#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_atomic.h"
+#include "util/u_upload_mgr.h"
+#include "util/debug.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
+#include "compiler/nir/nir_serialize.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/compiler/brw_nir.h"
#include "iris_context.h"
#include "nir/tgsi_to_nir.h"
-#define KEY_INIT_NO_ID(gen) \
- .tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688, \
- .tex.compressed_multisample_layout_mask = ~0, \
- .tex.msaa_16 = (gen >= 9 ? ~0 : 0)
-#define KEY_INIT(gen) .program_string_id = ish->program_id, KEY_INIT_NO_ID(gen)
+#define KEY_INIT_NO_ID(gen) \
+ .base.tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688, \
+ .base.tex.compressed_multisample_layout_mask = ~0, \
+ .base.tex.msaa_16 = (gen >= 9 ? ~0 : 0)
+#define KEY_INIT(gen) .base.program_string_id = ish->program_id, KEY_INIT_NO_ID(gen)
static unsigned
get_new_program_id(struct iris_screen *screen)
return p_atomic_inc_return(&screen->program_id);
}
-/**
- * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
- * It primarily contains the NIR for the shader.
- *
- * Each API-facing shader can be compiled into multiple shader variants,
- * based on non-orthogonal state dependencies, recorded in the shader key.
- *
- * See iris_compiled_shader, which represents a compiled shader variant.
- */
-struct iris_uncompiled_shader {
- nir_shader *nir;
-
- struct pipe_stream_output_info stream_output;
-
- unsigned program_id;
+static void *
+upload_state(struct u_upload_mgr *uploader,
+ struct iris_state_ref *ref,
+ unsigned size,
+ unsigned alignment)
+{
+ void *p = NULL;
+ u_upload_alloc(uploader, 0, size, alignment, &ref->offset, &ref->res, &p);
+ return p;
+}
- /** Bitfield of (1 << IRIS_NOS_*) flags. */
- unsigned nos;
+void
+iris_upload_ubo_ssbo_surf_state(struct iris_context *ice,
+ struct pipe_shader_buffer *buf,
+ struct iris_state_ref *surf_state,
+ bool ssbo)
+{
+ struct pipe_context *ctx = &ice->ctx;
+ struct iris_screen *screen = (struct iris_screen *) ctx->screen;
+
+ void *map =
+ upload_state(ice->state.surface_uploader, surf_state,
+ screen->isl_dev.ss.size, 64);
+ if (!unlikely(map)) {
+ surf_state->res = NULL;
+ return;
+ }
- /** Have any shader variants been compiled yet? */
- bool compiled_once;
-};
+ struct iris_resource *res = (void *) buf->buffer;
+ struct iris_bo *surf_bo = iris_resource_bo(surf_state->res);
+ surf_state->offset += iris_bo_offset_from_base_address(surf_bo);
+
+ isl_buffer_fill_state(&screen->isl_dev, map,
+ .address = res->bo->gtt_offset + res->offset +
+ buf->buffer_offset,
+ .size_B = buf->buffer_size - res->offset,
+ .format = ssbo ? ISL_FORMAT_RAW
+ : ISL_FORMAT_R32G32B32A32_FLOAT,
+ .swizzle = ISL_SWIZZLE_IDENTITY,
+ .stride_B = 1,
+ .mocs = ice->vtbl.mocs(res->bo));
+}
static nir_ssa_def *
get_aoa_deref_offset(nir_builder *b,
}
}
-/**
- * Sets up the starting offsets for the groups of binding table entries
- * common to all pipeline stages.
- *
- * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
- * unused but also make sure that addition of small offsets to them will
- * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
- */
-static uint32_t
-assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
- const struct nir_shader *nir,
- struct brw_stage_prog_data *prog_data,
- uint32_t next_binding_table_offset,
- unsigned num_system_values,
- unsigned num_cbufs)
-{
- const struct shader_info *info = &nir->info;
-
- unsigned num_textures = util_last_bit(info->textures_used);
-
- if (num_textures) {
- prog_data->binding_table.texture_start = next_binding_table_offset;
- prog_data->binding_table.gather_texture_start = next_binding_table_offset;
- next_binding_table_offset += num_textures;
- } else {
- prog_data->binding_table.texture_start = 0xd0d0d0d0;
- prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
- }
-
- if (info->num_images) {
- prog_data->binding_table.image_start = next_binding_table_offset;
- next_binding_table_offset += info->num_images;
- } else {
- prog_data->binding_table.image_start = 0xd0d0d0d0;
- }
-
- if (num_cbufs) {
- //assert(info->num_ubos <= BRW_MAX_UBO);
- prog_data->binding_table.ubo_start = next_binding_table_offset;
- next_binding_table_offset += num_cbufs;
- } else {
- prog_data->binding_table.ubo_start = 0xd0d0d0d0;
- }
-
- if (info->num_ssbos || info->num_abos) {
- prog_data->binding_table.ssbo_start = next_binding_table_offset;
- // XXX: see iris_state "wasting 16 binding table slots for ABOs" comment
- next_binding_table_offset += IRIS_MAX_ABOS + info->num_ssbos;
- } else {
- prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
- }
-
- prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
-
- /* Plane 0 is just the regular texture section */
- prog_data->binding_table.plane_start[0] = prog_data->binding_table.texture_start;
-
- prog_data->binding_table.plane_start[1] = next_binding_table_offset;
- next_binding_table_offset += num_textures;
-
- prog_data->binding_table.plane_start[2] = next_binding_table_offset;
- next_binding_table_offset += num_textures;
-
- /* Set the binding table size */
- prog_data->binding_table.size_bytes = next_binding_table_offset * 4;
-
- return next_binding_table_offset;
-}
-
static void
setup_vec4_image_sysval(uint32_t *sysvals, uint32_t idx,
unsigned offset, unsigned n)
b.cursor = nir_before_block(nir_start_block(impl));
nir_ssa_def *temp_ubo_name = nir_ssa_undef(&b, 1, 32);
+ nir_ssa_def *temp_const_ubo_name = NULL;
/* Turn system value intrinsics into uniforms */
nir_foreach_block(block, impl) {
nir_ssa_def *offset;
switch (intrin->intrinsic) {
+ case nir_intrinsic_load_constant: {
+ /* This one is special because it reads from the shader constant
+ * data and not cbuf0 which gallium uploads for us.
