1)
- gen7_pipe_control(r, r->state.deferred_pipe_control_dw1);
-
- /* 3DPRIMITIVE */
- gen7_3DPRIMITIVE(r->builder, info, ib);
-
- r->state.current_pipe_control_dw1 = 0;
- r->state.deferred_pipe_control_dw1 = 0;
-}
-
static void
gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r)
{
ILO_DEV_ASSERT(r->dev, 7, 7);
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ ilo_render_pipe_control(r, dw1);
}
static void
ILO_DEV_ASSERT(r->dev, 7, 7);
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ ilo_render_pipe_control(r, dw1);
}
static void
ILO_DEV_ASSERT(r->dev, 7, 7.5);
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ ilo_render_pipe_control(r, dw1);
}
static void
GEN6_PIPE_CONTROL_WRITE_IMM;
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ ilo_render_pipe_control(r, dw1);
}
/*
* guarantee that the pipeline from WM onwards is already flushed
* (e.g., via a preceding MI_FLUSH)."
*/
- gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
- gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
- gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
+ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
+ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
+ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
}
static void
ILO_DEV_ASSERT(r->dev, 7, 7.5);
if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
- gen7_pipe_control(r, dw1);
+ ilo_render_pipe_control(r, dw1);
}
static void
struct ilo_render_draw_session *session)
{
/* 3DSTATE_URB_{VS,GS,HS,DS} */
- if (DIRTY(VE) || DIRTY(VS)) {
- /* the first 16KB are reserved for VS and PS PCBs */
- const int offset =
- (ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
- (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
- 32768 : 16384;
- int vs_entry_size, vs_total_size;
-
- vs_entry_size = (vec->vs) ?
- ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_OUTPUT_COUNT) : 0;
-
- /*
- * From the Ivy Bridge PRM, volume 2 part 1, page 35:
- *
- * "Programming Restriction: As the VS URB entry serves as both the
- * per-vertex input and output of the VS shader, the VS URB
- * Allocation Size must be sized to the maximum of the vertex input
- * and output structures."
- */
- if (vs_entry_size < vec->ve->count + vec->ve->prepend_nosrc_cso)
- vs_entry_size = vec->ve->count + vec->ve->prepend_nosrc_cso;
-
- vs_entry_size *= sizeof(float) * 4;
- vs_total_size = r->dev->urb_size - offset;
-
+ if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS |
+ ILO_STATE_URB_3DSTATE_URB_HS |
+ ILO_STATE_URB_3DSTATE_URB_DS |
+ ILO_STATE_URB_3DSTATE_URB_GS)) {
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_pre_vs(r);
- gen7_3DSTATE_URB_VS(r->builder,
- offset, vs_total_size, vs_entry_size);
-
- gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
- gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
- gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
+ gen7_3DSTATE_URB_VS(r->builder, &vec->urb);
+ gen7_3DSTATE_URB_GS(r->builder, &vec->urb);
+ gen7_3DSTATE_URB_HS(r->builder, &vec->urb);
+ gen7_3DSTATE_URB_DS(r->builder, &vec->urb);
}
}
struct ilo_render_draw_session *session)
{
/* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
- if (r->hw_ctx_changed) {
- /*
- * Push constant buffers are only allowed to take up at most the first
- * 16KB of the URB. Split the space evenly for VS and FS.
