#ifndef ILO_RESOURCE_H
#define ILO_RESOURCE_H
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
+#include "core/ilo_image.h"
+#include "core/ilo_vma.h"
#include "ilo_common.h"
+#include "ilo_screen.h"
-struct ilo_screen;
-struct ilo_context;
-struct winsys_handle;
+enum ilo_texture_flags {
+ /*
+ * Possible writers of a texture. There can be at most one writer at any
+ * time.
+ *
+ * Wine set in resolve flags (in ilo_blit_resolve_slices()), they indicate
+ * the new writer. When set in slice flags (ilo_texture_slice::flags),
+ * they indicate the writer since last resolve.
+ */
+ ILO_TEXTURE_RENDER_WRITE = 1 << 0,
+ ILO_TEXTURE_BLT_WRITE = 1 << 1,
+ ILO_TEXTURE_CPU_WRITE = 1 << 2,
-/*
- * TODO we should have
- *
- * ilo_resource, inherited by
- * - ilo_buffer
- * - ilo_texture
- * - ilo_global_binding
- */
-struct ilo_resource {
- struct pipe_resource base;
- struct winsys_handle *handle;
+ /*
+ * Possible readers of a texture. There may be multiple readers at any
+ * time.
+ *
+ * When set in resolve flags, they indicate the new readers. They are
+ * never set in slice flags.
+ */
+ ILO_TEXTURE_RENDER_READ = 1 << 3,
+ ILO_TEXTURE_BLT_READ = 1 << 4,
+ ILO_TEXTURE_CPU_READ = 1 << 5,
+
+ /*
+ * Set when the texture is cleared.
+ *
+ * When set in resolve flags, the new writer will clear. When set in slice
+ * flags, the slice has been cleared to ilo_texture_slice::clear_value.
+ */
+ ILO_TEXTURE_CLEAR = 1 << 6,
+};
- struct intel_bo *bo;
+/**
+ * A 3D image slice, cube face, or array layer.
+ */
+struct ilo_texture_slice {
+ unsigned flags;
/*
- * These are the values passed to or returned from winsys for bo
- * allocation. As such,
+ * Slice clear value. It is served for two purposes
+ *
+ * - the clear value used in commands such as 3DSTATE_CLEAR_PARAMS
+ * - the clear value when ILO_TEXTURE_CLEAR is set
*
- * - width and height are in blocks,
- * - cpp is the block size in bytes, and
- * - stride is the distance in bytes between two block rows.
+ * Since commands such as 3DSTATE_CLEAR_PARAMS expect a single clear value
+ * for all slices, ilo_blit_resolve_slices() will silently make all slices
+ * to have the same clear value.
*/
- int bo_width, bo_height, bo_cpp, bo_stride;
- enum intel_tiling_mode tiling;
-
- bool compressed;
- unsigned block_width;
- unsigned block_height;
- bool halign_8, valign_4;
-
- /* 2D offsets into a layer/slice/face */
- struct {
- unsigned x;
- unsigned y;
- } *slice_offsets[PIPE_MAX_TEXTURE_LEVELS];
+ uint32_t clear_value;
+};
+
+struct ilo_texture {
+ struct pipe_resource base;
+
+ bool imported;
+
+ enum pipe_format image_format;
+ struct ilo_image image;
+ struct ilo_vma vma;
+ struct ilo_vma aux_vma;
+
+ /* XXX thread-safety */
+ struct ilo_texture_slice *slices[PIPE_MAX_TEXTURE_LEVELS];
+
+ struct ilo_texture *separate_s8;
};
-static inline struct ilo_resource *
-ilo_resource(struct pipe_resource *res)
+struct ilo_buffer_resource {
+ struct pipe_resource base;
+
+ uint32_t bo_size;
+ struct ilo_vma vma;
+};
+
+static inline struct ilo_buffer_resource *
+ilo_buffer_resource(struct pipe_resource *res)
+{
+ return (struct ilo_buffer_resource *)
+ ((res && res->target == PIPE_BUFFER) ? res : NULL);
+}
+
+static inline struct ilo_texture *
+ilo_texture(struct pipe_resource *res)
{
- return (struct ilo_resource *) res;
+ return (struct ilo_texture *)
+ ((res && res->target != PIPE_BUFFER) ? res : NULL);
}
void
ilo_init_resource_functions(struct ilo_screen *is);
-void
-ilo_init_transfer_functions(struct ilo_context *ilo);
+bool
+ilo_resource_rename_bo(struct pipe_resource *res);
+
+/**
+ * Return the VMA of the resource.
+ */
+static inline const struct ilo_vma *
+ilo_resource_get_vma(struct pipe_resource *res)
+{
+ return (res->target == PIPE_BUFFER) ?
+ &((struct ilo_buffer_resource *) res)->vma :
+ &((struct ilo_texture *) res)->vma;
+}
+
+static inline struct ilo_texture_slice *
+ilo_texture_get_slice(const struct ilo_texture *tex,
+ unsigned level, unsigned slice)
+{
+ assert(level <= tex->base.last_level);
+ assert(slice < ((tex->base.target == PIPE_TEXTURE_3D) ?
+ u_minify(tex->base.depth0, level) : tex->base.array_size));
+
+ return &tex->slices[level][slice];
+}
+
+static inline void
+ilo_texture_set_slice_flags(struct ilo_texture *tex, unsigned level,
+ unsigned first_slice, unsigned num_slices,
+ unsigned mask, unsigned value)
+{
+ const struct ilo_texture_slice *last =
+ ilo_texture_get_slice(tex, level, first_slice + num_slices - 1);
+ struct ilo_texture_slice *slice =
+ ilo_texture_get_slice(tex, level, first_slice);
+
+ while (slice <= last) {
+ slice->flags = (slice->flags & ~mask) | (value & mask);
+ slice++;
+ }
+}
+
+static inline void
+ilo_texture_set_slice_clear_value(struct ilo_texture *tex, unsigned level,
+ unsigned first_slice, unsigned num_slices,
+ uint32_t clear_value)
+{
+ const struct ilo_texture_slice *last =
+ ilo_texture_get_slice(tex, level, first_slice + num_slices - 1);
+ struct ilo_texture_slice *slice =
+ ilo_texture_get_slice(tex, level, first_slice);
+
+ while (slice <= last) {
+ slice->clear_value = clear_value;
+ slice++;
+ }
+}
#endif /* ILO_RESOURCE_H */