i965: use pack/unpackDouble lowering
[mesa.git] / src / gallium / drivers / ilo / ilo_state.h
index 69ef9025c4fdc9edd851448f9fab9013ba87a577..66c93007eb11935cf4e19349c7d32beac4f8bf31 100644 (file)
 #ifndef ILO_STATE_H
 #define ILO_STATE_H
 
+#include "core/ilo_builder_3d.h" /* for gen6_3dprimitive_info */
+#include "core/ilo_state_cc.h"
+#include "core/ilo_state_compute.h"
+#include "core/ilo_state_raster.h"
+#include "core/ilo_state_sampler.h"
+#include "core/ilo_state_sbe.h"
+#include "core/ilo_state_shader.h"
+#include "core/ilo_state_sol.h"
+#include "core/ilo_state_surface.h"
+#include "core/ilo_state_urb.h"
+#include "core/ilo_state_vf.h"
+#include "core/ilo_state_viewport.h"
+#include "core/ilo_state_zs.h"
+#include "pipe/p_state.h"
+#include "util/u_dynarray.h"
+
 #include "ilo_common.h"
 
+/**
+ * \see brw_context.h
+ */
+#define ILO_MAX_DRAW_BUFFERS    8
+#define ILO_MAX_CONST_BUFFERS   (1 + 12)
+#define ILO_MAX_SAMPLER_VIEWS   16
+#define ILO_MAX_SAMPLERS        16
+#define ILO_MAX_SO_BINDINGS     64
+#define ILO_MAX_SO_BUFFERS      4
+#define ILO_MAX_VIEWPORTS       1
+
+#define ILO_MAX_SURFACES        256
+
 /**
  * States that we track.
  *
  * there are not enough bits.
  */
 enum ilo_state {
-   ILO_STATE_BLEND,
-   ILO_STATE_FRAGMENT_SAMPLERS,
-   ILO_STATE_VERTEX_SAMPLERS,
-   ILO_STATE_GEOMETRY_SAMPLERS,
-   ILO_STATE_COMPUTE_SAMPLERS,
-   ILO_STATE_RASTERIZER,
-   ILO_STATE_DEPTH_STENCIL_ALPHA,
-   ILO_STATE_FS,
+   ILO_STATE_VB,
+   ILO_STATE_VE,
+   ILO_STATE_IB,
    ILO_STATE_VS,
    ILO_STATE_GS,
-   ILO_STATE_VERTEX_ELEMENTS,
-   ILO_STATE_BLEND_COLOR,
-   ILO_STATE_STENCIL_REF,
-   ILO_STATE_SAMPLE_MASK,
+   ILO_STATE_SO,
    ILO_STATE_CLIP,
-   ILO_STATE_CONSTANT_BUFFER,
-   ILO_STATE_FRAMEBUFFER,
-   ILO_STATE_POLY_STIPPLE,
-   ILO_STATE_SCISSOR,
    ILO_STATE_VIEWPORT,
-   ILO_STATE_FRAGMENT_SAMPLER_VIEWS,
-   ILO_STATE_VERTEX_SAMPLER_VIEWS,
-   ILO_STATE_GEOMETRY_SAMPLER_VIEWS,
-   ILO_STATE_COMPUTE_SAMPLER_VIEWS,
-   ILO_STATE_SHADER_RESOURCES,
-   ILO_STATE_VERTEX_BUFFERS,
-   ILO_STATE_INDEX_BUFFER,
-   ILO_STATE_STREAM_OUTPUT_TARGETS,
-   ILO_STATE_COMPUTE,
-   ILO_STATE_COMPUTE_RESOURCES,
+   ILO_STATE_SCISSOR,
+   ILO_STATE_RASTERIZER,
+   ILO_STATE_POLY_STIPPLE,
+   ILO_STATE_SAMPLE_MASK,
+   ILO_STATE_FS,
+   ILO_STATE_DSA,
+   ILO_STATE_STENCIL_REF,
+   ILO_STATE_BLEND,
+   ILO_STATE_BLEND_COLOR,
+   ILO_STATE_FB,
+
+   ILO_STATE_SAMPLER_VS,
+   ILO_STATE_SAMPLER_GS,
+   ILO_STATE_SAMPLER_FS,
+   ILO_STATE_SAMPLER_CS,
+   ILO_STATE_VIEW_VS,
+   ILO_STATE_VIEW_GS,
+   ILO_STATE_VIEW_FS,
+   ILO_STATE_VIEW_CS,
+   ILO_STATE_CBUF,
+   ILO_STATE_RESOURCE,
+
+   ILO_STATE_CS,
+   ILO_STATE_CS_RESOURCE,
    ILO_STATE_GLOBAL_BINDING,
 
