* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
*
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
*/
+
+/**
+ * @file iris_program_cache.c
+ *
+ * The in-memory program cache. This is basically a hash table mapping
+ * API-specified shaders and a state key to a compiled variant. It also
+ * takes care of uploading shader assembly into a BO for use on the GPU.
+ */
+
#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "iris_resource.h"
struct keybox {
- uint8_t size;
+ uint16_t size;
enum iris_program_cache_id cache_id;
uint8_t data[0];
};
-static uint32_t
-key_size_for_cache(enum iris_program_cache_id cache_id)
-{
- static const unsigned key_sizes[] = {
- [IRIS_CACHE_VS] = sizeof(struct brw_vs_prog_key),
- [IRIS_CACHE_TCS] = sizeof(struct brw_tcs_prog_key),
- [IRIS_CACHE_TES] = sizeof(struct brw_tes_prog_key),
- [IRIS_CACHE_GS] = sizeof(struct brw_gs_prog_key),
- [IRIS_CACHE_FS] = sizeof(struct brw_wm_prog_key),
- [IRIS_CACHE_CS] = sizeof(struct brw_cs_prog_key),
- };
-
- /* BLORP keys aren't all the same size. */
- assert(cache_id != IRIS_CACHE_BLORP);
-
- return key_sizes[cache_id];
-}
-
static struct keybox *
make_keybox(void *mem_ctx,
enum iris_program_cache_id cache_id,
return memcmp(a->data, b->data, a->size) == 0;
}
-static uint64_t
-dirty_flag_for_cache(enum iris_program_cache_id cache_id)
-{
- assert(cache_id <= MESA_SHADER_STAGES);
- return IRIS_DIRTY_VS << cache_id;
-}
-
-static unsigned
-get_program_string_id(enum iris_program_cache_id cache_id, const void *key)
-{
- switch (cache_id) {
- case IRIS_CACHE_VS:
- return ((struct brw_vs_prog_key *) key)->program_string_id;
- case IRIS_CACHE_TCS:
- return ((struct brw_tcs_prog_key *) key)->program_string_id;
- case IRIS_CACHE_TES:
- return ((struct brw_tes_prog_key *) key)->program_string_id;
- case IRIS_CACHE_GS:
- return ((struct brw_gs_prog_key *) key)->program_string_id;
- case IRIS_CACHE_CS:
- return ((struct brw_cs_prog_key *) key)->program_string_id;
- case IRIS_CACHE_FS:
- return ((struct brw_wm_prog_key *) key)->program_string_id;
- default:
- unreachable("no program string id for this kind of program");
- }
-}
-
-static struct iris_compiled_shader *
+struct iris_compiled_shader *
iris_find_cached_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id,
- const void *key,
- uint32_t key_size)
+ uint32_t key_size,
+ const void *key)
{
- struct keybox *keybox =
- make_keybox(ice->shaders.cache, cache_id, key, key_size);
+ struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size);
struct hash_entry *entry =
_mesa_hash_table_search(ice->shaders.cache, keybox);
- return entry ? entry->data : NULL;
-}
-
-/**
- * Looks for a program in the cache and binds it.
- *
- * If no program was found, returns false and leaves the binding alone.
- */
-bool
-iris_bind_cached_shader(struct iris_context *ice,
- enum iris_program_cache_id cache_id,
- const void *key)
-{
- unsigned key_size = key_size_for_cache(cache_id);
- struct iris_compiled_shader *shader =
- iris_find_cached_shader(ice, cache_id, key, key_size);
-
- if (!shader)
- return false;
-
- if (memcmp(shader, ice->shaders.prog[cache_id], sizeof(*shader)) != 0) {
- ice->shaders.prog[cache_id] = shader;
- ice->state.dirty |= dirty_flag_for_cache(cache_id);
- }
+ ralloc_free(keybox);
- return true;
+ return entry ? entry->data : NULL;
}
const void *
{
hash_table_foreach(ice->shaders.cache, entry) {
const struct keybox *keybox = entry->key;
+ const struct brw_base_prog_key *key = (const void *)keybox->data;
if (keybox->cache_id == cache_id &&
- get_program_string_id(cache_id, keybox->data) == program_string_id) {
+ key->program_string_id == program_string_id) {
return keybox->data;
}
}
return NULL;
}
-static struct iris_compiled_shader *
+struct iris_compiled_shader *
iris_upload_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id,
uint32_t key_size,
const void *key,
const void *assembly,
- const struct brw_stage_prog_data *prog_data)
+ struct brw_stage_prog_data *prog_data,
+ uint32_t *streamout,
+ enum brw_param_builtin *system_values,
+ unsigned num_system_values,
+ unsigned num_cbufs,
+ const struct iris_binding_table *bt)
{
- struct iris_screen *screen = (void *) ice->ctx.screen;
- struct gen_device_info *devinfo = &screen->devinfo;
struct hash_table *cache = ice->shaders.cache;
struct iris_compiled_shader *shader =
- ralloc_size(cache, sizeof(struct iris_compiled_shader) +
- ice->vtbl.derived_program_state_size(cache_id));
+ rzalloc_size(cache, sizeof(struct iris_compiled_shader) +
+ ice->vtbl.derived_program_state_size(cache_id));
const struct iris_compiled_shader *existing =
find_existing_assembly(cache, assembly, prog_data->program_size);
* backend.