+ */
+ b.cursor = nir_before_instr(instr);
+ nir_ssa_def *offset =
+ nir_iadd_imm(&b, nir_ssa_for_src(&b, intrin->src[0], 1),
+ nir_intrinsic_base(intrin));
+
+ if (temp_const_ubo_name == NULL)
+ temp_const_ubo_name = nir_imm_int(&b, 0);
+
+ nir_intrinsic_instr *load_ubo =
+ nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ubo);
+ load_ubo->num_components = intrin->num_components;
+ load_ubo->src[0] = nir_src_for_ssa(temp_const_ubo_name);
+ load_ubo->src[1] = nir_src_for_ssa(offset);
+ nir_ssa_dest_init(&load_ubo->instr, &load_ubo->dest,
+ intrin->dest.ssa.num_components,
+ intrin->dest.ssa.bit_size,
+ intrin->dest.ssa.name);
+ nir_builder_instr_insert(&b, &load_ubo->instr);
+
+ nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
+ nir_src_for_ssa(&load_ubo->dest.ssa));
+ nir_instr_remove(&intrin->instr);
+ continue;
+ }
case nir_intrinsic_load_user_clip_plane: {
unsigned ucp = nir_intrinsic_ucp_id(intrin);
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
nir_variable *var = nir_deref_instr_get_variable(deref);
- /* XXX: var->data.binding is not set properly. We need to run
- * some form of gl_nir_lower_samplers_as_deref() to get it.
- * This breaks tests which use more than one image.
- */
if (img_idx[var->data.binding] == -1) {
/* GL only allows arrays of arrays of images. */
assert(glsl_type_is_image(glsl_without_array(var->type)));
nir_validate_shader(nir, "before remapping");
- /* Place the new params at the front of constant buffer 0. */
+ /* Uniforms are stored in constant buffer 0, the
+ * user-facing UBOs are indexed by one. So if any constant buffer is
+ * needed, the constant buffer 0 will be needed, so account for it.
+ */
+ unsigned num_cbufs = nir->info.num_ubos;
+ if (num_cbufs || nir->num_uniforms)
+ num_cbufs++;
+
+ /* Place the new params in a new cbuf. */
if (num_system_values > 0) {
- nir->num_uniforms += num_system_values * sizeof(uint32_t);
+ unsigned sysval_cbuf_index = num_cbufs;
+ num_cbufs++;
system_values = reralloc(mem_ctx, system_values, enum brw_param_builtin,
num_system_values);
assert(load->src[0].is_ssa);
if (load->src[0].ssa == temp_ubo_name) {
+ nir_ssa_def *imm = nir_imm_int(&b, sysval_cbuf_index);
nir_instr_rewrite_src(instr, &load->src[0],
- nir_src_for_ssa(nir_imm_int(&b, 0)));
- } else if (nir_src_as_uint(load->src[0]) == 0) {
- nir_ssa_def *offset =
- nir_iadd(&b, load->src[1].ssa,
- nir_imm_int(&b, 4 * num_system_values));
- nir_instr_rewrite_src(instr, &load->src[1],
- nir_src_for_ssa(offset));
+ nir_src_for_ssa(imm));
}
}
}
system_values = NULL;
}
+ assert(num_cbufs < PIPE_MAX_CONSTANT_BUFFERS);
nir_validate_shader(nir, "after remap");
- if (nir->info.stage != MESA_SHADER_COMPUTE)
- brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
-
/* We don't use params[], but fs_visitor::nir_setup_uniforms() asserts
* about it for compute shaders, so go ahead and make some fake ones
* which the backend will dead code eliminate.
prog_data->nr_params = nir->num_uniforms / 4;
prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
- /* System values and uniforms are stored in constant buffer 0, the
- * user-facing UBOs are indexed by one. So if any constant buffer is
- * needed, the constant buffer 0 will be needed, so account for it.