    ILO_STATE_COUNT,
@@ -79,58 +110,308 @@ enum ilo_state {
  * Dirty flags of the states.
  */
 enum ilo_dirty_flags {
-   ILO_DIRTY_BLEND                    = 1 << ILO_STATE_BLEND,
-   ILO_DIRTY_FRAGMENT_SAMPLERS        = 1 << ILO_STATE_FRAGMENT_SAMPLERS,
-   ILO_DIRTY_VERTEX_SAMPLERS          = 1 << ILO_STATE_VERTEX_SAMPLERS,
-   ILO_DIRTY_GEOMETRY_SAMPLERS        = 1 << ILO_STATE_GEOMETRY_SAMPLERS,
-   ILO_DIRTY_COMPUTE_SAMPLERS         = 1 << ILO_STATE_COMPUTE_SAMPLERS,
-   ILO_DIRTY_RASTERIZER               = 1 << ILO_STATE_RASTERIZER,
-   ILO_DIRTY_DEPTH_STENCIL_ALPHA      = 1 << ILO_STATE_DEPTH_STENCIL_ALPHA,
-   ILO_DIRTY_FS                       = 1 << ILO_STATE_FS,
-   ILO_DIRTY_VS                       = 1 << ILO_STATE_VS,
-   ILO_DIRTY_GS                       = 1 << ILO_STATE_GS,
-   ILO_DIRTY_VERTEX_ELEMENTS          = 1 << ILO_STATE_VERTEX_ELEMENTS,
-   ILO_DIRTY_BLEND_COLOR              = 1 << ILO_STATE_BLEND_COLOR,
-   ILO_DIRTY_STENCIL_REF              = 1 << ILO_STATE_STENCIL_REF,
-   ILO_DIRTY_SAMPLE_MASK              = 1 << ILO_STATE_SAMPLE_MASK,
-   ILO_DIRTY_CLIP                     = 1 << ILO_STATE_CLIP,
-   ILO_DIRTY_CONSTANT_BUFFER          = 1 << ILO_STATE_CONSTANT_BUFFER,
-   ILO_DIRTY_FRAMEBUFFER              = 1 << ILO_STATE_FRAMEBUFFER,
-   ILO_DIRTY_POLY_STIPPLE             = 1 << ILO_STATE_POLY_STIPPLE,
-   ILO_DIRTY_SCISSOR                  = 1 << ILO_STATE_SCISSOR,
-   ILO_DIRTY_VIEWPORT                 = 1 << ILO_STATE_VIEWPORT,
-   ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS   = 1 << ILO_STATE_FRAGMENT_SAMPLER_VIEWS,
-   ILO_DIRTY_VERTEX_SAMPLER_VIEWS     = 1 << ILO_STATE_VERTEX_SAMPLER_VIEWS,
-   ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS   = 1 << ILO_STATE_GEOMETRY_SAMPLER_VIEWS,
-   ILO_DIRTY_COMPUTE_SAMPLER_VIEWS    = 1 << ILO_STATE_COMPUTE_SAMPLER_VIEWS,
-   ILO_DIRTY_SHADER_RESOURCES         = 1 << ILO_STATE_SHADER_RESOURCES,
-   ILO_DIRTY_VERTEX_BUFFERS           = 1 << ILO_STATE_VERTEX_BUFFERS,
-   ILO_DIRTY_INDEX_BUFFER             = 1 << ILO_STATE_INDEX_BUFFER,
-   ILO_DIRTY_STREAM_OUTPUT_TARGETS    = 1 << ILO_STATE_STREAM_OUTPUT_TARGETS,
-   ILO_DIRTY_COMPUTE                  = 1 << ILO_STATE_COMPUTE,
-   ILO_DIRTY_COMPUTE_RESOURCES        = 1 << ILO_STATE_COMPUTE_RESOURCES,
-   ILO_DIRTY_GLOBAL_BINDING           = 1 << ILO_STATE_GLOBAL_BINDING,
-   ILO_DIRTY_ALL                      = 0xffffffff,
-};
-
-struct pipe_resource;
+   ILO_DIRTY_VB               = 1 << ILO_STATE_VB,
+   ILO_DIRTY_VE               = 1 << ILO_STATE_VE,
+   ILO_DIRTY_IB               = 1 << ILO_STATE_IB,
+   ILO_DIRTY_VS               = 1 << ILO_STATE_VS,
+   ILO_DIRTY_GS               = 1 << ILO_STATE_GS,
+   ILO_DIRTY_SO               = 1 << ILO_STATE_SO,
+   ILO_DIRTY_CLIP             = 1 << ILO_STATE_CLIP,
+   ILO_DIRTY_VIEWPORT         = 1 << ILO_STATE_VIEWPORT,
