* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
*
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
*/
+
#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "iris_screen.h"
#include "intel/compiler/brw_compiler.h"
+static void
+clear_color(struct iris_context *ice,
+ struct pipe_resource *p_res,
+ unsigned level,
+ const struct pipe_box *box,
+ bool render_condition_enabled,
+ enum isl_format format,
+ union isl_color_value color)
+{
+ struct iris_resource *res = (void *) p_res;
+
+ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
+ const struct gen_device_info *devinfo = &batch->screen->devinfo;
+ enum blorp_batch_flags blorp_flags = 0;
+
+ if (render_condition_enabled) {
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
+ return;
+
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
+ blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
+ }
+
+ iris_batch_maybe_flush(batch, 1500);
+
+ struct blorp_batch blorp_batch;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+
+ bool color_write_disable[4] = { false, false, false, false };
+ enum isl_aux_usage aux_usage =
+ iris_resource_render_aux_usage(ice, res, format,
+ false, false);
+
+ iris_resource_prepare_render(ice, batch, res, level,
+ box->z, box->depth, aux_usage);
+
+ struct blorp_surf surf;
+ iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, aux_usage, level,
+ true);
+
+ if (!isl_format_supports_rendering(devinfo, format) &&
+ isl_format_is_rgbx(format))
+ format = isl_format_rgbx_to_rgba(format);
+
+ blorp_clear(&blorp_batch, &surf, format, ISL_SWIZZLE_IDENTITY,
+ level, box->z, box->depth, box->x, box->y,
+ box->x + box->width, box->y + box->height,
+ color, color_write_disable);
+
+ blorp_batch_finish(&blorp_batch);
+ iris_flush_and_dirty_for_history(ice, batch, res);
+
+ iris_resource_finish_render(ice, res, level,
+ box->z, box->depth, aux_usage);
+}
+
+
+static void
+clear_depth_stencil(struct iris_context *ice,
+ struct pipe_resource *p_res,
+ unsigned level,
+ const struct pipe_box *box,
+ bool render_condition_enabled,
+ bool clear_depth,
+ bool clear_stencil,
+ float depth,
+ uint8_t stencil)
+{
+ struct iris_resource *res = (void *) p_res;
+
+ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
+ enum blorp_batch_flags blorp_flags = 0;
+
+ if (render_condition_enabled) {
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
+ return;
+
+ if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
+ blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
+ }
+
+ iris_batch_maybe_flush(batch, 1500);
+
+ struct blorp_batch blorp_batch;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+
+ struct iris_resource *z_res;
+ struct iris_resource *stencil_res;
+ struct blorp_surf z_surf;
+ struct blorp_surf stencil_surf;
+
+ iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
+
+ if (z_res) {
+ iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth);
+ iris_blorp_surf_for_resource(&ice->vtbl, &z_surf, &z_res->base,
+ z_res->aux.usage, level, true);
+ }
+
+ if (stencil_res) {
+ iris_blorp_surf_for_resource(&ice->vtbl, &stencil_surf,
+ &stencil_res->base, stencil_res->aux.usage,
+ level, true);
+ }
+
+ blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
+ level, box->z, box->depth,
+ box->x, box->y,
+ box->x + box->width,
+ box->y + box->height,
+ clear_depth && z_res, depth,
+ clear_stencil && stencil_res ? 0xff : 0, stencil);
+
+ blorp_batch_finish(&blorp_batch);
+ iris_flush_and_dirty_for_history(ice, batch, res);
+
+ if (z_res) {
+ iris_resource_finish_depth(ice, z_res, level,
+ box->z, box->depth, true);
+ }
+}
+
+/**
+ * The pipe->clear() driver hook.
+ *
+ * This clears buffers attached to the current draw framebuffer.
+ */
static void
iris_clear(struct pipe_context *ctx,
unsigned buffers,
{
struct iris_context *ice = (void *) ctx;
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
- assert(buffers != 0);
-
- struct iris_batch *batch = &ice->render_batch;
- iris_batch_maybe_flush(batch, 1500);
-
- struct blorp_batch blorp_batch;
- blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
+ assert(buffers != 0);
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *psurf = cso_fb->zsbuf;
- struct blorp_surf z_surf;
- const unsigned num_layers =
- psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1;
-
- iris_blorp_surf_for_resource(&z_surf, psurf->texture,
- ISL_AUX_USAGE_NONE, true);
+ struct pipe_box box = {
+ .width = cso_fb->width,
+ .height = cso_fb->height,
+ .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
+ .z = psurf->u.tex.first_layer,
+ };
- blorp_clear_depth_stencil(&blorp_batch, &z_surf, NULL /* XXX */,
- psurf->u.tex.level, psurf->u.tex.first_layer,
- num_layers, 0, 0, psurf->width, psurf->height,
- (buffers & PIPE_CLEAR_DEPTH) != 0,
- depth, 0 /* XXX */, stencil);
-
- if (buffers & PIPE_CLEAR_STENCIL)
- fprintf(stderr, "XXX: stencil clears not implemented\n");
+ clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
+ buffers & PIPE_CLEAR_DEPTH,
+ buffers & PIPE_CLEAR_STENCIL,
+ depth, stencil);
}
if (buffers & PIPE_CLEAR_COLOR) {
/* pipe_color_union and isl_color_value are interchangeable */
- union isl_color_value *clear_color = (void *) p_color;
- bool color_write_disable[4] = { false, false, false, false };
+ union isl_color_value *color = (void *) p_color;
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
struct pipe_surface *psurf = cso_fb->cbufs[i];
struct iris_surface *isurf = (void *) psurf;
- struct blorp_surf surf;
-
- iris_blorp_surf_for_resource(&surf, psurf->texture,
- ISL_AUX_USAGE_NONE, true);
+ struct pipe_box box = {
+ .width = cso_fb->width,
+ .height = cso_fb->height,
+ .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
+ .z = psurf->u.tex.first_layer,
+ };
- blorp_clear(&blorp_batch, &surf, isurf->view.format,
- ISL_SWIZZLE_IDENTITY,
- psurf->u.tex.level, psurf->u.tex.first_layer,
- psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
- 0, 0, psurf->width, psurf->height,
- *clear_color, color_write_disable);
+ clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
+ true, isurf->view.format, *color);
}
}
}
+}
- blorp_batch_finish(&blorp_batch);
+/**
+ * The pipe->clear_texture() driver hook.