*/
if (existing) {
- shader->offset = existing->offset;
+ pipe_resource_reference(&shader->assembly.res, existing->assembly.res);
+ shader->assembly.offset = existing->assembly.offset;
+ shader->map = existing->map;
} else {
- shader->buffer = NULL;
- u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size,
- 64, &shader->offset, &shader->buffer, &shader->map);
+ shader->assembly.res = NULL;
+ u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64,
+ &shader->assembly.offset, &shader->assembly.res,
+ &shader->map);
memcpy(shader->map, assembly, prog_data->program_size);
}
shader->prog_data = prog_data;
+ shader->streamout = streamout;
+ shader->system_values = system_values;
+ shader->num_system_values = num_system_values;
+ shader->num_cbufs = num_cbufs;
+ shader->bt = *bt;
+
+ ralloc_steal(shader, shader->prog_data);
+ ralloc_steal(shader->prog_data, prog_data->param);
+ ralloc_steal(shader->prog_data, prog_data->pull_param);
+ ralloc_steal(shader, shader->streamout);
+ ralloc_steal(shader, shader->system_values);
/* Store the 3DSTATE shader packets and other derived state. */
- ice->vtbl.set_derived_program_state(devinfo, cache_id, shader);
+ ice->vtbl.store_derived_program_state(ice, cache_id, shader);
- struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
+ struct keybox *keybox = make_keybox(shader, cache_id, key, key_size);
_mesa_hash_table_insert(ice->shaders.cache, keybox, shader);
return shader;
}
-/**
- * Upload a new shader to the program cache, and bind it for use.
- *
- * \param prog_data must be ralloc'd and will be stolen.
- */
-void
-iris_upload_and_bind_shader(struct iris_context *ice,
- enum iris_program_cache_id cache_id,
- const void *key,
- const void *assembly,
- struct brw_stage_prog_data *prog_data)
-{
- assert(cache_id != IRIS_CACHE_BLORP);
-
- struct iris_compiled_shader *shader =
- iris_upload_shader(ice, cache_id, key_size_for_cache(cache_id), key,
- assembly, prog_data);
-
- ralloc_steal(shader, shader->prog_data);
- ralloc_steal(shader->prog_data, prog_data->param);
- ralloc_steal(shader->prog_data, prog_data->pull_param);
-
- ice->shaders.prog[cache_id] = shader;
- ice->state.dirty |= dirty_flag_for_cache(cache_id);
-}
-
bool
iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
const void *key, uint32_t key_size,
struct iris_context *ice = blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
struct iris_compiled_shader *shader =
- iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key, key_size);
+ iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key);
if (!shader)
return false;
- struct iris_bo *bo = iris_resource_bo(shader->buffer);
- *kernel_out = iris_bo_offset_from_base_address(bo) + shader->offset;
+ struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
+ *kernel_out =
+ iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
*((void **) prog_data_out) = shader->prog_data;
iris_use_pinned_bo(batch, bo, false);
}
bool
-iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
+iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
const void *key, uint32_t key_size,
const void *kernel, UNUSED uint32_t kernel_size,
- const struct brw_stage_prog_data *prog_data,
+ const struct brw_stage_prog_data *prog_data_templ,
UNUSED uint32_t prog_data_size,
uint32_t *kernel_out, void *prog_data_out)
{
struct iris_context *ice = blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
+ void *prog_data = ralloc_size(NULL, prog_data_size);
+ memcpy(prog_data, prog_data_templ, prog_data_size);
+
+ struct iris_binding_table bt;
+ memset(&bt, 0, sizeof(bt));
+
struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel,
- prog_data);
+ prog_data, NULL, NULL, 0, 0, &bt);
- struct iris_bo *bo = iris_resource_bo(shader->buffer);
- *kernel_out = iris_bo_offset_from_base_address(bo) + shader->offset;
+ struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
+ *kernel_out =
+ iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
*((void **) prog_data_out) = shader->prog_data;
iris_use_pinned_bo(batch, bo, false);
ice->shaders.prog[i] = NULL;
}
+ hash_table_foreach(ice->shaders.cache, entry) {
+ struct iris_compiled_shader *shader = entry->data;
+ pipe_resource_reference(&shader->assembly.res, NULL);
+ }
+
u_upload_destroy(ice->shaders.uploader);
ralloc_free(ice->shaders.cache);