+   ILO_DIRTY_SCISSOR          = 1 << ILO_STATE_SCISSOR,
+   ILO_DIRTY_RASTERIZER       = 1 << ILO_STATE_RASTERIZER,
+   ILO_DIRTY_POLY_STIPPLE     = 1 << ILO_STATE_POLY_STIPPLE,
+   ILO_DIRTY_SAMPLE_MASK      = 1 << ILO_STATE_SAMPLE_MASK,
+   ILO_DIRTY_FS               = 1 << ILO_STATE_FS,
+   ILO_DIRTY_DSA              = 1 << ILO_STATE_DSA,
+   ILO_DIRTY_STENCIL_REF      = 1 << ILO_STATE_STENCIL_REF,
+   ILO_DIRTY_BLEND            = 1 << ILO_STATE_BLEND,
+   ILO_DIRTY_BLEND_COLOR      = 1 << ILO_STATE_BLEND_COLOR,
+   ILO_DIRTY_FB               = 1 << ILO_STATE_FB,
+   ILO_DIRTY_SAMPLER_VS       = 1 << ILO_STATE_SAMPLER_VS,
+   ILO_DIRTY_SAMPLER_GS       = 1 << ILO_STATE_SAMPLER_GS,
+   ILO_DIRTY_SAMPLER_FS       = 1 << ILO_STATE_SAMPLER_FS,
+   ILO_DIRTY_SAMPLER_CS       = 1 << ILO_STATE_SAMPLER_CS,
+   ILO_DIRTY_VIEW_VS          = 1 << ILO_STATE_VIEW_VS,
+   ILO_DIRTY_VIEW_GS          = 1 << ILO_STATE_VIEW_GS,
+   ILO_DIRTY_VIEW_FS          = 1 << ILO_STATE_VIEW_FS,
+   ILO_DIRTY_VIEW_CS          = 1 << ILO_STATE_VIEW_CS,
+   ILO_DIRTY_CBUF             = 1 << ILO_STATE_CBUF,
+   ILO_DIRTY_RESOURCE         = 1 << ILO_STATE_RESOURCE,
+   ILO_DIRTY_CS               = 1 << ILO_STATE_CS,
+   ILO_DIRTY_CS_RESOURCE      = 1 << ILO_STATE_CS_RESOURCE,
+   ILO_DIRTY_GLOBAL_BINDING   = 1 << ILO_STATE_GLOBAL_BINDING,
+   ILO_DIRTY_ALL              = 0xffffffff,
+};
+
 struct ilo_context;
+struct ilo_shader_state;
+
+struct ilo_ve_state {
+   unsigned vb_mapping[PIPE_MAX_ATTRIBS];
+   unsigned vb_count;
+
+   /* these are not valid until the state is finalized */
+   uint32_t vf_data[PIPE_MAX_ATTRIBS][4];
+   struct ilo_state_vf_params_info vf_params;
+   struct ilo_state_vf vf;
+};
+
+struct ilo_vb_state {
+   struct pipe_vertex_buffer states[PIPE_MAX_ATTRIBS];
+   struct ilo_state_vertex_buffer vb[PIPE_MAX_ATTRIBS];
+   uint32_t enabled_mask;
+};
+
+struct ilo_ib_state {
+   struct pipe_index_buffer state;
+
+   /* these are not valid until the state is finalized */
+   struct pipe_resource *hw_resource;
+   unsigned hw_index_size;
+   struct ilo_state_index_buffer ib;
+};
+
+struct ilo_cbuf_cso {
+   struct pipe_resource *resource;
+   struct ilo_state_surface_buffer_info info;
+   struct ilo_state_surface surface;
+
+   /*
+    * this CSO is not so constant because user buffer needs to be uploaded in
+    * finalize_constant_buffers()
+    */
+   const void *user_buffer;
+};
+
+struct ilo_sampler_cso {
+   struct ilo_state_sampler sampler;
+   struct ilo_state_sampler_border border;
+   bool saturate_s;
+   bool saturate_t;
+   bool saturate_r;
+};
+
+struct ilo_sampler_state {
+   const struct ilo_sampler_cso *cso[ILO_MAX_SAMPLERS];
+};
+
+struct ilo_cbuf_state {
+   struct ilo_cbuf_cso cso[ILO_MAX_CONST_BUFFERS];
+   uint32_t enabled_mask;
+};
+
+struct ilo_resource_state {
+   struct pipe_surface *states[PIPE_MAX_SHADER_IMAGES];