+ /* Constant loads (if any) need to go at the end of the constant buffers so
+ * we need to know num_cbufs before we can lower to them.
*/
- unsigned num_cbufs = nir->info.num_ubos;
- if (num_cbufs || num_system_values || nir->num_uniforms)
- num_cbufs++;
+ if (temp_const_ubo_name != NULL) {
+ nir_load_const_instr *const_ubo_index =
+ nir_instr_as_load_const(temp_const_ubo_name->parent_instr);
+ assert(const_ubo_index->def.bit_size == 32);
+ const_ubo_index->value[0].u32 = num_cbufs;
+ }
*out_system_values = system_values;
*out_num_system_values = num_system_values;
*out_num_cbufs = num_cbufs;
}
+static const char *surface_group_names[] = {
+ [IRIS_SURFACE_GROUP_RENDER_TARGET] = "render target",
+ [IRIS_SURFACE_GROUP_CS_WORK_GROUPS] = "CS work groups",
+ [IRIS_SURFACE_GROUP_TEXTURE] = "texture",
+ [IRIS_SURFACE_GROUP_UBO] = "ubo",
+ [IRIS_SURFACE_GROUP_SSBO] = "ssbo",
+ [IRIS_SURFACE_GROUP_IMAGE] = "image",
+};
+
+static void
+iris_print_binding_table(FILE *fp, const char *name,
+ const struct iris_binding_table *bt)
+{
+ STATIC_ASSERT(ARRAY_SIZE(surface_group_names) == IRIS_SURFACE_GROUP_COUNT);
+
+ uint32_t total = 0;
+ uint32_t compacted = 0;
+
+ for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++) {
+ uint32_t size = bt->sizes[i];
+ total += size;
+ if (size)
+ compacted += util_bitcount64(bt->used_mask[i]);
+ }
+
+ if (total == 0) {
+ fprintf(fp, "Binding table for %s is empty\n\n", name);
+ return;
+ }
+
+ if (total != compacted) {
+ fprintf(fp, "Binding table for %s "
+ "(compacted to %u entries from %u entries)\n",
+ name, compacted, total);
+ } else {
+ fprintf(fp, "Binding table for %s (%u entries)\n", name, total);
+ }
+
+ uint32_t entry = 0;
+ for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++) {
+ uint64_t mask = bt->used_mask[i];
+ while (mask) {
+ int index = u_bit_scan64(&mask);
+ fprintf(fp, " [%u] %s #%d\n", entry++, surface_group_names[i], index);
+ }
+ }
+ fprintf(fp, "\n");
+}
+
+enum {
+ /* Max elements in a surface group. */
+ SURFACE_GROUP_MAX_ELEMENTS = 64,
+};
+
+/**
+ * Map a <group, index> pair to a binding table index.
+ *
+ * For example: <UBO, 5> => binding table index 12
+ */
+uint32_t
+iris_group_index_to_bti(const struct iris_binding_table *bt,
+ enum iris_surface_group group, uint32_t index)
+{
+ assert(index < bt->sizes[group]);
+ uint64_t mask = bt->used_mask[group];
+ uint64_t bit = 1ull << index;
+ if (bit & mask) {
+ return bt->offsets[group] + util_bitcount64((bit - 1) & mask);
+ } else {
+ return IRIS_SURFACE_NOT_USED;
+ }
+}
+
+/**
+ * Map a binding table index back to a <group, index> pair.
+ *
+ * For example: binding table index 12 => <UBO, 5>
+ */
+uint32_t
+iris_bti_to_group_index(const struct iris_binding_table *bt,
+ enum iris_surface_group group, uint32_t bti)
+{
+ uint64_t used_mask = bt->used_mask[group];
+ assert(bti >= bt->offsets[group]);
+
+ uint32_t c = bti - bt->offsets[group];
+ while (used_mask) {
+ int i = u_bit_scan64(&used_mask);
+ if (c == 0)
+ return i;
+ c--;
+ }
+
+ return IRIS_SURFACE_NOT_USED;
+}
+
+static void
+rewrite_src_with_bti(nir_builder *b, struct iris_binding_table *bt,
+ nir_instr *instr, nir_src *src,
+ enum iris_surface_group group)
+{
+ assert(bt->sizes[group] > 0);
+
+ b->cursor = nir_before_instr(instr);
+ nir_ssa_def *bti;
+ if (nir_src_is_const(*src)) {
+ uint32_t index = nir_src_as_uint(*src);
+ bti = nir_imm_intN_t(b, iris_group_index_to_bti(bt, group, index),
+ src->ssa->bit_size);
+ } else {
+ /* Indirect usage makes all the surfaces of the group to be available,
+ * so we can just add the base.