- */
- const int max_size =
- (ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
- (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
- 32768 : 16384;
- const int size = max_size / 2;
- int offset = 0;
-
- gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
- offset += size;
-
- gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
+ if (session->urb_delta.dirty &
+ (ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_VS |
+ ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_HS |
+ ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_DS |
+ ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_GS |
+ ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_PS)) {
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &vec->urb);
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_GS(r->builder, &vec->urb);
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &vec->urb);
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_post_3dstate_push_constant_alloc_ps(r);
}
/* 3DSTATE_VS */
- if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) {
- if (emit_3dstate_vs || DIRTY(RASTERIZER)) {
- gen8_3DSTATE_VS(r->builder, vec->vs,
- vec->rasterizer->state.clip_plane_enable);
+ if (emit_3dstate_vs) {
+ const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
+ const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
+
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) {
+ gen8_3DSTATE_VS(r->builder, &cso->vs,
+ kernel_offset, r->vs_scratch.bo);
+ } else {
+ gen6_3DSTATE_VS(r->builder, &cso->vs,
+ kernel_offset, r->vs_scratch.bo);
}
- } else {
- if (emit_3dstate_vs)
- gen6_3DSTATE_VS(r->builder, vec->vs);
}
}
{
/* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
if (r->hw_ctx_changed) {
+ const struct ilo_state_hs *hs = &vec->disabled_hs;
+ const uint32_t kernel_offset = 0;
+
gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
- gen7_disable_3DSTATE_HS(r->builder);
+
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
+ gen8_3DSTATE_HS(r->builder, hs, kernel_offset, NULL);
+ else
+ gen7_3DSTATE_HS(r->builder, hs, kernel_offset, NULL);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_HS */
struct ilo_render_draw_session *session)
{
/* 3DSTATE_TE */
- if (r->hw_ctx_changed)
- gen7_3DSTATE_TE(r->builder);
+ if (r->hw_ctx_changed) {
+ const struct ilo_state_ds *ds = &vec->disabled_ds;
+ gen7_3DSTATE_TE(r->builder, ds);
+ }
}
void
{
/* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
if (r->hw_ctx_changed) {
+ const struct ilo_state_ds *ds = &vec->disabled_ds;
+ const uint32_t kernel_offset = 0;
+
gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
- gen7_disable_3DSTATE_DS(r->builder);
+
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
+ gen8_3DSTATE_DS(r->builder, ds, kernel_offset, NULL);
+ else
+ gen7_3DSTATE_DS(r->builder, ds, kernel_offset, NULL);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_DS */
{
/* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
if (r->hw_ctx_changed) {
+ const struct ilo_state_gs *gs = &vec->disabled_gs;
+ const uint32_t kernel_offset = 0;
+
gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
- gen7_disable_3DSTATE_GS(r->builder);
+
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
+ gen8_3DSTATE_GS(r->builder, gs, kernel_offset, NULL);
+ else
+ gen7_3DSTATE_GS(r->builder, gs, kernel_offset, NULL);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_GS */
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
- const struct pipe_stream_output_info *so_info;
+ const struct ilo_state_sol *sol;
const struct ilo_shader_state *shader;
bool dirty_sh = false;
dirty_sh = DIRTY(VS);
}
- so_info = ilo_shader_get_kernel_so_info(shader);
+ sol = ilo_shader_get_kernel_sol(shader);
/* 3DSTATE_SO_BUFFER */
if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) &&
vec->so.enabled) {
int i;
- for (i = 0; i < vec->so.count; i++) {
- const int stride = so_info->stride[i] * 4; /* in bytes */
-
- gen7_3DSTATE_SO_BUFFER(r->builder, i, stride, vec->so.states[i]);
+ for (i = 0; i < ILO_STATE_SOL_MAX_BUFFER_COUNT; i++) {
+ const struct pipe_stream_output_target *target =
+ (i < vec->so.count && vec->so.states[i]) ?
+ vec->so.states[i] : NULL;
+ const struct ilo_state_sol_buffer *sb = (target) ?
+ &((const struct ilo_stream_output_target *) target)->sb :
+ &vec->so.dummy_sb;
+
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
+ gen8_3DSTATE_SO_BUFFER(r->builder, sol, sb, i);
+ else
+ gen7_3DSTATE_SO_BUFFER(r->builder, sol, sb, i);
}
-
- for (; i < 4; i++)
- gen7_disable_3DSTATE_SO_BUFFER(r->builder, i);
}
/* 3DSTATE_SO_DECL_LIST */
if (dirty_sh && vec->so.enabled)
- gen7_3DSTATE_SO_DECL_LIST(r->builder, so_info);
-
- /* 3DSTATE_STREAMOUT */
- if (DIRTY(SO) || DIRTY(RASTERIZER) || dirty_sh) {
- const int output_count = ilo_shader_get_kernel_param(shader,
- ILO_KERNEL_OUTPUT_COUNT);
- int buf_strides[4] = { 0, 0, 0, 0 };
- int i;
+ gen7_3DSTATE_SO_DECL_LIST(r->builder, sol);
- for (i = 0; i < vec->so.count; i++)
- buf_strides[i] = so_info->stride[i] * 4;
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 196-197:
+ *
+ * "Anytime the SOL unit MMIO registers or non-pipeline state are
+ * written, the SOL unit needs to receive a pipeline state update with
+ * SOL unit dirty state for information programmed in MMIO/NP to get
+ * loaded into the SOL unit.
+ *
+ * The SOL unit incorrectly double buffers MMIO/NP registers and only
+ * moves them into the design for usage when control topology is
+ * received with the SOL unit dirty state.
+ *
+ * If the state does not change, need to resend the same state.
+ *
+ * Because of corruption, software must flush the whole fixed function
+ * pipeline when 3DSTATE_STREAMOUT changes state."
+ *
+ * The first and fourth paragraphs are gone on Gen7.5+.