+   unsigned count;
+};
+
+struct ilo_view_cso {
+   struct pipe_sampler_view base;
+
+   struct ilo_state_surface surface;
+};
+
+struct ilo_view_state {
+   struct pipe_sampler_view *states[ILO_MAX_SAMPLER_VIEWS];
+   unsigned count;
+};
+
+struct ilo_stream_output_target {
+   struct pipe_stream_output_target base;
+
+   struct ilo_state_sol_buffer sb;
+};
+
+struct ilo_so_state {
+   struct pipe_stream_output_target *states[ILO_MAX_SO_BUFFERS];
+   unsigned count;
+   unsigned append_bitmask;
+
+   struct ilo_state_sol_buffer dummy_sb;
+
+   bool enabled;
+};
+
+struct ilo_rasterizer_state {
+   struct pipe_rasterizer_state state;
+
+   /* these are invalid until finalize_rasterizer() */
+   struct ilo_state_raster_info info;
+   struct ilo_state_raster rs;
+};
+
+struct ilo_viewport_state {
+   struct ilo_state_viewport_matrix_info matrices[ILO_MAX_VIEWPORTS];
+   struct ilo_state_viewport_scissor_info scissors[ILO_MAX_VIEWPORTS];
+   struct ilo_state_viewport_params_info params;
+
+   struct pipe_viewport_state viewport0;
+   struct pipe_scissor_state scissor0;
+
+   struct ilo_state_viewport vp;
+   uint32_t vp_data[20 * ILO_MAX_VIEWPORTS];
+};
+
+struct ilo_surface_cso {
+   struct pipe_surface base;
+
+   bool is_rt;
+   union {
+      struct ilo_state_surface rt;
+      struct ilo_state_zs zs;
+   } u;
+};
+
+struct ilo_fb_state {
+   struct pipe_framebuffer_state state;
+
+   struct ilo_state_surface null_rt;
+   struct ilo_state_zs null_zs;
+
+   struct ilo_fb_blend_caps {
+      bool is_unorm;
+      bool is_integer;
+      bool force_dst_alpha_one;
+
+      bool can_logicop;
+      bool can_blend;
+      bool can_alpha_test;
+   } blend_caps[PIPE_MAX_COLOR_BUFS];
+
+   unsigned num_samples;
+
+   bool has_integer_rt;
+   bool has_hiz;
+   enum gen_depth_format depth_offset_format;
+};
+
+struct ilo_dsa_state {
+   struct ilo_state_cc_depth_info depth;
+
+   struct ilo_state_cc_stencil_info stencil;
+   struct {
+      uint8_t test_mask;
+      uint8_t write_mask;
+   } stencil_front, stencil_back;
+
+   bool alpha_test;
+   float alpha_ref;
+   enum gen_compare_function alpha_func;
+};
+
+struct ilo_blend_state {
+   struct ilo_state_cc_blend_rt_info rt[PIPE_MAX_COLOR_BUFS];
+   struct ilo_state_cc_blend_rt_info dummy_rt;
+   bool dual_blend;
+
+   /* these are invalid until finalize_blend() */
+   struct ilo_state_cc_blend_rt_info effective_rt[PIPE_MAX_COLOR_BUFS];
+   struct ilo_state_cc_info info;
+   struct ilo_state_cc cc;
+   bool alpha_may_kill;
+};
+
+struct ilo_global_binding_cso {
+   struct pipe_resource *resource;
+   uint32_t *handle;
+};
+
+/*
+ * In theory, we would like a "virtual" bo that serves as the global memory
+ * region.  The virtual bo would reserve a region in the GTT aperture, but the
+ * pages of it would come from those of the global bindings.
+ *
