ilo: speed up ilo_shader_select_kernel_routing() a bit
[mesa.git] / src / gallium / drivers / ilo / ilo_resource.h
index 124603c352356a63b71ab96a1c00f9bfcd5d7770..fd36242d798f55b691792b01d7f0d4049095d14c 100644 (file)
@@ -78,6 +78,8 @@ struct ilo_texture {
       unsigned x;
       unsigned y;
    } *slice_offsets[PIPE_MAX_TEXTURE_LEVELS];
+
+   struct ilo_texture *separate_s8;
 };
 
 static inline struct ilo_buffer *
@@ -105,7 +107,7 @@ ilo_texture_alloc_bo(struct ilo_texture *tex);
 
 unsigned
 ilo_texture_get_slice_offset(const struct ilo_texture *tex,
-                             int level, int slice, bool tile_aligned,
+                             int level, int slice,
                              unsigned *x_offset, unsigned *y_offset);
 
 #endif /* ILO_RESOURCE_H */