+ */
+ assert(bt->used_mask[group] == BITFIELD64_MASK(bt->sizes[group]));
+ bti = nir_iadd_imm(b, src->ssa, bt->offsets[group]);
+ }
+ nir_instr_rewrite_src(instr, src, nir_src_for_ssa(bti));
+}
+
+static void
+mark_used_with_src(struct iris_binding_table *bt, nir_src *src,
+ enum iris_surface_group group)
+{
+ assert(bt->sizes[group] > 0);
+
+ if (nir_src_is_const(*src)) {
+ uint64_t index = nir_src_as_uint(*src);
+ assert(index < bt->sizes[group]);
+ bt->used_mask[group] |= 1ull << index;
+ } else {
+ /* There's an indirect usage, we need all the surfaces. */
+ bt->used_mask[group] = BITFIELD64_MASK(bt->sizes[group]);
+ }
+}
+
+static bool
+skip_compacting_binding_tables(void)
+{
+ static int skip = -1;
+ if (skip < 0)
+ skip = env_var_as_boolean("INTEL_DISABLE_COMPACT_BINDING_TABLE", false);
+ return skip;
+}
+
+/**
+ * Set up the binding table indices and apply to the shader.
+ */
+static void
+iris_setup_binding_table(struct nir_shader *nir,
+ struct iris_binding_table *bt,
+ unsigned num_render_targets,
+ unsigned num_system_values,
+ unsigned num_cbufs)
+{
+ const struct shader_info *info = &nir->info;
+
+ memset(bt, 0, sizeof(*bt));
+
+ /* Set the sizes for each surface group. For some groups, we already know
+ * upfront how many will be used, so mark them.
+ */
+ if (info->stage == MESA_SHADER_FRAGMENT) {
+ bt->sizes[IRIS_SURFACE_GROUP_RENDER_TARGET] = num_render_targets;
+ /* All render targets used. */
+ bt->used_mask[IRIS_SURFACE_GROUP_RENDER_TARGET] =
+ BITFIELD64_MASK(num_render_targets);
+ } else if (info->stage == MESA_SHADER_COMPUTE) {
+ bt->sizes[IRIS_SURFACE_GROUP_CS_WORK_GROUPS] = 1;
+ }
+
+ bt->sizes[IRIS_SURFACE_GROUP_TEXTURE] = util_last_bit(info->textures_used);
+ bt->used_mask[IRIS_SURFACE_GROUP_TEXTURE] = info->textures_used;
+
+ bt->sizes[IRIS_SURFACE_GROUP_IMAGE] = info->num_images;
+
+ /* Allocate an extra slot in the UBO section for NIR constants.
+ * Binding table compaction will remove it if unnecessary.
+ *
+ * We don't include them in iris_compiled_shader::num_cbufs because
+ * they are uploaded separately from shs->constbuf[], but from a shader
+ * point of view, they're another UBO (at the end of the section).
+ */
+ bt->sizes[IRIS_SURFACE_GROUP_UBO] = num_cbufs + 1;
+
+ /* The first IRIS_MAX_ABOs indices in the SSBO group are for atomics, real
+ * SSBOs start after that. Compaction will remove unused ABOs.
+ */
+ bt->sizes[IRIS_SURFACE_GROUP_SSBO] = IRIS_MAX_ABOS + info->num_ssbos;
+
+ for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++)
+ assert(bt->sizes[i] <= SURFACE_GROUP_MAX_ELEMENTS);
+
+ /* Mark surfaces used for the cases we don't have the information available
+ * upfront.
+ */
+ nir_function_impl *impl = nir_shader_get_entrypoint(nir);
+ nir_foreach_block (block, impl) {
+ nir_foreach_instr (instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_num_work_groups:
+ bt->used_mask[IRIS_SURFACE_GROUP_CS_WORK_GROUPS] = 1;
+ break;
+
+ case nir_intrinsic_image_size:
+ case nir_intrinsic_image_load:
+ case nir_intrinsic_image_store:
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_image_atomic_min:
+ case nir_intrinsic_image_atomic_max:
+ case nir_intrinsic_image_atomic_and:
+ case nir_intrinsic_image_atomic_or:
+ case nir_intrinsic_image_atomic_xor:
+ case nir_intrinsic_image_atomic_exchange:
+ case nir_intrinsic_image_atomic_comp_swap:
+ case nir_intrinsic_image_load_raw_intel:
+ case nir_intrinsic_image_store_raw_intel:
+ mark_used_with_src(bt, &intrin->src[0], IRIS_SURFACE_GROUP_IMAGE);
+ break;
+
+ case nir_intrinsic_load_ubo:
+ mark_used_with_src(bt, &intrin->src[0], IRIS_SURFACE_GROUP_UBO);
+ break;
+
+ case nir_intrinsic_store_ssbo:
+ mark_used_with_src(bt, &intrin->src[1], IRIS_SURFACE_GROUP_SSBO);
+ break;
+
+ case nir_intrinsic_get_buffer_size:
+ case nir_intrinsic_ssbo_atomic_add:
+ case nir_intrinsic_ssbo_atomic_imin:
+ case nir_intrinsic_ssbo_atomic_umin:
+ case nir_intrinsic_ssbo_atomic_imax:
+ case nir_intrinsic_ssbo_atomic_umax:
+ case nir_intrinsic_ssbo_atomic_and:
+ case nir_intrinsic_ssbo_atomic_or:
+ case nir_intrinsic_ssbo_atomic_xor:
+ case nir_intrinsic_ssbo_atomic_exchange:
+ case nir_intrinsic_ssbo_atomic_comp_swap:
+ case nir_intrinsic_ssbo_atomic_fmin:
+ case nir_intrinsic_ssbo_atomic_fmax:
+ case nir_intrinsic_ssbo_atomic_fcomp_swap:
+ case nir_intrinsic_load_ssbo:
+ mark_used_with_src(bt, &intrin->src[0], IRIS_SURFACE_GROUP_SSBO);
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ /* When disable we just mark everything as used. */
+ if (unlikely(skip_compacting_binding_tables())) {
+ for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++)
+ bt->used_mask[i] = BITFIELD64_MASK(bt->sizes[i]);
+ }
+
+ /* Calculate the offsets and the binding table size based on the used
+ * surfaces. After this point, the functions to go between "group indices"
+ * and binding table indices can be used.