+ * The virtual bo would be created in launch_grid().  The global bindings
+ * would be added to the virtual bo.  A SURFACE_STATE for the virtual bo would
+ * be created.  The handles returned by set_global_binding() would be offsets
+ * into the virtual bo.
+ *
+ * But for now, we will create a SURFACE_STATE for each of the bindings.  The
+ * handle of a global binding consists of the offset and the binding table
+ * index.
+ */
+struct ilo_global_binding {
+   struct util_dynarray bindings;
+   unsigned count;
+};
+
+struct ilo_state_vector {
+   const struct pipe_draw_info *draw;
+   struct gen6_3dprimitive_info draw_info;
+
+   uint32_t dirty;
+
+   struct ilo_vb_state vb;
+   struct ilo_ve_state *ve;
+   struct ilo_ib_state ib;
+
+   struct ilo_shader_state *vs;
+   struct ilo_shader_state *gs;
+
+   struct ilo_state_hs disabled_hs;
+   struct ilo_state_ds disabled_ds;
+   struct ilo_state_gs disabled_gs;
+
+   struct ilo_so_state so;
+
+   struct pipe_clip_state clip;
+
+   struct ilo_viewport_state viewport;
+
+   struct ilo_rasterizer_state *rasterizer;
+
+   struct ilo_state_line_stipple line_stipple;
+   struct ilo_state_poly_stipple poly_stipple;
+   unsigned sample_mask;
+
+   struct ilo_shader_state *fs;
+
+   struct ilo_state_cc_params_info cc_params;
+   struct pipe_stencil_ref stencil_ref;
+   const struct ilo_dsa_state *dsa;
+   struct ilo_blend_state *blend;
+
+   struct ilo_fb_state fb;
+
+   struct ilo_state_urb urb;
+
+   /* shader resources */
+   struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
+   struct ilo_view_state view[PIPE_SHADER_TYPES];
+   struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
+   struct ilo_resource_state resource;
+
+   struct ilo_state_sampler disabled_sampler;
+
+   /* GPGPU */
+   struct ilo_shader_state *cs;
+   struct ilo_resource_state cs_resource;
+   struct ilo_global_binding global_binding;
+};
 
 void
 ilo_init_state_functions(struct ilo_context *ilo);
 
 void
-ilo_init_states(struct ilo_context *ilo);
+ilo_finalize_3d_states(struct ilo_context *ilo,
+                       const struct pipe_draw_info *draw);
+
+void
+ilo_finalize_compute_states(struct ilo_context *ilo);
 
 void
-ilo_cleanup_states(struct ilo_context *ilo);
+ilo_state_vector_init(const struct ilo_dev *dev,
+                      struct ilo_state_vector *vec);
 
 void
-ilo_finalize_3d_states(struct ilo_context *ilo,
-                       const struct pipe_draw_info *draw);
+ilo_state_vector_cleanup(struct ilo_state_vector *vec);
+
+void
+ilo_state_vector_resource_renamed(struct ilo_state_vector *vec,
+                                  struct pipe_resource *res);
 
 void
-ilo_mark_states_with_resource_dirty(struct ilo_context *ilo,
-                                    const struct pipe_resource *res);
+ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec);
 
 #endif /* ILO_STATE_H */