#ifndef ILO_STATE_H
#define ILO_STATE_H
-#include "ilo_common.h"
-
-/**
- * \see brw_context.h
- */
-#define ILO_MAX_DRAW_BUFFERS 8
-#define ILO_MAX_CONST_BUFFERS (1 + 12)
-#define ILO_MAX_SAMPLER_VIEWS 16
-#define ILO_MAX_SAMPLERS 16
-#define ILO_MAX_SO_BINDINGS 64
-#define ILO_MAX_SO_BUFFERS 4
-#define ILO_MAX_VIEWPORTS 1
-
-#define ILO_MAX_VS_SURFACES (ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
-#define ILO_VS_CONST_SURFACE(i) (i)
-#define ILO_VS_TEXTURE_SURFACE(i) (ILO_MAX_CONST_BUFFERS + i)
-
-#define ILO_MAX_GS_SURFACES (ILO_MAX_SO_BINDINGS)
-#define ILO_GS_SO_SURFACE(i) (i)
+#include "core/ilo_state_3d.h"
+#include "pipe/p_state.h"
+#include "util/u_dynarray.h"
-#define ILO_MAX_WM_SURFACES (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
-#define ILO_WM_DRAW_SURFACE(i) (i)
-#define ILO_WM_CONST_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + i)
-#define ILO_WM_TEXTURE_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + i)
+#include "ilo_common.h"
/**
* States that we track.
ILO_DIRTY_ALL = 0xffffffff,
};
-struct pipe_draw_info;
-struct pipe_resource;
-
-struct ilo_buffer;
struct ilo_context;
-struct ilo_shader_state;
-struct ilo_texture;
-
-struct ilo_vb_state {
- struct pipe_vertex_buffer states[PIPE_MAX_ATTRIBS];
- uint32_t enabled_mask;
-};
-
-struct ilo_ib_state {
- struct pipe_resource *buffer;
- const void *user_buffer;
- unsigned offset;
- unsigned index_size;
-
- /* these are not valid until the state is finalized */
- struct pipe_resource *hw_resource;
- unsigned hw_index_size;
- /* an offset to be added to pipe_draw_info::start */
- int64_t draw_start_offset;
-};
-
-struct ilo_ve_cso {
- /* VERTEX_ELEMENT_STATE */
- uint32_t payload[2];
-};
-
-struct ilo_ve_state {
- struct ilo_ve_cso cso[PIPE_MAX_ATTRIBS];
- unsigned count;
-
- unsigned instance_divisors[PIPE_MAX_ATTRIBS];
- unsigned vb_mapping[PIPE_MAX_ATTRIBS];
- unsigned vb_count;
-};
-
-struct ilo_so_state {
- struct pipe_stream_output_target *states[ILO_MAX_SO_BUFFERS];
- unsigned count;
- unsigned append_bitmask;
-
- bool enabled;
-};
-
-struct ilo_viewport_cso {
- /* matrix form */
- float m00, m11, m22, m30, m31, m32;
-
- /* guardband in NDC space */
- float min_gbx, min_gby, max_gbx, max_gby;
-
- /* viewport in screen space */
- float min_x, min_y, min_z;
- float max_x, max_y, max_z;
-};
-
-struct ilo_viewport_state {
- struct ilo_viewport_cso cso[ILO_MAX_VIEWPORTS];
- unsigned count;
-
- struct pipe_viewport_state viewport0;
-};
-
-struct ilo_scissor_state {
- /* SCISSOR_RECT */
- uint32_t payload[ILO_MAX_VIEWPORTS * 2];
-
- struct pipe_scissor_state scissor0;
-};
-
-struct ilo_rasterizer_clip {
- /* 3DSTATE_CLIP */
- uint32_t payload[3];
-
- uint32_t can_enable_guardband;
-};
-
-struct ilo_rasterizer_sf {
- /* 3DSTATE_SF */
- uint32_t payload[6];
- uint32_t dw_msaa;
-};
-
-struct ilo_rasterizer_wm {
- /* 3DSTATE_WM */
- uint32_t payload[2];
- uint32_t dw_msaa_rast;
- uint32_t dw_msaa_disp;
-};
-
-struct ilo_rasterizer_state {
- struct pipe_rasterizer_state state;
-
- struct ilo_rasterizer_clip clip;
- struct ilo_rasterizer_sf sf;
- struct ilo_rasterizer_wm wm;
-};
-
-struct ilo_dsa_state {
- /* DEPTH_STENCIL_STATE */
- uint32_t payload[3];
-
- uint32_t dw_alpha;
- ubyte alpha_ref;
-};
-
-struct ilo_blend_cso {
- /* BLEND_STATE */
- uint32_t payload[2];
-
- uint32_t dw_blend;
- uint32_t dw_blend_dst_alpha_forced_one;
-
- uint32_t dw_logicop;
- uint32_t dw_alpha_mod;
-};
-
-struct ilo_blend_state {
- struct ilo_blend_cso cso[ILO_MAX_DRAW_BUFFERS];
-
- bool independent_blend_enable;
- bool dual_blend;
- bool alpha_to_coverage;
-};
-struct ilo_sampler_cso {
- /* SAMPLER_STATE and SAMPLER_BORDER_COLOR_STATE */
- uint32_t payload[15];
-
- uint32_t dw_filter;
- uint32_t dw_filter_aniso;
- uint32_t dw_wrap;
- uint32_t dw_wrap_1d;
- uint32_t dw_wrap_cube;
-
- bool anisotropic;
- bool saturate_r;
- bool saturate_s;
- bool saturate_t;
-};
-
-struct ilo_sampler_state {
- const struct ilo_sampler_cso *cso[ILO_MAX_SAMPLERS];
- unsigned count;
-};
-
-struct ilo_view_surface {
- /* SURFACE_STATE */
- uint32_t payload[8];
- struct intel_bo *bo;
-};
-
-struct ilo_view_cso {
- struct pipe_sampler_view base;
-
- struct ilo_view_surface surface;
+struct ilo_global_binding_cso {
+ struct pipe_resource *resource;
+ uint32_t *handle;
};
-struct ilo_view_state {
- struct pipe_sampler_view *states[ILO_MAX_SAMPLER_VIEWS];
+/*
+ * In theory, we would like a "virtual" bo that serves as the global memory
+ * region. The virtual bo would reserve a region in the GTT aperture, but the
+ * pages of it would come from those of the global bindings.