+ */
- gen7_3DSTATE_STREAMOUT(r->builder, 0,
- vec->rasterizer->state.rasterizer_discard,
- output_count, buf_strides);
- }
+ /* 3DSTATE_STREAMOUT */
+ gen7_3DSTATE_STREAMOUT(r->builder, sol);
}
static void
struct ilo_render_draw_session *session)
{
/* 3DSTATE_SBE */
- if (DIRTY(RASTERIZER) || DIRTY(FS)) {
- gen7_3DSTATE_SBE(r->builder, vec->fs, (vec->rasterizer) ?
- vec->rasterizer->state.sprite_coord_mode : 0);
+ if (DIRTY(FS)) {
+ const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
+ gen7_3DSTATE_SBE(r->builder, sbe);
}
/* 3DSTATE_SF */
- if (DIRTY(RASTERIZER) || DIRTY(FB)) {
- struct pipe_surface *zs = vec->fb.state.zsbuf;
-
+ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) {
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_pre_3dstate_sf_depth_bias(r);
- gen7_3DSTATE_SF(r->builder,
- (vec->rasterizer) ? &vec->rasterizer->sf : NULL,
- (zs) ? zs->format : PIPE_FORMAT_NONE,
- vec->fb.num_samples);
+ gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs);
}
}
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
- /* 3DSTATE_WM */
- if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER)) {
- const bool cc_may_kill = (vec->dsa->dw_blend_alpha ||
- vec->blend->alpha_to_coverage);
+ const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
+ const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
- gen7_3DSTATE_WM(r->builder, vec->fs, vec->rasterizer, cc_may_kill);
- }
+ /* 3DSTATE_WM */
+ if (DIRTY(FS) || (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM))
+ gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, &cso->ps);
/* 3DSTATE_BINDING_TABLE_POINTERS_PS */
if (session->binding_table_fs_changed) {
}
/* 3DSTATE_PS */
- if (DIRTY(FS) || DIRTY(BLEND) || r->instruction_bo_changed) {
- const bool dual_blend = vec->blend->dual_blend;
-
+ if (DIRTY(FS) || r->instruction_bo_changed) {
if (r->hw_ctx_changed)
gen7_wa_pre_3dstate_ps_max_threads(r);
- gen7_3DSTATE_PS(r->builder, vec->fs, dual_blend);
+ gen7_3DSTATE_PS(r->builder, &cso->ps, kernel_offset, r->fs_scratch.bo);
}
/* 3DSTATE_SCISSOR_STATE_POINTERS */
/* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
if (DIRTY(FB) || r->batch_bo_changed) {
- const struct ilo_zs_surface *zs;
+ const struct ilo_state_zs *zs;
uint32_t clear_params;
if (vec->fb.state.zsbuf) {
clear_params = 0;
}
- gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs, false);
+ gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
- /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
- if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) {
- const uint32_t *pattern;
+ /* 3DSTATE_MULTISAMPLE */
+ if (DIRTY(FB) || (session->rs_delta.dirty &
+ ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
+ const uint8_t sample_count = (vec->fb.num_samples > 4) ? 8 :
+ (vec->fb.num_samples > 1) ? 4 : 1;
gen7_wa_pre_3dstate_multisample(r);
- pattern = (vec->fb.num_samples > 4) ? r->sample_pattern_8x :
- (vec->fb.num_samples > 1) ? &r->sample_pattern_4x :
- &r->sample_pattern_1x;
-
- gen6_3DSTATE_MULTISAMPLE(r->builder,
- vec->fb.num_samples, pattern,
- vec->rasterizer->state.half_pixel_center);
-
- gen7_3DSTATE_SAMPLE_MASK(r->builder,
- (vec->fb.num_samples > 1) ? vec->sample_mask : 0x1,
- vec->fb.num_samples);
+ gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
+ &r->sample_pattern, sample_count);
}
+
+ /* 3DSTATE_SAMPLE_MASK */
+ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
+ gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
}
void
gen6_draw_sf_rect(render, vec, session);
gen6_draw_vf(render, vec, session);
- gen7_3dprimitive(render, vec->draw, &vec->ib);
+ ilo_render_3dprimitive(render, &vec->draw_info);
}
static void
gen7_rectlist_pcb_alloc(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
- /*
- * Push constant buffers are only allowed to take up at most the first
- * 16KB of the URB. Split the space evenly for VS and FS.
