* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
*
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
*/
+
#include <stdio.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
+#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/ralloc.h"
#include "intel/blorp/blorp.h"
#include "iris_resource.h"
#include "iris_screen.h"
+/**
+ * Helper function for handling mirror image blits.
+ *
+ * If coord0 > coord1, swap them and return "true" (mirrored).
+ */
+static bool
+apply_mirror(float *coord0, float *coord1)
+{
+ if (*coord0 > *coord1) {
+ float tmp = *coord0;
+ *coord0 = *coord1;
+ *coord1 = tmp;
+ return true;
+ }
+ return false;
+}
+
+/**
+ * Compute the number of pixels to clip for each side of a rect
+ *
+ * \param x0 The rect's left coordinate
+ * \param y0 The rect's bottom coordinate
+ * \param x1 The rect's right coordinate
+ * \param y1 The rect's top coordinate
+ * \param min_x The clipping region's left coordinate
+ * \param min_y The clipping region's bottom coordinate
+ * \param max_x The clipping region's right coordinate
+ * \param max_y The clipping region's top coordinate
+ * \param clipped_x0 The number of pixels to clip from the left side
+ * \param clipped_y0 The number of pixels to clip from the bottom side
+ * \param clipped_x1 The number of pixels to clip from the right side
+ * \param clipped_y1 The number of pixels to clip from the top side
+ *
+ * \return false if we clip everything away, true otherwise
+ */
+static inline bool
+compute_pixels_clipped(float x0, float y0, float x1, float y1,
+ float min_x, float min_y, float max_x, float max_y,
+ float *clipped_x0, float *clipped_y0,
+ float *clipped_x1, float *clipped_y1)
+{
+ /* If we are going to clip everything away, stop. */
+ if (!(min_x <= max_x &&
+ min_y <= max_y &&
+ x0 <= max_x &&
+ y0 <= max_y &&
+ min_x <= x1 &&
+ min_y <= y1 &&
+ x0 <= x1 &&
+ y0 <= y1)) {
+ return false;
+ }
+
+ if (x0 < min_x)
+ *clipped_x0 = min_x - x0;
+ else
+ *clipped_x0 = 0;
+ if (max_x < x1)
+ *clipped_x1 = x1 - max_x;
+ else
+ *clipped_x1 = 0;
+
+ if (y0 < min_y)
+ *clipped_y0 = min_y - y0;
+ else
+ *clipped_y0 = 0;
+ if (max_y < y1)
+ *clipped_y1 = y1 - max_y;
+ else
+ *clipped_y1 = 0;
+
+ return true;
+}
+
+/**
+ * Clips a coordinate (left, right, top or bottom) for the src or dst rect
+ * (whichever requires the largest clip) and adjusts the coordinate
+ * for the other rect accordingly.
+ *
+ * \param mirror true if mirroring is required
+ * \param src the source rect coordinate (for example src_x0)
+ * \param dst0 the dst rect coordinate (for example dst_x0)
+ * \param dst1 the opposite dst rect coordinate (for example dst_x1)
+ * \param clipped_dst0 number of pixels to clip from the dst coordinate
+ * \param clipped_dst1 number of pixels to clip from the opposite dst coordinate
+ * \param scale the src vs dst scale involved for that coordinate
+ * \param is_left_or_bottom true if we are clipping the left or bottom sides
+ * of the rect.
+ */
+static void
+clip_coordinates(bool mirror,
+ float *src, float *dst0, float *dst1,
+ float clipped_dst0,
+ float clipped_dst1,
+ float scale,
+ bool is_left_or_bottom)
+{
+ /* When clipping we need to add or subtract pixels from the original
+ * coordinates depending on whether we are acting on the left/bottom
+ * or right/top sides of the rect respectively. We assume we have to
+ * add them in the code below, and multiply by -1 when we should
+ * subtract.
+ */
+ int mult = is_left_or_bottom ? 1 : -1;
+
+ if (!mirror) {
+ *dst0 += clipped_dst0 * mult;
+ *src += clipped_dst0 * scale * mult;
+ } else {
+ *dst1 -= clipped_dst1 * mult;
+ *src += clipped_dst1 * scale * mult;
+ }
+}
+
+/**
+ * Apply a scissor rectangle to blit coordinates.
+ *
+ * Returns true if the blit was entirely scissored away.