+ */
+ uint32_t next = 0;
+ for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++) {
+ if (bt->used_mask[i] != 0) {
+ bt->offsets[i] = next;
+ next += util_bitcount64(bt->used_mask[i]);
+ }
+ }
+ bt->size_bytes = next * 4;
+
+ if (unlikely(INTEL_DEBUG & DEBUG_BT)) {
+ iris_print_binding_table(stderr, gl_shader_stage_name(info->stage), bt);
+ }
+
+ /* Apply the binding table indices. The backend compiler is not expected
+ * to change those, as we haven't set any of the *_start entries in brw
+ * binding_table.
+ */
+ nir_builder b;
+ nir_builder_init(&b, impl);
+
+ nir_foreach_block (block, impl) {
+ nir_foreach_instr (instr, block) {
+ if (instr->type == nir_instr_type_tex) {
+ nir_tex_instr *tex = nir_instr_as_tex(instr);
+ tex->texture_index =
+ iris_group_index_to_bti(bt, IRIS_SURFACE_GROUP_TEXTURE,
+ tex->texture_index);
+ continue;
+ }
+
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_image_size:
+ case nir_intrinsic_image_load:
+ case nir_intrinsic_image_store:
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_image_atomic_min:
+ case nir_intrinsic_image_atomic_max:
+ case nir_intrinsic_image_atomic_and:
+ case nir_intrinsic_image_atomic_or:
+ case nir_intrinsic_image_atomic_xor:
+ case nir_intrinsic_image_atomic_exchange:
+ case nir_intrinsic_image_atomic_comp_swap:
+ case nir_intrinsic_image_load_raw_intel:
+ case nir_intrinsic_image_store_raw_intel:
+ rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
+ IRIS_SURFACE_GROUP_IMAGE);
+ break;
+
+ case nir_intrinsic_load_ubo:
+ rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
+ IRIS_SURFACE_GROUP_UBO);
+ break;
+
+ case nir_intrinsic_store_ssbo:
+ rewrite_src_with_bti(&b, bt, instr, &intrin->src[1],
+ IRIS_SURFACE_GROUP_SSBO);
+ break;
+
+ case nir_intrinsic_get_buffer_size:
+ case nir_intrinsic_ssbo_atomic_add:
+ case nir_intrinsic_ssbo_atomic_imin:
+ case nir_intrinsic_ssbo_atomic_umin:
+ case nir_intrinsic_ssbo_atomic_imax:
+ case nir_intrinsic_ssbo_atomic_umax:
+ case nir_intrinsic_ssbo_atomic_and:
+ case nir_intrinsic_ssbo_atomic_or:
+ case nir_intrinsic_ssbo_atomic_xor:
+ case nir_intrinsic_ssbo_atomic_exchange:
+ case nir_intrinsic_ssbo_atomic_comp_swap:
+ case nir_intrinsic_ssbo_atomic_fmin:
+ case nir_intrinsic_ssbo_atomic_fmax:
+ case nir_intrinsic_ssbo_atomic_fcomp_swap:
+ case nir_intrinsic_load_ssbo:
+ rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
+ IRIS_SURFACE_GROUP_SSBO);
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+}
+
static void
iris_debug_recompile(struct iris_context *ice,
struct shader_info *info,
- unsigned program_string_id,
- const void *key)
+ const struct brw_base_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *) ice->ctx.screen;
const struct brw_compiler *c = screen->compiler;
info->label ? info->label : "");
const void *old_key =
- iris_find_previous_compile(ice, info->stage, program_string_id);
+ iris_find_previous_compile(ice, info->stage, key->program_string_id);
brw_debug_key_recompile(c, &ice->dbg, info->stage, old_key, key);
}
nir_shader_gather_info(nir, impl);
}
- if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
- prog_data->use_alt_mode = true;
+ prog_data->use_alt_mode = ish->use_alt_mode;
iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
&num_system_values, &num_cbufs);
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
- num_system_values, num_cbufs);
+ struct iris_binding_table bt;
+ iris_setup_binding_table(nir, &bt, /* num_render_targets */ 0,
+ num_system_values, num_cbufs);
+
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
brw_compute_vue_map(devinfo,
&vue_prog_data->vue_map, nir->info.outputs_written,
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
+ iris_debug_recompile(ice, &nir->info, &key->base);
} else {
ish->compiled_once = true;
}
struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_VS, sizeof(*key), key, program,
prog_data, so_decls, system_values, num_system_values,
- num_cbufs);
+ num_cbufs, &bt);
+
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
static void
iris_update_compiled_vs(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_VERTEX];
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_vs(ice, ish, &key);
IRIS_DIRTY_BINDINGS_VS |
IRIS_DIRTY_CONSTANTS_VS |
IRIS_DIRTY_VF_SGVS;
+ shs->sysvals_need_upload = true;
+
const struct brw_vs_prog_data *vs_prog_data =
(void *) shader->prog_data;
const bool uses_draw_params = vs_prog_data->uses_firstvertex ||
const struct brw_compiler *compiler = screen->compiler;
const struct nir_shader_compiler_options *options =
compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].NirOptions;
- const struct gen_device_info *devinfo = &screen->devinfo;
void *mem_ctx = ralloc_context(NULL);
struct brw_tcs_prog_data *tcs_prog_data =
rzalloc(mem_ctx, struct brw_tcs_prog_data);
nir_shader *nir;
+ struct iris_binding_table bt;
+
if (ish) {
nir = nir_shader_clone(mem_ctx, ish->nir);
iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
&num_system_values, &num_cbufs);
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
- num_system_values, num_cbufs);
+ iris_setup_binding_table(nir, &bt, /* num_render_targets */ 0,
+ num_system_values, num_cbufs);
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