- */
- const int max_size =
- (ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
- (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
- 32768 : 16384;
- const int size = max_size / 2;
- int offset = 0;
-
- gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
- offset += size;
-
- gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &blitter->urb);
+ gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &blitter->urb);
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_post_3dstate_push_constant_alloc_ps(r);
gen7_rectlist_urb(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
- /* the first 16KB are reserved for VS and PS PCBs */
- const int offset =
- (ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
- (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
- 32768 : 16384;
-
- gen7_3DSTATE_URB_VS(r->builder, offset, r->dev->urb_size - offset,
- (blitter->ve.count + blitter->ve.prepend_nosrc_cso) *
- 4 * sizeof(float));
-
- gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
- gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
- gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
+ gen7_3DSTATE_URB_VS(r->builder, &blitter->urb);
+ gen7_3DSTATE_URB_GS(r->builder, &blitter->urb);
+ gen7_3DSTATE_URB_HS(r->builder, &blitter->urb);
+ gen7_3DSTATE_URB_DS(r->builder, &blitter->urb);
}
static void
const struct ilo_blitter *blitter)
{
gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
- gen6_disable_3DSTATE_VS(r->builder);
+ gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL);
gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
- gen7_disable_3DSTATE_HS(r->builder);
+ gen7_3DSTATE_HS(r->builder, &blitter->hs, 0, NULL);
- gen7_3DSTATE_TE(r->builder);
+ gen7_3DSTATE_TE(r->builder, &blitter->ds);
gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
- gen7_disable_3DSTATE_DS(r->builder);
+ gen7_3DSTATE_DS(r->builder, &blitter->ds, 0, NULL);
gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
- gen7_disable_3DSTATE_GS(r->builder);
+ gen7_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL);
- gen7_3DSTATE_STREAMOUT(r->builder, 0, false, 0x0, 0);
+ gen7_3DSTATE_STREAMOUT(r->builder, &blitter->sol);
- gen6_disable_3DSTATE_CLIP(r->builder);
+ gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_pre_3dstate_sf_depth_bias(r);
- gen7_3DSTATE_SF(r->builder, NULL, blitter->fb.dst.base.format,
- blitter->fb.num_samples);
- gen7_3DSTATE_SBE(r->builder, NULL, 0);
+ gen7_3DSTATE_SF(r->builder, &blitter->fb.rs);
+ gen7_3DSTATE_SBE(r->builder, &blitter->sbe);
}
static void
gen7_rectlist_wm(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
- uint32_t hiz_op;
-
- switch (blitter->op) {
- case ILO_BLITTER_RECTLIST_CLEAR_ZS:
- hiz_op = GEN7_WM_DW1_DEPTH_CLEAR;
- break;
- case ILO_BLITTER_RECTLIST_RESOLVE_Z:
- hiz_op = GEN7_WM_DW1_DEPTH_RESOLVE;
- break;
- case ILO_BLITTER_RECTLIST_RESOLVE_HIZ:
- hiz_op = GEN7_WM_DW1_HIZ_RESOLVE;
- break;
- default:
- hiz_op = 0;
- break;
- }
-
- gen7_hiz_3DSTATE_WM(r->builder, hiz_op);
+ gen7_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps);
gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
gen7_wa_pre_3dstate_ps_max_threads(r);
- gen7_disable_3DSTATE_PS(r->builder);
+ gen7_3DSTATE_PS(r->builder, &blitter->ps, 0, NULL);
}
static void
gen7_wa_pre_depth(r);
if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
- ILO_BLITTER_USE_FB_STENCIL)) {
- gen6_3DSTATE_DEPTH_BUFFER(r->builder,
- &blitter->fb.dst.u.zs, true);
- }
+ ILO_BLITTER_USE_FB_STENCIL))
+ gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
gen7_rectlist_wm_multisample(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
- const uint32_t *pattern =
- (blitter->fb.num_samples > 4) ? r->sample_pattern_8x :
- (blitter->fb.num_samples > 1) ? &r->sample_pattern_4x :
- &r->sample_pattern_1x;
+ const uint8_t sample_count = (blitter->fb.num_samples > 4) ? 8 :
+ (blitter->fb.num_samples > 1) ? 4 : 1;
gen7_wa_pre_3dstate_multisample(r);
- gen6_3DSTATE_MULTISAMPLE(r->builder, blitter->fb.num_samples,
- pattern, true);
+ gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs,
+ &r->sample_pattern, sample_count);
- gen7_3DSTATE_SAMPLE_MASK(r->builder,
- (1 << blitter->fb.num_samples) - 1, blitter->fb.num_samples);
+ gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
}
void
session->vb_start, session->vb_end,
sizeof(blitter->vertices[0]));
- gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve);
+ gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);
gen7_rectlist_pcb_alloc(r, blitter);
if (ilo_dev_gen(r->dev) == ILO_GEN(7))
gen7_wa_post_ps_and_later(r);
- gen7_3dprimitive(r, &blitter->draw, NULL);
+ ilo_render_3dprimitive(r, &blitter->draw_info);
}
int