+ *
+ * The virtual bo would be created in launch_grid(). The global bindings
+ * would be added to the virtual bo. A SURFACE_STATE for the virtual bo would
+ * be created. The handles returned by set_global_binding() would be offsets
+ * into the virtual bo.
+ *
+ * But for now, we will create a SURFACE_STATE for each of the bindings. The
+ * handle of a global binding consists of the offset and the binding table
+ * index.
+ */
+struct ilo_global_binding {
+ struct util_dynarray bindings;
unsigned count;
};
-struct ilo_cbuf_cso {
- struct pipe_resource *resource;
- struct ilo_view_surface surface;
+struct ilo_state_vector {
+ const struct pipe_draw_info *draw;
- /*
- * this CSO is not so constant because user buffer needs to be uploaded in
- * finalize_constant_buffers()
- */
- const void *user_buffer;
- unsigned user_buffer_size;
-};
+ uint32_t dirty;
-struct ilo_cbuf_state {
- struct ilo_cbuf_cso cso[ILO_MAX_CONST_BUFFERS];
- uint32_t enabled_mask;
-};
+ struct ilo_vb_state vb;
+ struct ilo_ve_state *ve;
+ struct ilo_ib_state ib;
-struct ilo_resource_state {
- struct pipe_surface *states[PIPE_MAX_SHADER_RESOURCES];
- unsigned count;
-};
+ struct ilo_shader_state *vs;
+ struct ilo_shader_state *gs;
-struct ilo_surface_cso {
- struct pipe_surface base;
+ struct ilo_so_state so;
- bool is_rt;
- union {
- struct ilo_view_surface rt;
- struct ilo_zs_surface {
- uint32_t payload[10];
- struct intel_bo *bo;
- struct intel_bo *hiz_bo;
- struct intel_bo *separate_s8_bo;
- } zs;
- } u;
-};
+ struct pipe_clip_state clip;
+ struct ilo_viewport_state viewport;
+ struct ilo_scissor_state scissor;
-struct ilo_fb_state {
- struct pipe_framebuffer_state state;
+ const struct ilo_rasterizer_state *rasterizer;
+ struct pipe_poly_stipple poly_stipple;
+ unsigned sample_mask;
- struct ilo_view_surface null_rt;
- struct ilo_zs_surface null_zs;
+ struct ilo_shader_state *fs;
- unsigned num_samples;
-};
+ const struct ilo_dsa_state *dsa;
+ struct pipe_stencil_ref stencil_ref;
+ const struct ilo_blend_state *blend;
+ struct pipe_blend_color blend_color;
+ struct ilo_fb_state fb;
-struct ilo_global_binding {
- /*
- * XXX These should not be treated as real resources (and there could be
- * thousands of them). They should be treated as regions in GLOBAL
- * resource, which is the only real resource.
- *
- * That is, a resource here should instead be
- *
- * struct ilo_global_region {
- * struct pipe_resource base;
- * int offset;
- * int size;
- * };
- *
- * and it describes the region [offset, offset + size) in GLOBAL
- * resource.
- */
- struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
- uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
- unsigned count;
-};
+ /* shader resources */
+ struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
+ struct ilo_view_state view[PIPE_SHADER_TYPES];
+ struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
+ struct ilo_resource_state resource;
-struct ilo_shader_cso {
- uint32_t payload[5];
+ /* GPGPU */
+ struct ilo_shader_state *cs;
+ struct ilo_resource_state cs_resource;
+ struct ilo_global_binding global_binding;
};
void
ilo_init_state_functions(struct ilo_context *ilo);
void
-ilo_init_states(struct ilo_context *ilo);
+ilo_finalize_3d_states(struct ilo_context *ilo,
+ const struct pipe_draw_info *draw);
+
+void
+ilo_finalize_compute_states(struct ilo_context *ilo);
void
-ilo_cleanup_states(struct ilo_context *ilo);
+ilo_state_vector_init(const struct ilo_dev *dev,
+ struct ilo_state_vector *vec);
void
-ilo_finalize_3d_states(struct ilo_context *ilo,
- const struct pipe_draw_info *draw);
+ilo_state_vector_cleanup(struct ilo_state_vector *vec);
void
-ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
- struct pipe_resource *res);
+ilo_state_vector_resource_renamed(struct ilo_state_vector *vec,
+ struct pipe_resource *res);
void
-ilo_dump_dirty_flags(uint32_t dirty);
+ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec);
#endif /* ILO_STATE_H */