ilo: add ilo_state_sol
[mesa.git] / src / gallium / drivers / ilo / ilo_state.h
index 8a0d5e7f14d3b4c90cc038bcf168f276eb5f31d7..fd0a3156ebc68f1333f31f27e5c3187e11f8c595 100644 (file)
 #ifndef ILO_STATE_H
 #define ILO_STATE_H
 
+#include "core/ilo_state_3d.h"
+#include "pipe/p_state.h"
+#include "util/u_dynarray.h"
+
 #include "ilo_common.h"
 
 /**
  * there are not enough bits.
  */
 enum ilo_state {
-   ILO_STATE_BLEND,
-   ILO_STATE_FRAGMENT_SAMPLERS,
-   ILO_STATE_VERTEX_SAMPLERS,
-   ILO_STATE_GEOMETRY_SAMPLERS,
-   ILO_STATE_COMPUTE_SAMPLERS,
-   ILO_STATE_RASTERIZER,
-   ILO_STATE_DEPTH_STENCIL_ALPHA,
-   ILO_STATE_FS,
+   ILO_STATE_VB,
+   ILO_STATE_VE,
+   ILO_STATE_IB,
    ILO_STATE_VS,
    ILO_STATE_GS,
-   ILO_STATE_VERTEX_ELEMENTS,
-   ILO_STATE_BLEND_COLOR,
-   ILO_STATE_STENCIL_REF,
-   ILO_STATE_SAMPLE_MASK,
+   ILO_STATE_SO,
    ILO_STATE_CLIP,
-   ILO_STATE_CONSTANT_BUFFER,
-   ILO_STATE_FRAMEBUFFER,
-   ILO_STATE_POLY_STIPPLE,
-   ILO_STATE_SCISSOR,
    ILO_STATE_VIEWPORT,
-   ILO_STATE_FRAGMENT_SAMPLER_VIEWS,
-   ILO_STATE_VERTEX_SAMPLER_VIEWS,
-   ILO_STATE_GEOMETRY_SAMPLER_VIEWS,
-   ILO_STATE_COMPUTE_SAMPLER_VIEWS,
-   ILO_STATE_SHADER_RESOURCES,
-   ILO_STATE_VERTEX_BUFFERS,
-   ILO_STATE_INDEX_BUFFER,
-   ILO_STATE_STREAM_OUTPUT_TARGETS,
-   ILO_STATE_COMPUTE,
-   ILO_STATE_COMPUTE_RESOURCES,
+   ILO_STATE_SCISSOR,
+   ILO_STATE_RASTERIZER,
+   ILO_STATE_POLY_STIPPLE,
+   ILO_STATE_SAMPLE_MASK,
+   ILO_STATE_FS,
+   ILO_STATE_DSA,
+   ILO_STATE_STENCIL_REF,
+   ILO_STATE_BLEND,
+   ILO_STATE_BLEND_COLOR,
+   ILO_STATE_FB,
+
+   ILO_STATE_SAMPLER_VS,
+   ILO_STATE_SAMPLER_GS,
+   ILO_STATE_SAMPLER_FS,
+   ILO_STATE_SAMPLER_CS,
+   ILO_STATE_VIEW_VS,
+   ILO_STATE_VIEW_GS,
+   ILO_STATE_VIEW_FS,
+   ILO_STATE_VIEW_CS,
+   ILO_STATE_CBUF,
+   ILO_STATE_RESOURCE,
+
+   ILO_STATE_CS,
+   ILO_STATE_CS_RESOURCE,
    ILO_STATE_GLOBAL_BINDING,
 