+ */
+static bool
+apply_blit_scissor(const struct pipe_scissor_state *scissor,
+ float *src_x0, float *src_y0,
+ float *src_x1, float *src_y1,
+ float *dst_x0, float *dst_y0,
+ float *dst_x1, float *dst_y1,
+ bool mirror_x, bool mirror_y)
+{
+ float clip_dst_x0, clip_dst_x1, clip_dst_y0, clip_dst_y1;
+
+ /* Compute number of pixels to scissor away. */
+ if (!compute_pixels_clipped(*dst_x0, *dst_y0, *dst_x1, *dst_y1,
+ scissor->minx, scissor->miny,
+ scissor->maxx, scissor->maxy,
+ &clip_dst_x0, &clip_dst_y0,
+ &clip_dst_x1, &clip_dst_y1))
+ return true;
+
+ // XXX: comments assume source clipping, which we don't do
+
+ /* When clipping any of the two rects we need to adjust the coordinates
+ * in the other rect considering the scaling factor involved. To obtain
+ * the best precision we want to make sure that we only clip once per
+ * side to avoid accumulating errors due to the scaling adjustment.
+ *
+ * For example, if src_x0 and dst_x0 need both to be clipped we want to
+ * avoid the situation where we clip src_x0 first, then adjust dst_x0
+ * accordingly but then we realize that the resulting dst_x0 still needs
+ * to be clipped, so we clip dst_x0 and adjust src_x0 again. Because we are
+ * applying scaling factors to adjust the coordinates in each clipping
+ * pass we lose some precision and that can affect the results of the
+ * blorp blit operation slightly. What we want to do here is detect the
+ * rect that we should clip first for each side so that when we adjust
+ * the other rect we ensure the resulting coordinate does not need to be
+ * clipped again.
+ *
+ * The code below implements this by comparing the number of pixels that
+ * we need to clip for each side of both rects considering the scales
+ * involved. For example, clip_src_x0 represents the number of pixels
+ * to be clipped for the src rect's left side, so if clip_src_x0 = 5,
+ * clip_dst_x0 = 4 and scale_x = 2 it means that we are clipping more
+ * from the dst rect so we should clip dst_x0 only and adjust src_x0.
+ * This is because clipping 4 pixels in the dst is equivalent to
+ * clipping 4 * 2 = 8 > 5 in the src.
+ */
+
+ float scale_x = (float) (*src_x1 - *src_x0) / (*dst_x1 - *dst_x0);
+ float scale_y = (float) (*src_y1 - *src_y0) / (*dst_y1 - *dst_y0);
+
+ /* Clip left side */
+ clip_coordinates(mirror_x, src_x0, dst_x0, dst_x1,
+ clip_dst_x0, clip_dst_x1, scale_x, true);
+
+ /* Clip right side */
+ clip_coordinates(mirror_x, src_x1, dst_x1, dst_x0,
+ clip_dst_x1, clip_dst_x0, scale_x, false);
+
+ /* Clip bottom side */
+ clip_coordinates(mirror_y, src_y0, dst_y0, dst_y1,
+ clip_dst_y0, clip_dst_y1, scale_y, true);
+
+ /* Clip top side */
+ clip_coordinates(mirror_y, src_y1, dst_y1, dst_y0,
+ clip_dst_y1, clip_dst_y0, scale_y, false);
+
+ return false;
+}
+
void
iris_blorp_surf_for_resource(struct blorp_surf *surf,
struct pipe_resource *p_res,
assert(surf->aux_usage == ISL_AUX_USAGE_NONE);
}
-static enum isl_format
-iris_get_blorp_format(enum pipe_format pf)
-{
- switch (pf) {
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- return ISL_FORMAT_R32_FLOAT;
- default:
- return iris_isl_format_for_pipe_format(pf);
- }
-}
-
+/**
+ * The pipe->blit() driver hook.
+ *
+ * This performs a blit between two surfaces, which copies data but may
+ * also perform format conversion, scaling, flipping, and so on.
+ */
static void
iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
struct iris_context *ice = (void *) ctx;
+ struct iris_screen *screen = (struct iris_screen *)ctx->screen;
+ const struct gen_device_info *devinfo = &screen->devinfo;
+ enum blorp_batch_flags blorp_flags = 0;
+
+ /* We don't support color masking. */
+ assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA ||
+ (info->mask & PIPE_MASK_RGBA) == 0);
+
+ if (info->render_condition_enable) {
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
+ return;
+
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
+ blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
+ }
+
struct blorp_surf src_surf, dst_surf;
iris_blorp_surf_for_resource(&src_surf, info->src.resource,
ISL_AUX_USAGE_NONE, false);
iris_blorp_surf_for_resource(&dst_surf, info->dst.resource,
ISL_AUX_USAGE_NONE, true);
- enum isl_format src_isl_format = iris_get_blorp_format(info->src.format);
- enum isl_format dst_isl_format = iris_get_blorp_format(info->dst.format);
+ struct iris_format_info src_fmt =
+ iris_format_for_usage(devinfo, info->src.format,
+ ISL_SURF_USAGE_TEXTURE_BIT);
+ struct iris_format_info dst_fmt =
+ iris_format_for_usage(devinfo, info->dst.format,
+ ISL_SURF_USAGE_RENDER_TARGET_BIT);
- // XXX: ???
