#ifndef ILO_SHADER_H
#define ILO_SHADER_H
+#include "core/ilo_state_shader.h"
+
#include "ilo_common.h"
enum ilo_kernel_param {
ILO_KERNEL_INPUT_COUNT,
ILO_KERNEL_OUTPUT_COUNT,
ILO_KERNEL_SAMPLER_COUNT,
- ILO_KERNEL_URB_DATA_START_REG,
ILO_KERNEL_SKIP_CBUF0_UPLOAD,
ILO_KERNEL_PCB_CBUF0_SIZE,
ILO_KERNEL_VS_INPUT_EDGEFLAG,
ILO_KERNEL_VS_PCB_UCP_SIZE,
ILO_KERNEL_VS_GEN6_SO,
- ILO_KERNEL_VS_GEN6_SO_START_REG,
ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET,
ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET,
ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET,
ILO_KERNEL_GS_GEN6_SURFACE_SO_BASE,
ILO_KERNEL_GS_GEN6_SURFACE_SO_COUNT,
- ILO_KERNEL_FS_INPUT_Z,
- ILO_KERNEL_FS_INPUT_W,
- ILO_KERNEL_FS_OUTPUT_Z,
- ILO_KERNEL_FS_USE_KILL,
ILO_KERNEL_FS_BARYCENTRIC_INTERPOLATIONS,
ILO_KERNEL_FS_DISPATCH_16_OFFSET,
ILO_KERNEL_FS_SURFACE_RT_BASE,
ILO_KERNEL_PARAM_COUNT,
};
-struct ilo_kernel_routing {
- uint32_t const_interp_enable;
- uint32_t point_sprite_enable;
- unsigned source_skip, source_len;
-
- bool swizzle_enable;
- uint16_t swizzles[16];
-};
-
struct intel_bo;
struct ilo_builder;
struct ilo_rasterizer_state;
struct ilo_shader_cache;
struct ilo_shader_state;
-struct ilo_shader_cso;
+struct ilo_state_sbe;
+struct ilo_state_sol;
struct ilo_state_vector;
+union ilo_shader_cso {
+ struct ilo_state_vs vs;
+ struct ilo_state_hs hs;
+ struct ilo_state_ds ds;
+ struct ilo_state_gs gs;
+ struct ilo_state_ps ps;
+
+ struct {
+ struct ilo_state_vs vs;
+ struct ilo_state_gs sol;
+ } vs_sol;
+};
+
struct ilo_shader_cache *
ilo_shader_cache_create(void);
void
ilo_shader_cache_invalidate(struct ilo_shader_cache *shc);
+void
+ilo_shader_cache_get_max_scratch_sizes(const struct ilo_shader_cache *shc,
+ int *vs_scratch_size,
+ int *gs_scratch_size,
+ int *fs_scratch_size);
+
struct ilo_shader_state *
-ilo_shader_create_vs(const struct ilo_dev_info *dev,
+ilo_shader_create_vs(const struct ilo_dev *dev,
const struct pipe_shader_state *state,
const struct ilo_state_vector *precompile);
struct ilo_shader_state *
-ilo_shader_create_gs(const struct ilo_dev_info *dev,
+ilo_shader_create_gs(const struct ilo_dev *dev,
const struct pipe_shader_state *state,
const struct ilo_state_vector *precompile);
struct ilo_shader_state *
-ilo_shader_create_fs(const struct ilo_dev_info *dev,
+ilo_shader_create_fs(const struct ilo_dev *dev,
const struct pipe_shader_state *state,
const struct ilo_state_vector *precompile);
struct ilo_shader_state *
-ilo_shader_create_cs(const struct ilo_dev_info *dev,
+ilo_shader_create_cs(const struct ilo_dev *dev,
const struct pipe_compute_state *state,
const struct ilo_state_vector *precompile);
void
ilo_shader_destroy(struct ilo_shader_state *shader);
-int
-ilo_shader_get_type(const struct ilo_shader_state *shader);
-
bool
ilo_shader_select_kernel(struct ilo_shader_state *shader,
const struct ilo_state_vector *vec,
uint32_t dirty);
bool
-ilo_shader_select_kernel_routing(struct ilo_shader_state *shader,
- const struct ilo_shader_state *source,
- const struct ilo_rasterizer_state *rasterizer);
+ilo_shader_select_kernel_sbe(struct ilo_shader_state *shader,
+ const struct ilo_shader_state *source,
+ const struct ilo_rasterizer_state *rasterizer);
uint32_t
ilo_shader_get_kernel_offset(const struct ilo_shader_state *shader);
ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
enum ilo_kernel_param param);
-const struct ilo_shader_cso *
+const union ilo_shader_cso *
ilo_shader_get_kernel_cso(const struct ilo_shader_state *shader);
const struct pipe_stream_output_info *
ilo_shader_get_kernel_so_info(const struct ilo_shader_state *shader);
-const struct ilo_kernel_routing *
-ilo_shader_get_kernel_routing(const struct ilo_shader_state *shader);
+const struct ilo_state_sol *
+ilo_shader_get_kernel_sol(const struct ilo_shader_state *shader);
+
+const struct ilo_state_sbe *
+ilo_shader_get_kernel_sbe(const struct ilo_shader_state *shader);
#endif /* ILO_SHADER_H */