#ifndef ILO_RESOURCE_H
#define ILO_RESOURCE_H
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
+#include "core/ilo_image.h"
+#include "core/ilo_vma.h"
#include "ilo_common.h"
+#include "ilo_screen.h"
-struct ilo_screen;
+enum ilo_texture_flags {
+ /*
+ * Possible writers of a texture. There can be at most one writer at any
+ * time.
+ *
+ * Wine set in resolve flags (in ilo_blit_resolve_slices()), they indicate
+ * the new writer. When set in slice flags (ilo_texture_slice::flags),
+ * they indicate the writer since last resolve.
+ */
+ ILO_TEXTURE_RENDER_WRITE = 1 << 0,
+ ILO_TEXTURE_BLT_WRITE = 1 << 1,
+ ILO_TEXTURE_CPU_WRITE = 1 << 2,
-struct ilo_buffer {
- struct pipe_resource base;
+ /*
+ * Possible readers of a texture. There may be multiple readers at any
+ * time.
+ *
+ * When set in resolve flags, they indicate the new readers. They are
+ * never set in slice flags.
+ */
+ ILO_TEXTURE_RENDER_READ = 1 << 3,
+ ILO_TEXTURE_BLT_READ = 1 << 4,
+ ILO_TEXTURE_CPU_READ = 1 << 5,
- struct intel_bo *bo;
- unsigned bo_size;
- unsigned bo_flags;
+ /*
+ * Set when the texture is cleared.
+ *
+ * When set in resolve flags, the new writer will clear. When set in slice
+ * flags, the slice has been cleared to ilo_texture_slice::clear_value.
+ */
+ ILO_TEXTURE_CLEAR = 1 << 6,
+};
+
+/**
+ * A 3D image slice, cube face, or array layer.
+ */
+struct ilo_texture_slice {
+ unsigned flags;
+
+ /*
+ * Slice clear value. It is served for two purposes
+ *
+ * - the clear value used in commands such as 3DSTATE_CLEAR_PARAMS
+ * - the clear value when ILO_TEXTURE_CLEAR is set
+ *
+ * Since commands such as 3DSTATE_CLEAR_PARAMS expect a single clear value
+ * for all slices, ilo_blit_resolve_slices() will silently make all slices
+ * to have the same clear value.
+ */
+ uint32_t clear_value;
};
struct ilo_texture {
struct pipe_resource base;
bool imported;
- unsigned bo_flags;
- enum pipe_format bo_format;
- struct intel_bo *bo;
+ enum pipe_format image_format;
+ struct ilo_image image;
+ struct ilo_vma vma;
+ struct ilo_vma aux_vma;
- /*
- * These are the values passed to or returned from winsys for bo
- * allocation. As such,
- *
- * - width and height are in blocks,
- * - cpp is the block size in bytes, and
- * - stride is the distance in bytes between two block rows.
- */
- int bo_width, bo_height, bo_cpp, bo_stride;
- enum intel_tiling_mode tiling;
-
- bool compressed;
- unsigned block_width;
- unsigned block_height;
-
- /* true if the mip level alignments are stricter */
- bool halign_8, valign_4;
- /* true if space is reserved between layers */
- bool array_spacing_full;
- /* true if samples are interleaved */
- bool interleaved;
-
- /* 2D offsets into a layer/slice/face */
- struct ilo_texture_slice {
- unsigned x;
- unsigned y;
- } *slice_offsets[PIPE_MAX_TEXTURE_LEVELS];
+ /* XXX thread-safety */
+ struct ilo_texture_slice *slices[PIPE_MAX_TEXTURE_LEVELS];
struct ilo_texture *separate_s8;
};
-static inline struct ilo_buffer *
-ilo_buffer(struct pipe_resource *res)
+struct ilo_buffer_resource {
+ struct pipe_resource base;
+
+ uint32_t bo_size;
+ struct ilo_vma vma;
+};
+
+static inline struct ilo_buffer_resource *
+ilo_buffer_resource(struct pipe_resource *res)
{
- return (struct ilo_buffer *)
+ return (struct ilo_buffer_resource *)
((res && res->target == PIPE_BUFFER) ? res : NULL);
}
ilo_init_resource_functions(struct ilo_screen *is);
bool
-ilo_buffer_alloc_bo(struct ilo_buffer *buf);
+ilo_resource_rename_bo(struct pipe_resource *res);
-bool
-ilo_texture_alloc_bo(struct ilo_texture *tex);
+/**
+ * Return the VMA of the resource.
+ */
+static inline const struct ilo_vma *
+ilo_resource_get_vma(struct pipe_resource *res)
+{
+ return (res->target == PIPE_BUFFER) ?
+ &((struct ilo_buffer_resource *) res)->vma :
+ &((struct ilo_texture *) res)->vma;
+}
-unsigned
-ilo_texture_get_slice_offset(const struct ilo_texture *tex,
- int level, int slice,
- unsigned *x_offset, unsigned *y_offset);
+static inline struct ilo_texture_slice *
+ilo_texture_get_slice(const struct ilo_texture *tex,
+ unsigned level, unsigned slice)
+{
+ assert(level <= tex->base.last_level);
+ assert(slice < ((tex->base.target == PIPE_TEXTURE_3D) ?
+ u_minify(tex->base.depth0, level) : tex->base.array_size));
+
+ return &tex->slices[level][slice];
+}
+
+static inline void
+ilo_texture_set_slice_flags(struct ilo_texture *tex, unsigned level,
+ unsigned first_slice, unsigned num_slices,
+ unsigned mask, unsigned value)
+{
+ const struct ilo_texture_slice *last =
+ ilo_texture_get_slice(tex, level, first_slice + num_slices - 1);
+ struct ilo_texture_slice *slice =
+ ilo_texture_get_slice(tex, level, first_slice);
+
+ while (slice <= last) {
+ slice->flags = (slice->flags & ~mask) | (value & mask);
+ slice++;
+ }
+}
+
+static inline void
+ilo_texture_set_slice_clear_value(struct ilo_texture *tex, unsigned level,
+ unsigned first_slice, unsigned num_slices,
+ uint32_t clear_value)
+{
+ const struct ilo_texture_slice *last =
+ ilo_texture_get_slice(tex, level, first_slice + num_slices - 1);
+ struct ilo_texture_slice *slice =
+ ilo_texture_get_slice(tex, level, first_slice);
+
+ while (slice <= last) {
+ slice->clear_value = clear_value;
+ slice++;
+ }
+}
#endif /* ILO_RESOURCE_H */