resolve_sampler_views(struct iris_context *ice,
struct iris_batch *batch,
struct iris_shader_state *shs,
+ const struct shader_info *info,
bool *draw_aux_buffer_disabled,
bool consider_framebuffer)
{
- uint32_t views = shs->bound_sampler_views;
+ uint32_t views = info ? (shs->bound_sampler_views & info->textures_used) : 0;
unsigned astc5x5_wa_bits = 0; // XXX: actual tracking
bool *draw_aux_buffer_disabled,
bool consider_framebuffer)
{
+ /* TODO: Consider images used by program */
uint32_t views = shs->bound_image_views;
while (views) {
const int i = u_bit_scan(&views);
- struct iris_resource *res = (void *) shs->image[i].res;
+ struct iris_resource *res = (void *) shs->image[i].base.resource;
if (res->base.target != PIPE_BUFFER) {
if (consider_framebuffer) {
bool consider_framebuffer)
{
struct iris_shader_state *shs = &ice->state.shaders[stage];
+ const struct shader_info *info = iris_get_shader_info(ice, stage);
uint64_t dirty = (IRIS_DIRTY_BINDINGS_VS << stage) |
(consider_framebuffer ? IRIS_DIRTY_BINDINGS_FS : 0);
if (ice->state.dirty & dirty) {
- resolve_sampler_views(ice, batch, shs, draw_aux_buffer_disabled,
+ resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled,
consider_framebuffer);
resolve_image_views(ice, batch, shs, draw_aux_buffer_disabled,
consider_framebuffer);
// XXX: front buffer drawing?
- if (ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
- IRIS_DIRTY_WM_DEPTH_STENCIL)) {
- struct pipe_surface *zs_surf = cso_fb->zsbuf;
- if (zs_surf) {
- struct iris_resource *z_res, *s_res;
- iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
- unsigned num_layers =
- zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
+ bool may_have_resolved_depth =
+ ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
+ IRIS_DIRTY_WM_DEPTH_STENCIL);
- if (z_res) {
+ struct pipe_surface *zs_surf = cso_fb->zsbuf;
+ if (zs_surf) {
+ struct iris_resource *z_res, *s_res;
+ iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
+ unsigned num_layers =
+ zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
+
+ if (z_res) {
+ if (may_have_resolved_depth) {
iris_resource_finish_depth(ice, z_res, zs_surf->u.tex.level,
zs_surf->u.tex.first_layer, num_layers,
ice->state.depth_writes_enabled);
-
- if (ice->state.depth_writes_enabled)
- iris_depth_cache_add_bo(batch, z_res->bo);
}
- if (s_res) {
+ if (ice->state.depth_writes_enabled)
+ iris_depth_cache_add_bo(batch, z_res->bo);
+ }
+
+ if (s_res) {
+ if (may_have_resolved_depth) {
iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level,
zs_surf->u.tex.first_layer, num_layers,
ISL_AUX_USAGE_NONE);
-
- if (ice->state.stencil_writes_enabled)
- iris_depth_cache_add_bo(batch, s_res->bo);
}
+
+ if (ice->state.stencil_writes_enabled)
+ iris_depth_cache_add_bo(batch, s_res->bo);
}
}
- if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE)) {
- for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
- struct iris_surface *surf = (void *) cso_fb->cbufs[i];
- if (!surf)
- continue;
+ bool may_have_resolved_color =
+ ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE);
- struct iris_resource *res = (void *) surf->base.texture;
+ for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
+ struct iris_surface *surf = (void *) cso_fb->cbufs[i];
+ if (!surf)
+ continue;
+
+ struct iris_resource *res = (void *) surf->base.texture;
+ enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
+
+ iris_render_cache_add_bo(batch, res->bo, surf->view.format,
+ aux_usage);
+
+ if (may_have_resolved_color) {
union pipe_surface_desc *desc = &surf->base.u;
unsigned num_layers =
desc->tex.last_layer - desc->tex.first_layer + 1;
- enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
-
- iris_render_cache_add_bo(batch, res->bo, surf->view.format,
- aux_usage);
-
iris_resource_finish_render(ice, res, desc->tex.level,
desc->tex.first_layer, num_layers,
aux_usage);
iris_flush_depth_and_render_caches(struct iris_batch *batch)
{
iris_emit_pipe_control_flush(batch,
+ "cache tracker: render-to-texture",
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_CS_STALL);
iris_emit_pipe_control_flush(batch,
+ "cache tracker: render-to-texture",
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
PIPE_CONTROL_CONST_CACHE_INVALIDATE);
* and again afterwards to ensure that the resolve is complete before we
* do any more regular drawing.
*/
- iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
+ iris_emit_end_of_pipe_sync(batch, "color resolve: pre-flush",
+ PIPE_CONTROL_RENDER_TARGET_FLUSH);
struct blorp_batch blorp_batch;
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
blorp_batch_finish(&blorp_batch);
/* See comment above */
- iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
+ iris_emit_end_of_pipe_sync(batch, "color resolve: post-flush",
+ PIPE_CONTROL_RENDER_TARGET_FLUSH);
}
static void
struct blorp_batch blorp_batch;
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
- blorp_mcs_partial_resolve(&blorp_batch, &surf, res->surf.format,
+ blorp_mcs_partial_resolve(&blorp_batch, &surf,
+ isl_format_srgb_to_linear(res->surf.format),
start_layer, num_layers);
blorp_batch_finish(&blorp_batch);
}
{
assert(iris_resource_level_has_hiz(res, level));
assert(op != ISL_AUX_OP_NONE);
- const char *name = NULL;
+ UNUSED const char *name = NULL;
switch (op) {
case ISL_AUX_OP_FULL_RESOLVE:
* another for depth stall.
*/
iris_emit_pipe_control_flush(batch,
+ "hiz op: pre-flushes (1/2)",
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_CS_STALL);
- iris_emit_pipe_control_flush(batch, PIPE_CONTROL_DEPTH_STALL);
+ iris_emit_pipe_control_flush(batch, "hiz op: pre-flushes (2/2)",
+ PIPE_CONTROL_DEPTH_STALL);
assert(res->aux.usage == ISL_AUX_USAGE_HIZ && res->aux.bo);
* TODO: Such as the spec says, this could be conditional.
*/
iris_emit_pipe_control_flush(batch,
+ "hiz op: post flush",
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_DEPTH_STALL);
}