uint32_t bt_offset[MESA_SHADER_STAGES];
};
-void iris_init_binder(struct iris_binder *binder, struct iris_bufmgr *bufmgr);
-bool iris_binder_is_empty(struct iris_binder *binder);
+void iris_init_binder(struct iris_context *ice);
void iris_destroy_binder(struct iris_binder *binder);
-uint32_t iris_binder_reserve(struct iris_batch *batch, unsigned size);
-bool iris_binder_reserve_3d(struct iris_batch *batch,
- struct iris_context *ice);
+uint32_t iris_binder_reserve(struct iris_context *ice, unsigned size);
+void iris_binder_reserve_3d(struct iris_context *ice);
+void iris_binder_reserve_compute(struct iris_context *ice);
#endif