} else {
nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
/* Reserve space for passing the default tess levels as constants. */
+ num_cbufs = 1;
num_system_values = 8;
system_values =
rzalloc_array(mem_ctx, enum brw_param_builtin, num_system_values);
system_values[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
}
+ /* Manually setup the TCS binding table. */
+ memset(&bt, 0, sizeof(bt));
+ bt.sizes[IRIS_SURFACE_GROUP_UBO] = 1;
+ bt.used_mask[IRIS_SURFACE_GROUP_UBO] = 1;
+ bt.size_bytes = 4;
+
prog_data->ubo_ranges[0].length = 1;
}
if (ish) {
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
+ iris_debug_recompile(ice, &nir->info, &key->base);
} else {
ish->compiled_once = true;
}
struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
prog_data, NULL, system_values, num_system_values,
- num_cbufs);
+ num_cbufs, &bt);
+
+ if (ish)
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
static void
iris_update_compiled_tcs(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL];
struct iris_uncompiled_shader *tcs =
ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
+ const struct brw_compiler *compiler = screen->compiler;
const struct gen_device_info *devinfo = &screen->devinfo;
const struct shader_info *tes_info =
iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
struct brw_tcs_prog_key key = {
KEY_INIT_NO_ID(devinfo->gen),
- .program_string_id = tcs ? tcs->program_id : 0,
+ .base.program_string_id = tcs ? tcs->program_id : 0,
.tes_primitive_mode = tes_info->tess.primitive_mode,
- .input_vertices = ice->state.vertices_per_patch,
+ .input_vertices =
+ !tcs || compiler->use_tcs_8_patch ? ice->state.vertices_per_patch : 0,
};
get_unified_tess_slots(ice, &key.outputs_written,
&key.patch_outputs_written);
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
+ if (tcs && !shader)
+ shader = iris_disk_cache_retrieve(ice, tcs, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_tcs(ice, tcs, &key);
ice->state.dirty |= IRIS_DIRTY_TCS |
IRIS_DIRTY_BINDINGS_TCS |
IRIS_DIRTY_CONSTANTS_TCS;
+ shs->sysvals_need_upload = true;
}
}
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
- const struct gen_device_info *devinfo = &screen->devinfo;
void *mem_ctx = ralloc_context(NULL);
struct brw_tes_prog_data *tes_prog_data =
rzalloc(mem_ctx, struct brw_tes_prog_data);
iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
&num_system_values, &num_cbufs);
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
- num_system_values, num_cbufs);
+ struct iris_binding_table bt;
+ iris_setup_binding_table(nir, &bt, /* num_render_targets */ 0,
+ num_system_values, num_cbufs);
+
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
struct brw_vue_map input_vue_map;
brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
+ iris_debug_recompile(ice, &nir->info, &key->base);
} else {
ish->compiled_once = true;
}
struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_TES, sizeof(*key), key, program,
prog_data, so_decls, system_values, num_system_values,
- num_cbufs);
+ num_cbufs, &bt);
+
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
static void
iris_update_compiled_tes(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_EVAL];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_tes(ice, ish, &key);
ice->state.dirty |= IRIS_DIRTY_TES |
IRIS_DIRTY_BINDINGS_TES |
IRIS_DIRTY_CONSTANTS_TES;
+ shs->sysvals_need_upload = true;
}
/* TODO: Could compare and avoid flagging this. */
const struct shader_info *tes_info = &ish->nir->info;
if (tes_info->system_values_read & (1ull << SYSTEM_VALUE_VERTICES_IN)) {
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TES;
- ice->state.shaders[MESA_SHADER_TESS_EVAL].cbuf0_needs_upload = true;
+ ice->state.shaders[MESA_SHADER_TESS_EVAL].sysvals_need_upload = true;
}
}
iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
&num_system_values, &num_cbufs);
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
- num_system_values, num_cbufs);
+ struct iris_binding_table bt;
+ iris_setup_binding_table(nir, &bt, /* num_render_targets */ 0,
+ num_system_values, num_cbufs);
+
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
brw_compute_vue_map(devinfo,
&vue_prog_data->vue_map, nir->info.outputs_written,
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
+ iris_debug_recompile(ice, &nir->info, &key->base);
} else {
ish->compiled_once = true;
}
struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_GS, sizeof(*key), key, program,
prog_data, so_decls, system_values, num_system_values,
- num_cbufs);
+ num_cbufs, &bt);
+
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
static void
iris_update_compiled_gs(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_GEOMETRY];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
shader =
iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_gs(ice, ish, &key);
}
ice->state.dirty |= IRIS_DIRTY_GS |
IRIS_DIRTY_BINDINGS_GS |
IRIS_DIRTY_CONSTANTS_GS;
+ shs->sysvals_need_upload = true;
}
}
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
- const struct gen_device_info *devinfo = &screen->devinfo;
void *mem_ctx = ralloc_context(NULL);
struct brw_wm_prog_data *fs_prog_data =
rzalloc(mem_ctx, struct brw_wm_prog_data);
nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