    ILO_STATE_COUNT,
@@ -79,57 +85,130 @@ enum ilo_state {
  * Dirty flags of the states.
  */
 enum ilo_dirty_flags {
-   ILO_DIRTY_BLEND                    = 1 << ILO_STATE_BLEND,
-   ILO_DIRTY_FRAGMENT_SAMPLERS        = 1 << ILO_STATE_FRAGMENT_SAMPLERS,
-   ILO_DIRTY_VERTEX_SAMPLERS          = 1 << ILO_STATE_VERTEX_SAMPLERS,
-   ILO_DIRTY_GEOMETRY_SAMPLERS        = 1 << ILO_STATE_GEOMETRY_SAMPLERS,
-   ILO_DIRTY_COMPUTE_SAMPLERS         = 1 << ILO_STATE_COMPUTE_SAMPLERS,
-   ILO_DIRTY_RASTERIZER               = 1 << ILO_STATE_RASTERIZER,
-   ILO_DIRTY_DEPTH_STENCIL_ALPHA      = 1 << ILO_STATE_DEPTH_STENCIL_ALPHA,
-   ILO_DIRTY_FS                       = 1 << ILO_STATE_FS,
-   ILO_DIRTY_VS                       = 1 << ILO_STATE_VS,
-   ILO_DIRTY_GS                       = 1 << ILO_STATE_GS,
-   ILO_DIRTY_VERTEX_ELEMENTS          = 1 << ILO_STATE_VERTEX_ELEMENTS,
-   ILO_DIRTY_BLEND_COLOR              = 1 << ILO_STATE_BLEND_COLOR,
-   ILO_DIRTY_STENCIL_REF              = 1 << ILO_STATE_STENCIL_REF,
-   ILO_DIRTY_SAMPLE_MASK              = 1 << ILO_STATE_SAMPLE_MASK,
-   ILO_DIRTY_CLIP                     = 1 << ILO_STATE_CLIP,
-   ILO_DIRTY_CONSTANT_BUFFER          = 1 << ILO_STATE_CONSTANT_BUFFER,
-   ILO_DIRTY_FRAMEBUFFER              = 1 << ILO_STATE_FRAMEBUFFER,
-   ILO_DIRTY_POLY_STIPPLE             = 1 << ILO_STATE_POLY_STIPPLE,
-   ILO_DIRTY_SCISSOR                  = 1 << ILO_STATE_SCISSOR,
-   ILO_DIRTY_VIEWPORT                 = 1 << ILO_STATE_VIEWPORT,
-   ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS   = 1 << ILO_STATE_FRAGMENT_SAMPLER_VIEWS,
-   ILO_DIRTY_VERTEX_SAMPLER_VIEWS     = 1 << ILO_STATE_VERTEX_SAMPLER_VIEWS,
-   ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS   = 1 << ILO_STATE_GEOMETRY_SAMPLER_VIEWS,
-   ILO_DIRTY_COMPUTE_SAMPLER_VIEWS    = 1 << ILO_STATE_COMPUTE_SAMPLER_VIEWS,
-   ILO_DIRTY_SHADER_RESOURCES         = 1 << ILO_STATE_SHADER_RESOURCES,
-   ILO_DIRTY_VERTEX_BUFFERS           = 1 << ILO_STATE_VERTEX_BUFFERS,
-   ILO_DIRTY_INDEX_BUFFER             = 1 << ILO_STATE_INDEX_BUFFER,
-   ILO_DIRTY_STREAM_OUTPUT_TARGETS    = 1 << ILO_STATE_STREAM_OUTPUT_TARGETS,
-   ILO_DIRTY_COMPUTE                  = 1 << ILO_STATE_COMPUTE,
-   ILO_DIRTY_COMPUTE_RESOURCES        = 1 << ILO_STATE_COMPUTE_RESOURCES,
-   ILO_DIRTY_GLOBAL_BINDING           = 1 << ILO_STATE_GLOBAL_BINDING,
-   ILO_DIRTY_ALL                      = 0xffffffff,
+   ILO_DIRTY_VB               = 1 << ILO_STATE_VB,
+   ILO_DIRTY_VE               = 1 << ILO_STATE_VE,
+   ILO_DIRTY_IB               = 1 << ILO_STATE_IB,
+   ILO_DIRTY_VS               = 1 << ILO_STATE_VS,
+   ILO_DIRTY_GS               = 1 << ILO_STATE_GS,
+   ILO_DIRTY_SO               = 1 << ILO_STATE_SO,
+   ILO_DIRTY_CLIP             = 1 << ILO_STATE_CLIP,
+   ILO_DIRTY_VIEWPORT         = 1 << ILO_STATE_VIEWPORT,
+   ILO_DIRTY_SCISSOR          = 1 << ILO_STATE_SCISSOR,
+   ILO_DIRTY_RASTERIZER       = 1 << ILO_STATE_RASTERIZER,
+   ILO_DIRTY_POLY_STIPPLE     = 1 << ILO_STATE_POLY_STIPPLE,
+   ILO_DIRTY_SAMPLE_MASK      = 1 << ILO_STATE_SAMPLE_MASK,
+   ILO_DIRTY_FS               = 1 << ILO_STATE_FS,
+   ILO_DIRTY_DSA              = 1 << ILO_STATE_DSA,
+   ILO_DIRTY_STENCIL_REF      = 1 << ILO_STATE_STENCIL_REF,
+   ILO_DIRTY_BLEND            = 1 << ILO_STATE_BLEND,
+   ILO_DIRTY_BLEND_COLOR      = 1 << ILO_STATE_BLEND_COLOR,
+   ILO_DIRTY_FB               = 1 << ILO_STATE_FB,
+   ILO_DIRTY_SAMPLER_VS       = 1 << ILO_STATE_SAMPLER_VS,
+   ILO_DIRTY_SAMPLER_GS       = 1 << ILO_STATE_SAMPLER_GS,
+   ILO_DIRTY_SAMPLER_FS       = 1 << ILO_STATE_SAMPLER_FS,
+   ILO_DIRTY_SAMPLER_CS       = 1 << ILO_STATE_SAMPLER_CS,
+   ILO_DIRTY_VIEW_VS          = 1 << ILO_STATE_VIEW_VS,
+   ILO_DIRTY_VIEW_GS          = 1 << ILO_STATE_VIEW_GS,
+   ILO_DIRTY_VIEW_FS          = 1 << ILO_STATE_VIEW_FS,
+   ILO_DIRTY_VIEW_CS          = 1 << ILO_STATE_VIEW_CS,
+   ILO_DIRTY_CBUF             = 1 << ILO_STATE_CBUF,
+   ILO_DIRTY_RESOURCE         = 1 << ILO_STATE_RESOURCE,
+   ILO_DIRTY_CS               = 1 << ILO_STATE_CS,
+   ILO_DIRTY_CS_RESOURCE      = 1 << ILO_STATE_CS_RESOURCE,
+   ILO_DIRTY_GLOBAL_BINDING   = 1 << ILO_STATE_GLOBAL_BINDING,
+   ILO_DIRTY_ALL              = 0xffffffff,
 };
 