- unsigned dst_layer = 0;
- unsigned src_layer = 0;
+ float src_x0 = info->src.box.x;
+ float src_x1 = info->src.box.x + info->src.box.width;
+ float src_y0 = info->src.box.y;
+ float src_y1 = info->src.box.y + info->src.box.height;
+ float dst_x0 = info->dst.box.x;
+ float dst_x1 = info->dst.box.x + info->dst.box.width;
+ float dst_y0 = info->dst.box.y;
+ float dst_y1 = info->dst.box.y + info->dst.box.height;
+ bool mirror_x = apply_mirror(&src_x0, &src_x1);
+ bool mirror_y = apply_mirror(&src_y0, &src_y1);
+ enum blorp_filter filter;
- struct isl_swizzle src_isl_swizzle = ISL_SWIZZLE_IDENTITY;
+ if (info->scissor_enable) {
+ bool noop = apply_blit_scissor(&info->scissor,
+ &src_x0, &src_y0, &src_x1, &src_y1,
+ &dst_x0, &dst_y0, &dst_x1, &dst_y1,
+ mirror_x, mirror_y);
+ if (noop)
+ return;
+ }
+
+ if (abs(info->dst.box.width) == abs(info->src.box.width) &&
+ abs(info->dst.box.height) == abs(info->src.box.height)) {
+ if (src_surf.surf->samples > 1 && dst_surf.surf->samples <= 1) {
+ /* The OpenGL ES 3.2 specification, section 16.2.1, says:
+ *
+ * "If the read framebuffer is multisampled (its effective
+ * value of SAMPLE_BUFFERS is one) and the draw framebuffer
+ * is not (its value of SAMPLE_BUFFERS is zero), the samples
+ * corresponding to each pixel location in the source are
+ * converted to a single sample before being written to the
+ * destination. The filter parameter is ignored. If the
+ * source formats are integer types or stencil values, a
+ * single sample’s value is selected for each pixel. If the
+ * source formats are floating-point or normalized types,
+ * the sample values for each pixel are resolved in an
+ * implementation-dependent manner. If the source formats
+ * are depth values, sample values are resolved in an
+ * implementation-dependent manner where the result will be
+ * between the minimum and maximum depth values in the pixel."
+ *
+ * When selecting a single sample, we always choose sample 0.
+ */
+ if (util_format_is_depth_or_stencil(info->src.format) ||
+ util_format_is_pure_integer(info->src.format)) {
+ filter = BLORP_FILTER_SAMPLE_0;
+ } else {
+ filter = BLORP_FILTER_AVERAGE;
+ }
+ } else {
+ /* The OpenGL 4.6 specification, section 18.3.1, says:
+ *
+ * "If the source and destination dimensions are identical,
+ * no filtering is applied."
+ *
+ * Using BLORP_FILTER_NONE will also handle the upsample case by
+ * replicating the one value in the source to all values in the
+ * destination.
+ */
+ filter = BLORP_FILTER_NONE;
+ }
+ } else if (info->filter == PIPE_TEX_FILTER_LINEAR) {
+ filter = BLORP_FILTER_BILINEAR;
+ } else {
+ filter = BLORP_FILTER_NEAREST;
+ }
- int src_x0 = info->src.box.x;
- int src_x1 = info->src.box.x + info->src.box.width;
- int src_y0 = info->src.box.y;
- int src_y1 = info->src.box.y + info->src.box.height;
- int dst_x0 = info->dst.box.x;
- int dst_x1 = info->dst.box.x + info->dst.box.width;
- int dst_y0 = info->dst.box.y;
- int dst_y1 = info->dst.box.y + info->dst.box.height;
- bool mirror_x = false;
- bool mirror_y = false;
- GLenum filter =
- info->filter == PIPE_TEX_FILTER_LINEAR ? GL_LINEAR : GL_NEAREST;
+ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
struct blorp_batch blorp_batch;
- blorp_batch_init(&ice->blorp, &blorp_batch, &ice->render_batch, 0);
- blorp_blit(&blorp_batch, &src_surf, info->src.level, src_layer,
- src_isl_format, src_isl_swizzle,
- &dst_surf, info->dst.level, dst_layer,
- dst_isl_format, ISL_SWIZZLE_IDENTITY,
- src_x0, src_y0, src_x1, src_y1,
- dst_x0, dst_y0, dst_x1, dst_y1,
- filter, mirror_x, mirror_y);
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+
+ unsigned main_mask;
+ if (info->dst.format == PIPE_FORMAT_S8_UINT)
+ main_mask = PIPE_MASK_S;