- if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
- prog_data->use_alt_mode = true;
+ prog_data->use_alt_mode = ish->use_alt_mode;
iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
&num_system_values, &num_cbufs);
- assign_common_binding_table_offsets(devinfo, nir, prog_data,
- MAX2(key->nr_color_regions, 1),
- num_system_values, num_cbufs);
+ struct iris_binding_table bt;
+ iris_setup_binding_table(nir, &bt, MAX2(key->nr_color_regions, 1),
+ num_system_values, num_cbufs);
+
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
+
char *error_str = NULL;
const unsigned *program =
brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data,
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
+ iris_debug_recompile(ice, &nir->info, &key->base);
} else {
ish->compiled_once = true;
}
struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
prog_data, NULL, system_values, num_system_values,
- num_cbufs);
+ num_cbufs, &bt);
+
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
static void
iris_update_compiled_fs(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_FRAGMENT];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_wm_prog_key key = { KEY_INIT(devinfo->gen) };
- ice->vtbl.populate_fs_key(ice, &key);
+ ice->vtbl.populate_fs_key(ice, &ish->nir->info, &key);
if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP))
key.input_slots_valid = ice->shaders.last_vue_map->slots_valid;
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
IRIS_DIRTY_WM |
IRIS_DIRTY_CLIP |
IRIS_DIRTY_SBE;
+ shs->sysvals_need_upload = true;
}
}
(old_map ? old_map->slots_valid : 0ull) ^ vue_map->slots_valid;
if (changed_slots & VARYING_BIT_VIEWPORT) {
- // XXX: could use ctx->Const.MaxViewports for old API efficiency
ice->state.num_viewports =
(vue_map->slots_valid & VARYING_BIT_VIEWPORT) ? IRIS_MAX_VIEWPORTS : 1;
ice->state.dirty |= IRIS_DIRTY_CLIP |
IRIS_DIRTY_SCISSOR_RECT |
IRIS_DIRTY_UNCOMPILED_FS |
ice->state.dirty_for_nos[IRIS_NOS_LAST_VUE_MAP];
- // XXX: CC_VIEWPORT?
}
if (changed_slots || (old_map && old_map->separate != vue_map->separate)) {
struct iris_stream_output_target *so =
(void *) ice->state.so_target[i];
if (so)
- so->stride = ish->stream_output.stride[i];
+ so->stride = ish->stream_output.stride[i] * sizeof(uint32_t);
}
}
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
- const struct gen_device_info *devinfo = &screen->devinfo;
void *mem_ctx = ralloc_context(NULL);
struct brw_cs_prog_data *cs_prog_data =
rzalloc(mem_ctx, struct brw_cs_prog_data);
nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
- cs_prog_data->binding_table.work_groups_start = 0;
-
prog_data->total_shared = nir->info.cs.shared_size;
iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
&num_system_values, &num_cbufs);
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 1,
- num_system_values, num_cbufs);
+ struct iris_binding_table bt;
+ iris_setup_binding_table(nir, &bt, /* num_render_targets */ 0,
+ num_system_values, num_cbufs);
char *error_str = NULL;
const unsigned *program =
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
+ iris_debug_recompile(ice, &nir->info, &key->base);
} else {
ish->compiled_once = true;
}
struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
prog_data, NULL, system_values, num_system_values,
- num_cbufs);
+ num_cbufs, &bt);
+
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
void
iris_update_compiled_compute_shader(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_cs(ice, ish, &key);
ice->state.dirty |= IRIS_DIRTY_CS |
IRIS_DIRTY_BINDINGS_CS |
IRIS_DIRTY_CONSTANTS_CS;
+ shs->sysvals_need_upload = true;
}
}
nir_shader *nir,
const struct pipe_stream_output_info *so_info)
{
+ struct iris_context *ice = (void *)ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
const struct gen_device_info *devinfo = &screen->devinfo;
if (!ish)
return NULL;
- nir = brw_preprocess_nir(screen->compiler, nir, NULL);
+ brw_preprocess_nir(screen->compiler, nir, NULL);
NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
NIR_PASS_V(nir, iris_lower_storage_image_derefs);
+ nir_sweep(nir);
+
+ if (nir->constant_data_size > 0) {
+ unsigned data_offset;
+ u_upload_data(ice->shaders.uploader, 0, nir->constant_data_size,
+ 32, nir->constant_data, &data_offset, &ish->const_data);
+
+ struct pipe_shader_buffer psb = {
+ .buffer = ish->const_data,
+ .buffer_offset = data_offset,
+ .buffer_size = nir->constant_data_size,
+ };
+ iris_upload_ubo_ssbo_surf_state(ice, &psb, &ish->const_data_state, false);
+ }
+
ish->program_id = get_new_program_id(screen);
ish->nir = nir;
if (so_info) {
update_so_info(&ish->stream_output, nir->info.outputs_written);
}
+ /* Save this now before potentially dropping nir->info.name */
+ if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
+ ish->use_alt_mode = true;
+
+ if (screen->disk_cache) {
+ /* Serialize the NIR to a binary blob that we can hash for the disk
+ * cache. First, drop unnecessary information (like variable names)
+ * so the serialized NIR is smaller, and also to let us detect more
+ * isomorphic shaders when hashing, increasing cache hits. We clone
+ * the NIR before stripping away this info because it can be useful
+ * when inspecting and debugging shaders.