+ *
+ * This clears the given texture resource.
+ */
+static void
+iris_clear_texture(struct pipe_context *ctx,
+ struct pipe_resource *p_res,
+ unsigned level,
+ const struct pipe_box *box,
+ const void *data)
+{
+ struct iris_context *ice = (void *) ctx;
+ struct iris_screen *screen = (void *) ctx->screen;
+ const struct gen_device_info *devinfo = &screen->devinfo;
+
+ if (util_format_is_depth_or_stencil(p_res->format)) {
+ const struct util_format_description *fmt_desc =
+ util_format_description(p_res->format);
+
+ float depth = 0.0;
+ uint8_t stencil = 0;
+
+ if (fmt_desc->unpack_z_float)
+ fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
+
+ if (fmt_desc->unpack_s_8uint)
+ fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
+
+ clear_depth_stencil(ice, p_res, level, box, true, true, true,
+ depth, stencil);
+ } else {
+ union isl_color_value color;
+ struct iris_resource *res = (void *) p_res;
+ enum isl_format format = res->surf.format;
+
+ if (!isl_format_supports_rendering(devinfo, format)) {
+ const struct isl_format_layout *fmtl = isl_format_get_layout(format);
+ // XXX: actually just get_copy_format_for_bpb from BLORP
+ // XXX: don't cut and paste this
+ switch (fmtl->bpb) {
+ case 8: format = ISL_FORMAT_R8_UINT; break;
+ case 16: format = ISL_FORMAT_R8G8_UINT; break;
+ case 24: format = ISL_FORMAT_R8G8B8_UINT; break;
+ case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break;
+ case 48: format = ISL_FORMAT_R16G16B16_UINT; break;
+ case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break;
+ case 96: format = ISL_FORMAT_R32G32B32_UINT; break;
+ case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
+ default:
+ unreachable("Unknown format bpb");
+ }
+
+ /* No aux surfaces for non-renderable surfaces */
+ assert(res->aux.usage == ISL_AUX_USAGE_NONE);
+ }
+
+ isl_color_value_unpack(&color, format, data);
+
+ clear_color(ice, p_res, level, box, true, format, color);
+ }
}
+/**
+ * The pipe->clear_render_target() driver hook.
+ *
+ * This clears the given render target surface.
+ */
static void
iris_clear_render_target(struct pipe_context *ctx,
- struct pipe_surface *dst,
- const union pipe_color_union *color,
+ struct pipe_surface *psurf,
+ const union pipe_color_union *p_color,
unsigned dst_x, unsigned dst_y,
unsigned width, unsigned height,
bool render_condition_enabled)
{
- fprintf(stderr, "XXX: iris_clear_render_target\n");
+ struct iris_context *ice = (void *) ctx;
+ struct iris_surface *isurf = (void *) psurf;
+ struct pipe_box box = {
+ .x = dst_x,
+ .y = dst_y,
+ .z = psurf->u.tex.first_layer,
+ .width = width,
+ .height = height,
+ .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
+ };
+
+ /* pipe_color_union and isl_color_value are interchangeable */
+ union isl_color_value *color = (void *) p_color;
+
+ clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
+ render_condition_enabled,
+ isurf->view.format, *color);
}
+/**
+ * The pipe->clear_depth_stencil() driver hook.
+ *
+ * This clears the given depth/stencil surface.
+ */
static void
iris_clear_depth_stencil(struct pipe_context *ctx,
- struct pipe_surface *dst,
- unsigned clear_flags,
+ struct pipe_surface *psurf,
+ unsigned flags,
double depth,
unsigned stencil,
unsigned dst_x, unsigned dst_y,
unsigned width, unsigned height,
bool render_condition_enabled)
{
- fprintf(stderr, "XXX: iris_clear_depth_stencil\n");
+ struct iris_context *ice = (void *) ctx;
+ struct pipe_box box = {
+ .x = dst_x,
+ .y = dst_y,
+ .z = psurf->u.tex.first_layer,
+ .width = width,
+ .height = height,
+ .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
+ };
+
+ assert(util_format_is_depth_or_stencil(psurf->texture->format));
+
+ clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
+ render_condition_enabled,
+ flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
+ depth, stencil);
}
void
iris_init_clear_functions(struct pipe_context *ctx)
{
ctx->clear = iris_clear;
+ ctx->clear_texture = iris_clear_texture;
ctx->clear_render_target = iris_clear_render_target;
ctx->clear_depth_stencil = iris_clear_depth_stencil;
}