+ else if (util_format_is_depth_or_stencil(info->dst.format))
+ main_mask = PIPE_MASK_Z;
+ else
+ main_mask = PIPE_MASK_RGBA;
+
+ if (info->mask & main_mask) {
+ for (int slice = 0; slice < info->dst.box.depth; slice++) {
+ iris_batch_maybe_flush(batch, 1500);
+
+ blorp_blit(&blorp_batch,
+ &src_surf, info->src.level, info->src.box.z + slice,
+ src_fmt.fmt, src_fmt.swizzle,
+ &dst_surf, info->dst.level, info->dst.box.z + slice,
+ dst_fmt.fmt, ISL_SWIZZLE_IDENTITY,
+ src_x0, src_y0, src_x1, src_y1,
+ dst_x0, dst_y0, dst_x1, dst_y1,
+ filter, mirror_x, mirror_y);
+ }
+ }
+
+ if ((info->mask & PIPE_MASK_S) &&
+ util_format_is_depth_and_stencil(info->dst.format) &&
+ util_format_has_stencil(util_format_description(info->src.format))) {
+ struct iris_resource *src_res, *dst_res, *junk;
+ iris_get_depth_stencil_resources(info->src.resource, &junk, &src_res);
+ iris_get_depth_stencil_resources(info->dst.resource, &junk, &dst_res);
+ iris_blorp_surf_for_resource(&src_surf, &src_res->base,
+ ISL_AUX_USAGE_NONE, false);
+ iris_blorp_surf_for_resource(&dst_surf, &dst_res->base,
+ ISL_AUX_USAGE_NONE, true);
+
+ for (int slice = 0; slice < info->dst.box.depth; slice++) {
+ iris_batch_maybe_flush(batch, 1500);
+
+ blorp_blit(&blorp_batch,
+ &src_surf, info->src.level, info->src.box.z + slice,
+ ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
+ &dst_surf, info->dst.level, info->dst.box.z + slice,
+ ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
+ src_x0, src_y0, src_x1, src_y1,
+ dst_x0, dst_y0, dst_x1, dst_y1,
+ filter, mirror_x, mirror_y);
+ }
+ }
blorp_batch_finish(&blorp_batch);
+
+ iris_flush_and_dirty_for_history(ice, batch, (struct iris_resource *)
+ info->dst.resource);
}
+/**
+ * The pipe->resource_copy_region() driver hook.
+ *
+ * This implements ARB_copy_image semantics - a raw memory copy between
+ * compatible view classes.
+ */
static void
iris_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned src_level,
const struct pipe_box *src_box)
{
+ struct blorp_batch blorp_batch;
struct iris_context *ice = (void *) ctx;
- struct blorp_surf src_surf, dst_surf;
- iris_blorp_surf_for_resource(&src_surf, src, ISL_AUX_USAGE_NONE, false);
- iris_blorp_surf_for_resource(&dst_surf, dst, ISL_AUX_USAGE_NONE, true);
+ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
- // XXX: ???
- unsigned dst_layer = dstz;
- unsigned src_layer = src_box->z;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
+
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ struct blorp_address src_addr = {
+ .buffer = iris_resource_bo(src), .offset = src_box->x,
+ };
+ struct blorp_address dst_addr = {
+ .buffer = iris_resource_bo(dst), .offset = dstx,
+ };
+
+ iris_batch_maybe_flush(batch, 1500);
+
+ blorp_buffer_copy(&blorp_batch, src_addr, dst_addr, src_box->width);
+ } else {
+ // XXX: what about one surface being a buffer and not the other?
+
+ struct blorp_surf src_surf, dst_surf;
+ iris_blorp_surf_for_resource(&src_surf, src, ISL_AUX_USAGE_NONE, false);
+ iris_blorp_surf_for_resource(&dst_surf, dst, ISL_AUX_USAGE_NONE, true);
+
+ for (int slice = 0; slice < src_box->depth; slice++) {
+ iris_batch_maybe_flush(batch, 1500);
+
+ blorp_copy(&blorp_batch, &src_surf, src_level, src_box->z + slice,
+ &dst_surf, dst_level, dstz + slice,
+ src_box->x, src_box->y, dstx, dsty,
+ src_box->width, src_box->height);
+ }
+ }
- struct blorp_batch blorp_batch;
- blorp_batch_init(&ice->blorp, &blorp_batch, &ice->render_batch, 0);
- blorp_copy(&blorp_batch, &src_surf, src_level, src_layer,
- &dst_surf, dst_level, dst_layer,
- src_box->x, src_box->y, dstx, dsty,
- src_box->width, src_box->height);
blorp_batch_finish(&blorp_batch);
+
+ iris_flush_and_dirty_for_history(ice, batch, (struct iris_resource *) dst);
}
void