+ */
+ nir_shader *clone = nir_shader_clone(NULL, nir);
+ nir_strip(clone);
+
+ struct blob blob;
+ blob_init(&blob);
+ nir_serialize(&blob, clone);
+ _mesa_sha1_compute(blob.data, blob.size, ish->nir_sha1);
+ blob_finish(&blob);
+
+ ralloc_free(clone);
+ }
+
return ish;
}
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
- iris_compile_vs(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_vs(ice, ish, &key);
}
return ish;
struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
struct shader_info *info = &ish->nir->info;
- // XXX: NOS?
-
if (screen->precompile) {
const unsigned _GL_TRIANGLES = 0x0004;
const struct gen_device_info *devinfo = &screen->devinfo;
if (compiler->use_tcs_8_patch)
key.input_vertices = info->tess.tcs_vertices_out;
- iris_compile_tcs(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_tcs(ice, ish, &key);
}
return ish;
struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
struct shader_info *info = &ish->nir->info;
- // XXX: NOS?
-
if (screen->precompile) {
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_tes_prog_key key = {
.patch_inputs_read = info->patch_inputs_read,
};
- iris_compile_tes(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_tes(ice, ish, &key);
}
return ish;
struct iris_screen *screen = (void *) ctx->screen;
struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
- // XXX: NOS?
-
if (screen->precompile) {
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
- iris_compile_gs(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_gs(ice, ish, &key);
}
return ish;
can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
};
- iris_compile_fs(ice, ish, &key, NULL);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_fs(ice, ish, &key, NULL);
}
return ish;
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
- iris_compile_cs(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_cs(ice, ish, &key);
}
return ish;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS << stage;
}
+ if (ish->const_data) {
+ pipe_resource_reference(&ish->const_data, NULL);
+ pipe_resource_reference(&ish->const_data_state.res, NULL);
+ }
+
ralloc_free(ish->nir);
free(ish);
}
* Updates dirty tracking to account for the shader's NOS.
*/
static void
-bind_state(struct iris_context *ice,
- struct iris_uncompiled_shader *ish,
- gl_shader_stage stage)
+bind_shader_state(struct iris_context *ice,
+ struct iris_uncompiled_shader *ish,
+ gl_shader_stage stage)
{
uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage;
const uint64_t nos = ish ? ish->nos : 0;
static void
iris_bind_vs_state(struct pipe_context *ctx, void *state)
{
- bind_state((void *) ctx, state, MESA_SHADER_VERTEX);
+ bind_shader_state((void *) ctx, state, MESA_SHADER_VERTEX);
}
static void
iris_bind_tcs_state(struct pipe_context *ctx, void *state)
{
- bind_state((void *) ctx, state, MESA_SHADER_TESS_CTRL);
+ bind_shader_state((void *) ctx, state, MESA_SHADER_TESS_CTRL);
}
static void
if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
ice->state.dirty |= IRIS_DIRTY_URB;
- bind_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
+ bind_shader_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
}
static void
if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
ice->state.dirty |= IRIS_DIRTY_URB;
- bind_state((void *) ctx, state, MESA_SHADER_GEOMETRY);
+ bind_shader_state((void *) ctx, state, MESA_SHADER_GEOMETRY);
}
static void
(new_ish->nir->info.outputs_written & color_bits))
ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
- bind_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
+ bind_shader_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
}
static void
iris_bind_cs_state(struct pipe_context *ctx, void *state)
{
- bind_state((void *) ctx, state, MESA_SHADER_COMPUTE);
+ bind_shader_state((void *) ctx, state, MESA_SHADER_COMPUTE);
}
void