-struct pipe_resource;
 struct ilo_context;
 
+struct ilo_global_binding_cso {
+   struct pipe_resource *resource;
+   uint32_t *handle;
+};
+
+/*
+ * In theory, we would like a "virtual" bo that serves as the global memory
+ * region.  The virtual bo would reserve a region in the GTT aperture, but the
+ * pages of it would come from those of the global bindings.
+ *
+ * The virtual bo would be created in launch_grid().  The global bindings
+ * would be added to the virtual bo.  A SURFACE_STATE for the virtual bo would
+ * be created.  The handles returned by set_global_binding() would be offsets
+ * into the virtual bo.
+ *
+ * But for now, we will create a SURFACE_STATE for each of the bindings.  The
+ * handle of a global binding consists of the offset and the binding table
+ * index.
+ */
+struct ilo_global_binding {
+   struct util_dynarray bindings;
+   unsigned count;
+};
+
+struct ilo_state_vector {
+   const struct pipe_draw_info *draw;
+
+   uint32_t dirty;
+
+   struct ilo_vb_state vb;
+   struct ilo_ve_state *ve;
+   struct ilo_ib_state ib;
+
+   struct ilo_shader_state *vs;
+   struct ilo_shader_state *gs;
+
+   struct ilo_so_state so;
+
+   struct pipe_clip_state clip;
+   struct ilo_viewport_state viewport;
+   struct ilo_scissor_state scissor;
+
+   const struct ilo_rasterizer_state *rasterizer;
+   struct pipe_poly_stipple poly_stipple;
+   unsigned sample_mask;
+
+   struct ilo_shader_state *fs;
+
+   const struct ilo_dsa_state *dsa;
+   struct pipe_stencil_ref stencil_ref;
+   const struct ilo_blend_state *blend;
+   struct pipe_blend_color blend_color;
+   struct ilo_fb_state fb;
+
+   /* shader resources */
+   struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
+   struct ilo_view_state view[PIPE_SHADER_TYPES];
+   struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
+   struct ilo_resource_state resource;
+
+   /* GPGPU */
+   struct ilo_shader_state *cs;
+   struct ilo_resource_state cs_resource;
+   struct ilo_global_binding global_binding;
+};
+
 void
 ilo_init_state_functions(struct ilo_context *ilo);
 
 void
-ilo_init_states(struct ilo_context *ilo);
+ilo_finalize_3d_states(struct ilo_context *ilo,
+                       const struct pipe_draw_info *draw);
+
+void
+ilo_finalize_compute_states(struct ilo_context *ilo);
+
+void
+ilo_state_vector_init(const struct ilo_dev *dev,
+                      struct ilo_state_vector *vec);
 
 void
-ilo_cleanup_states(struct ilo_context *ilo);
+ilo_state_vector_cleanup(struct ilo_state_vector *vec);
 
 void
-ilo_finalize_states(struct ilo_context *ilo);
+ilo_state_vector_resource_renamed(struct ilo_state_vector *vec,
+                                  struct pipe_resource *res);
 
 void
-ilo_mark_states_with_resource_dirty(struct ilo_context *ilo,
-                                    const struct pipe_resource *res);
+ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec);
 
 #endif /* ILO_STATE_H */